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#1
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Picking from top 8 seeds
Hello All,
Just wanted to start a discussion and find out how other teams feel about being able to pick teams from the top 8 seed. ex. seed 1 picks seed 2, seed 2 picks seed 3, so on and so forth. Now I know there exceptions and teams don't always do this. In my own opinion, I feel that teams should only be able to pick from teams outside the top 8. I feel there is often super alliances of seed 1 and 2 at comps that I've attended. Again, there are always some exceptions where this isn't the case. if they take away the option of picking top 8 seeds, you are creating a slightly more even playing field. You are also giving teams that usually don't get picked a chance to play in the finals. I look forward to seeing your opinions! thanks! |
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#2
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Re: Picking from top 8 seeds
Leads to teams sandbagging to be 9th or lower instead of fighting to be 8th so they can be picked by #1.
Although... The wildcard spot now puts an emphasis on being captain over 1st pick. |
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#3
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Re: Picking from top 8 seeds
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With regards to the 2nd sentence, one would assume the "best 24 teams" still play, therefore it would be the same teams either way, just in different configurations. |
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#4
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Re: Picking from top 8 seeds
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#5
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Re: Picking from top 8 seeds
OCCRA does this (with the top 6 teams).
There was a case this past year where a team in the top 6 (I think they were 4th) attempted to throw their last qualification match to drop below 6th (they would have if they lost the match). They were playing against the team in 2nd. The team in 2nd knew the team in 4th would attempt to score for them, which would put them low enough to be picked by #1 (which #2 did not want to happen), so the 2nd ranked team then scored for the 4th ranked teams alliance in that match (so both teams were scoring for the opposing alliance). It was one of the strangest matches (and most confused audience and spectators/fans) I have ever seen in OCCRA. The fans of both teams were shouting that they were scoring for the wrong alliance, and everyone was confused (but it made sense to ~10 total people). The resulting chaos and playing the seeding system would be worse than the 2010 week 1 6v0. |
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#6
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Re: Picking from top 8 seeds
[quote=Alpha Beta;1259218]Leads to teams sandbagging to be 9th or lower instead of fighting to be 8th so they can be picked by #1.
[quote] I agree...it would lead to gaming the system...and besides...1 doesn't always pick two, and as I've seen in this year's game, if two top teams have similar robots and one of them picks the other, it doesn't always work out in their favor. The dynamics of an elims match are different than those of qual matches, and teams with better strategies and coordination have been able to pull off some exciting upsets against these "super alliances." I, for one, think it's exciting to watch these super alliances. Their combined strategies give me ideas for how to approach future games and future robot design. |
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#7
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Re: Picking from top 8 seeds
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This also creates a strange incentive for many teams to throw matches on Saturday morning. If you can't pick anyone in the top 8, and a team really wants to be picked by a top seed, they have an extremely strong incentive to just not try, or even actively sabotage, their last few matches. Quote:
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#8
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Re: Picking from top 8 seeds
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This'll sound harsh, but why should teams that usually don't get selected for eliminations play get a better shot at being picked? Unfortunately, they're usually not picked for a reason - they're simply not seen as an asset to an alliance. |
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#9
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Re: Picking from top 8 seeds
The prize for prevailing in the Elimination Rounds is an invitation to the Championship event. The top seeded teams after the Qualification rounds have, by and large, earned the right to form an alliance which affords them what they believe to be the greatest opportunity to win their matches and claim that prize.
(I wrote "by and large" because random pairings and other circumstances don't always even out over ten or so Qualification Matches.) The process has already been somewhat diluted by the introduction a few years ago of the serpentine draft system. This can give lower seeded teams an advantage under certain circumstances. Prohibiting the top eight seeded teams from selecting among themselves will in no way increase the number of teams who have the opportunity to compete in the Elimination Rounds. It may make for closer Elimination Round matches. While it may afford two other teams the opportunity to compete in the Final Elimination matches, it may also deny a team with a more competitive robot a spot in the Championship event. |
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#10
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Re: Picking from top 8 seeds
I feel that if FIRST were to implement that rule, it would lead to some drastic strategy changes. First, it would lead to people "sandbagging" to be in 9th, so intentionally losing their Saturday matches in the hopes that they can be picked by the number 1 seed alliance. This, in my opinion, is against what FIRST is about. I feel like intentionally losing a match is not Gracious or Professional, as you are dragging down your other two partners with you.
Having the first seed pick the second doesn't always guarantee their victory. In the Minnesota North Star Regional, the number one picked the number two and the third seed alliance ended up beating them in the finals. It is all about the luck of the draw. Anything can happen and the good teams will prevail. Plus this method leads to exciting alliance selections, such as the 2013 Northern Lights regional, where the first seed was rejected by everyone 2-6, thus making a very interesting... |
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#11
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Re: Picking from top 8 seeds
I haven't seen anybody in this thread mention it yet, but FIRST actually tried this one year, and as everyone has said, it just lead to meta-gaming by top teams, purposefully sandbagging to seed outside the top 8.
Interesting that this suggestion has come up at the same time as a thread about playing to win matches vs playing to win an event. |
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#12
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Re: Picking from top 8 seeds
These are all good points I didn't even think about! thanks!
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#13
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Re: Picking from top 8 seeds
I think to make a more competitive product, we take a something from the NHL, and also from engineering. . .
My first engineering prof. at Wayne State described engineering as, "doing for a nickel what any fool can do for a dollar." So here is a thought... we add budgets to the selection criteria. We have team budgets of $10k less, $10-20k, $20-$30k, and $40k and above has the luxury tax. So the first seed, can pick from anyone, but there would be a max budget constraint for an alliance. Say you have to build the alliance and stay under a $75k total alliance budget. So your a powerhouse team, you can pick another powerhouse team, but you may have to play 2 on 3? Or maybe a sliding scale for points based on budgets... If an alliance of 3 rookies has a combined budget of $30k, and your alliance budget is more than double, the rookies points are worth 2 times in scoring. Getting all of this worked out boggles the mind, but isn't that engineering? (Although, it may not inspire anyone but the bean counters.) ![]() |
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#14
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Re: Picking from top 8 seeds
Except that there is limited correlation between team budget and team performance. Never mind the correlation != causation argument.
There are low budget teams (like my own 4343, who competed at two regionals and built their robot for around $11,000 total this year) who perform fantastically (we captained the #2 alliance all the way to the finals at GTREast). Conversely, there are many teams with very high budgets that don't perform well at all. Yes, there are teams with big budgets that have great success on field. 1114, 2056, 148, 118 and more come quickly to mind. However, their budget is not the reason for their success. The reason for their success is hard work. |
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#15
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Re: Picking from top 8 seeds
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What FIRST actually tried was automatic pairings among the top 8 teams, which was an even greater incentive to trying to manipulate the ranks in a game that was already very different from any other. In 2001, the game was played by 4 robots working together attempting to score as many points as possible as quickly as possible (you got score multipliers for stopping a match early). Elimination alliances were comprised of 5 teams, with 4 on the field for any one match. Each round of the tournament consisted of two alliances alternating matches, each trying to score more points than the other alliance did in the match before. Due to the size of alliances relative to the size of most events, there were only four elimination alliances formed at regionals. The #1 seed was automatically paired with the #5 seed, the #2 with #6, #3 with #7, and #4 with #8. Afterwards, alliance selection occurred with the #1/4 alliance picking first, and so forth (no "serpentine" element until 2006). |
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