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#91
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Re: Galileo Division 2013
Yeah we were shooting two's there because our shooter was horribly inaccurate. We are right now making 3pt shots at about 95 percent accuracy now.
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#92
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Re: Galileo Division 2013
This might be just be my opinion, but I expect to see cyclers that match 1114 in some respect. It's their 30 pt climb/dump that will put 1114 on top.
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#93
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Re: Galileo Division 2013
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#94
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Re: Galileo Division 2013
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Going to be very interesting to watch. |
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#95
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Re: Galileo Division 2013
Team 2907 Lion Robotics (aka T-REX) is excited and breaking the bank to get the team out to St. Louis - can't wait to meet some great teams!
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#96
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Re: Galileo Division 2013
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1114 still comes out with a couple more points, but you can't really have more than one 1114 on an alliance (if you only do 2 coloured discs you come out behind). In the same vein, you can't have more than one 118 or 1477, because the centerline doesn't yield enough points either, and is easy to defend. Limited resources enforce balanced alliance strategies. |
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#97
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Re: Galileo Division 2013
Something else often neglected, you're right. This IMO eliminates a few more strategies including 2 FCS and possibly even 2 top-tier cyclers w/o ground pickup could exhaust their supply.
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#98
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Re: Galileo Division 2013
Team 3528 is so excited to be at champs! We are getting better each regional so we hope to do well at champs! It will be fun!
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#99
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Re: Galileo Division 2013
Team 2481 is very excited to be competing against the other amazing teams in Galileo!
To follow up on a point that a couple people just made, I've been a firm believer that the most efficient championship alliance can only ideally support 2 offensive powerhouses, but not just because of the disc cap. There's also only so much real estate to work with on the field and that may cause an increase in traffic jams and clutter up key areas of the field if they're not perfect in execution. To clarify, that's either pairing two deadly cycle shooters together or a deadly cycle shooter paired with a full court shooter. You can't support 2 full court shooters on the same alliance because of the nature in how they have to play the game to be most effective. You always want to play to the strengths and maximize the abilities of the robots on the field. In order to do that for these offensive powerhouses, the third alliance robot has to be a versatile defender with the mindset and ability to strategically slow those opposing powerhouses down, and preferably one with the ability to quickly climb for 30 pts (and possibly dump for more). In my oppinion, what makes 1114 so scary good is their ability to efficiently cover two roles simultaneously (deadly cycle shooter and 50 pt. climb/dumper) which gives them added versatility in how they build their alliance with that third pick after pairing up with the best 7 disc autonomous robot available. For example, could a 118 (7DA, CS) + 1114 (CS, C&D) + 4334 (FCS) alliance really work on the field in the most efficient way to generate wins when going against the best of the best in competition? I'm actually not so sure. I definitely see the appeal, but I would think 118 + 1114 + 3284 would be much more effective because of 3284's defensive versatility to counter the proficient FCS's that populate the Galileo talent pool. Regardless, I predict that when the dust settles after alliance selections, there will be several top tier cycle shooters who will be unfortunately left on the sidelines in favor of more specialized role players that compliment the backbone of the initial round of alliance pairings better. I can't wait to see how this all plays out as I can never recall another game that's been so strategically interesting. Last edited by barn34 : 19-04-2013 at 16:58. |
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#100
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Re: Galileo Division 2013
Here is a video of Team 3018 Nordic Storm's robot in a match where we scored 56 pts. at the 10,000 Lakes Regional. We hope to be a complementary robot to shooters to make a strong alliance having now made improvements to score 56 pts. consistently.
http://www.nordicstorm.org/Galleries...7/Default.aspx |
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#101
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Re: Galileo Division 2013
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#102
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Re: Galileo Division 2013
We (1425) are also a full court shooter. And we've been making modifications over the past month to make our shooter even more accurate!
Definitely going to be a must-see division. |
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#103
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Re: Galileo Division 2013
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45 70 118 329 610 1325 1425 1806 2169 2485 2512 2630 2729 3528 3941 4069 4334 17 total by my count, a lot of this is based off of the spreadsheet in page 2 of this thread, which is still incomplete. But it looks like lots of very good FCS in our division should be exciting |
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#104
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Re: Galileo Division 2013
I guess our blocker will find some use then.
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#105
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Re: Galileo Division 2013
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A few things about our robot:
We were running without a working vision system at the MAR Championships and think we know what the problem was preventing our camera feed from displaying on the Smart Dashboard. We hope to have this system back up and running so that we can shoot "lasers" (Dustin Benedict) across the field more frequently. You may see a few matches online where we had some jams, this was completely fixed prior to the MAR region playoffs. Here's some video of our matches and the GoPro Camera on our robot - http://www.youtube.com/playlist?list...KNL4-zpW4oeAyr Looking forward to next week! Nate |
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