|
#166
|
|||
|
|||
|
Re: 2013 Lessons Learned: The Negative
Serious Question: Would any of you really give up the awesomeness that was Ultimate Ascent for easier to build field elements?
I definitely think the GDC should do their best to make sure teams have the easiest time possible testing their solutions, but I think the overall quality of the game should come first. |
|
#167
|
|||
|
|||
|
Re: 2013 Lessons Learned: The Negative
Quote:
|
|
#168
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
I dunno, I thought it was pretty awesome. Seeing teams actually faced with the decision to go for certain game elements over others was a nice change from 2008-2012's era of do-it-all bots.
|
|
#169
|
|||
|
|||
|
Re: 2013 Lessons Learned: The Negative
No, we cannot.
|
|
#170
|
|||||
|
|||||
|
Re: 2013 Lessons Learned: The Negative
Quote:
...that attitude about the Hall of Fame could point to why your team's not in it. Your team won an RCA this year. Therefore you were in contention for the Hall of Fame 2013 spot. If you don't want the HoF to exist, why did you even bother presenting? You don't have 'less of a chance to compete' - you just have different resources to work with. Do the best you can with what you have and you're doing perfectly fine. The Hall of Fame exists as a way to recognize the Championship Chairman's winners. They are our role models. If you think they're only in the HoF for their sponsors, you're straight up wrong. They are there because they've made an impact in spreading the mission and values of FIRST as well as improving the FIRST community from the inside. I stand by my position - the Hall of Fame deserves bigger and better recognition. Especially to help remind people with attitudes like yours why we HAVE a Hall of Fame. Last edited by Libby K : 29-04-2013 at 18:07. |
|
#171
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
Quote:
And the strategic decision of driving under the pyramid vs having a tall FCS was incredible. It lead to a lot of variation in design, a bit of head banging for not thinking of going under the pyramid, and made driving quite the challenge. I loved it. |
|
#172
|
|||
|
|||
|
Re: 2013 Lessons Learned: The Negative
Wait, it wasn't?
|
|
#173
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
This is the problem with the webcasts. Most of them ARE NOT WEBCASTS. Most "webcasts" we see consist of what is on the projector screen at the event. These do what they are supposed to, which is to provide close-ups and alternate angles so spectators can get a good look at the robots during each match. They are not ideal and are hard to watch. A few events have real webcasts, designed specifically for those watching online. These are usually just a stationary camera showing the whole field, which is much better. I find that most of these are run by teams or by third parties like a local TV station. If FIRST or an event isn't willing to do this kind of broadcast, maybe teams can pull something together themselves. We can build robots, who thinks we can do this?
![]() |
|
#174
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
Beg to differ. Conquering the pyramid climb & dump was incredibly crowd-pleasing and a rewarding challenge to undertake because of the high risk/reward. Ultimate Ascent wouldn't have been the same without it (the name alone couldn't be the same).
|
|
#175
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
Quote:
But seriously, FIRST needs to take a hint or a dozen from how 2337 runs their Michigan archives. 1 GoPro + 1 painters pole + 1 fish eye = AWESOME way for me to be a Michigan fanboy in Kansas.Last edited by CalTran : 29-04-2013 at 18:20. Reason: Added a link, and changed umbrella stand to painters pole |
|
#176
|
|||
|
|||
|
Re: 2013 Lessons Learned: The Negative
Ok, I guess I have a minority opinion, but the pyramid (excluding 10-point climbs) was largely ignored in pretty much every competition I was at, including nationals. Sure, it was cool to see the occasional robot climb to the top. Did it make the game? Nah, not even close. A combination of low point value and the fact that it was near impossible to build meant that most of its potential went completely unrealized. I'd certainly trade it in the state it was for a more reasonable field element; note that "more reasonable field element" does not mean "easier design challenge."
To be fair, though, I admit a few changes (easier construction, more point value) probably could have made the pyramid much better than it was. Last edited by Oblarg : 29-04-2013 at 18:20. |
|
#177
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
Quote:
I will point that another major mark against the pyramid geometry is how difficult it was to ref. As a coach, I spent a good chunk of my time determining and implementing how to make it obvious that we were touching the pyramid in different situations. As a ref, I felt terrible that I knew I couldn't catch all the fouls that were happening (there was just no physical way to see them), and had to deal with very upset coaches who saw things--both right and wrong--that I did not. I don't think the GDC meant to create such a contentious situation, so it'd be good if reffing was examined more closely in game design. |
|
#178
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
Quote:
) kid named Gregor running around ChiefDelphi. I suggest you read the first line of his signature.2. 1918 would like a word with you about "low point value" out of the Pyramid. 3. What would your definition of a "more reasonable field element" be? |
|
#179
|
|||
|
|||
|
Re: 2013 Lessons Learned: The Negative
Quote:
This is not asking overly much. In fact, as I mentioned, the pyramid itself probably could have been this with a few changes to construction and game scoring. |
|
#180
|
||||
|
||||
|
Re: 2013 Lessons Learned: The Negative
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|