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#1
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The 6 Week Build Season and 'Mentor Burnout'
In the Stereotyping of Successful Teams thread, we stumbled onto the age old topic of the 6 week build season and how it effects competitiveness and mentor burnout. Instead of hijacking that thread, I felt it appropriate to start a new thread.
These were the relevant posts leading up to this thread: http://www.chiefdelphi.com/forums/sh...2&postcount=81 http://www.chiefdelphi.com/forums/sh...3&postcount=83 http://www.chiefdelphi.com/forums/sh...8&postcount=84 http://www.chiefdelphi.com/forums/sh...3&postcount=87 http://www.chiefdelphi.com/forums/sh...1&postcount=92 http://www.chiefdelphi.com/forums/sh...0&postcount=93 Quote:
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#2
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Re: The 6 Week Build Season and 'Mentor Burnout'
My opinion falls on the side of eliminating the 6 week time constraint as being beneficial to the concept of mentor burnout. Eric's point about work expanding to fill a deadline is dead on, however a team may have an option now of not meeting EVERY single day for 6 weeks. My expectation would not be that the team stops after 6 weeks anyway, but that they spread the stress from a concentrated 6 weeks, to a less concentrated 8-9.
The way I see it, teams who build a full practice robot and work through the entire competition season, are going to no matter what, unless the rules explicitly disallow this action. These teams will have a second robot, they will have extra software development time, extra time to refine mechanisms and shake out bugs (disclaimer: we are one of these teams). If you lift the restriction of teams having access to their robots, it will be pretty much the status quo for our team. However, for teams that do not have a practice robot they will now have the ability to tweak and tune right up to a competition. Its hard for me to see how removing the 'lock up' portion of the season as doing anything but raising the floor and allowing teams who would otherwise not have the means, access to fine tuning later in the season. As for mentor burnout- there is no reason a team cannot artificially create a 6 week build season, either by putting a hard cap at 6 weeks, or by spreading 6 weeks worth of meetings over 8 or 9 weeks. I know for my team, having a few more weeks would definitely lighten the load earlier in the season, allow us more refinement on the design side- which means less wasted money on not fully vetted prototypes. I do think this topic is a very good one and am very curious to hear many different sides of the argument though... -Brando |
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#3
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Re: The 6 Week Build Season and 'Mentor Burnout'
I've been basically away from FIRST the past two seasons (I moved to Austria) but I feel strongly about this topic.
We need to get rid of the 6 week deadline. I think this was there when there was a time we all had to ship our robots to the competition. Now, it only serves the purpose of a media point "The kids built this in 6 weeks" (which we all know really isn't true when you include improvements over the season). To add what was more elegantly put by Adam...another thing that would be missed without bag time would be "fix-it windows". I know we would spend several hours the night before just planning these times so we can get everything we needed done in the time window. This was time we could have spent working on the robot (and caused more "burnout"). I don't agree with Eric's argument because the teams that want to continue to improve the entire season are already doing this...it's just in an inefficient way (two robots...although we would probably still build two robots because our practice bots get beat to heck...)... |
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#4
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Re: The 6 Week Build Season and 'Mentor Burnout'
If someone from FIRST reads this I propose that a survey question be added about the six week build season to all teams. If there is an overwhelming majority on one side or the other from the end of the year survey then I propose that FIRST implements this change into the FRC program. I personally agree that it would lessen mentor/student burnout for the build season. One other major thing that has popped into my mind is a question for the teams that build a practice robot. How has building a practice robot correlates with student grades. Do they trend up or down after the build season. This would be the only major problem of eliminating the 6 week build season.
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#5
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Re: The 6 Week Build Season and 'Mentor Burnout'
I'm going to go against the grain here and say that the six week season should stay, at least for a while. Once the district system is the norm in FIRST, I could see an argument to go to a continuous build period. There are several reasons for this (burnout, I completely agree with Taylor on this), but one big one I haven't seen talked about much looms above them all.
Remember minibots? How much variety there was at the beginning of the season, for better or for worse? How a few teams spent thousands of dollars and incredible amount of times iterating to perfect the direct drive minibot? How after a few weeks of regionals, clones started popping up left and right, because teams and the rules made this possible, and everyone asked for them to never, ever be done again, partially because so many teams hit the ceiling of performance with identical designs? I don't want to see the 120 pound robots become like this. I don't want a system where it's practical for teams to copy what others engineer. The 6 week period makes this impractical to do. With unlimited robot access, I could see teams doing complete rebuilds for championships, bringing even more burnout into play, taxing sponsors and giving a double advantage to teams with good manufacturing support, making FRC robots monotone, and resulting in some spectacular failures that wouldn't have happened by teams who try a more ambitious rebuild than they can handle |
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#6
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Re: The 6 Week Build Season and 'Mentor Burnout'
No no no a thousand times no.
Anybody who says 6 days a week for a 6 week build season translates to 4 days a week for a 9 week build season is lying. Not simply because of Parkinson's Law, but because of 'elite' teams' constant need for that extra edge, and 'lesser' teams' need to try to keep up. Here's my reality: For six weeks - 36 nights - my wife has to feed, bathe, and put our two sons to bed by herself. For 36 nights, I don't get to read bedtime stories and tuck in my two boys. I am not willing to make that 54 nights. |
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#7
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Re: The 6 Week Build Season and 'Mentor Burnout'
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#8
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Re: The 6 Week Build Season and 'Mentor Burnout'
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![]() Seriously. Tell your students and mentors and administrators and sponsors that, purely by your own choice, your team is only going to actively work 36 days out of the possible 54, and let me know what 469's response is. If they have any interest in returning to Einstein, I think I know the answer. Last edited by Taylor : 05-03-2013 at 01:41 PM. |
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#9
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Re: The 6 Week Build Season and 'Mentor Burnout'
I'm sorry...but I don't get your point (or joke)...
BTW... "3. What works for you may not work for me, and vice versa." |
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#10
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Re: The 6 Week Build Season and 'Mentor Burnout'
I pulled this quote of mine from a 2009 thread on this topic.
This is just an observation I had from Kick-off 2000, but the quote is classic Woodie Flowers: Back in the olden days (2000) the only kick-off was in New Hampshire, they used to let people line up at a microphone and ask questions after the game was revealed. After Dean and Woodie had fielded several questions, an annoyed mentor stepped to the microphone and said something like....."Why don't you give us more time? Why don't you give us 10 weeks instead of 6 weeks?" Woodie stepped to the microphone and said with a smile....."Because we like you"! Dean and Woodie understood even back then that extending build season would only make things worse and simply extend our agony. ![]() |
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#11
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Re: The 6 Week Build Season and 'Mentor Burnout'
I have to disagree with extending build season or getting rid of the 6 weeks stop time. I feel that it is impressive to build these machines within the 6 weeks. But the big issue is what about the teams that can only do a week 1 event such as GSR. There build season is only 8 weeks and another team that can only go to week 4 has a more time to work on their robot. It is not a level playing field based on the simple fact when your competition is.
Also with the six weeks deadline this allows our team to develop documents that is used during competition as well as providing a great experience for the students to learn not just how to build a robot but also how to document our build season and robot. The technical documents they create will be better tools for them in both their professional and college careers. I understand mentors get burnt out but what is the reason for this burn out? Cause i know when it is close to the end of week 6 i feel amazing on what has taken place of not just building a robot but changing students lives forever. |
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#12
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Re: The 6 Week Build Season and 'Mentor Burnout'
It's very personal and team dependent. Will it level the playing field somewhat? I believe so. Those "elite" teams will improve say 5-10% with the extended build season while teams that have a rolling chassis by week 6 will improve considerably more. Will it reduce mentor stress? I can say in our team's case it probably would not. I suppose if we didn't have to build a practice bot (no stop build) it might reduce it some (not much). The student grades dropping is another good point. There are many sides to the argument. I'm torn between the "if it aint broke don't fix it" and the fact that the level of competition would rise if they lifted the restriction. I feel like it should be one or the other; either we bag/ship it and there's a much more stringent/small withholding allowance, or just leave it open. With 30lbs of withholding this year, it may as well have been an unlimited build season.
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#13
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Re: The 6 Week Build Season and 'Mentor Burnout'
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"Stop build day" really doesn't exist. Since we "stopped build", we re-designed and re-built our shooter, our intake, our shoulder joint, our loading mechanism, and our 10 pt hanger (literally every function of our robot other than the drive base). And let me tell you: a 4 month build season kicked our butts. Easter weekend was the first weekend since kickoff that we didn't work on the robot. I think my wife forgot who I am. Many of our mentors are burnt out, and I don't think it's a coincidence that several of us had very bad winters/springs when it comes to illness (the students don't seem to mind, but they are young and energetic and can rotate in and out more than the mentors who are in the critical path). Most of the pain was self-inflicted. We chose to pursue a very ambitious design, had some manufacturing delays that backed things up, and ultimately set a lofty standard for our robot performance and refused to rest until we met it. If at some point the deadline is extended or eliminated, teams will need to rethink how they look at build season. 6 weeks of "full speed ahead" is really all you can take. In the end, our robot was pretty good, and we went 7-1 and seeded 5th in Newton. We would not have been able to do that without withholding allowances and unbagging time. In hindsight, if we didn't have to worry about building a practice robot, or building upgrade mechanisms separate from the rest of the competition machine, or spending the first few hours at competition frantically installing our upgrades, our season would have been somewhat less stressful. But honestly, it still would have been on the verge of unsustainable. Since there really is no such thing as a "6 week build season" for a team like ours, there is really only one way to solve the burnout problem: self-discipline. Teams need to set their own limits and pace themselves. Karthik's talk isn't just about how to make a winning robot; it's about how to keep your sanity. If we come to the realization that self-discipline is the only thing that will prevent burnout (whether a 6, 8, or N week build season), then I don't see why we need a stop build deadline and the additional stresses it can cause. The only other option that makes sense is completely eliminating withholding allowances, and going back to the days where half the robots on any given field can't accomplish the game challenge. Last edited by Jared Russell : 05-03-2013 at 03:48 PM. |
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#14
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Re: The 6 Week Build Season and 'Mentor Burnout'
Are folks advocating an extended build season (e.g. 9 weeks) or the elimination of a stop-build deadline altogether?
If the latter, what would you recommend to minimize the advantage a team competing late in the season has over someone who, perhaps necessarily, competes in week 1? Would you attempt to minimize the advantage at all? We meet 3 times a week during build; twice during the work week and on Saturdays. Later in the season, we meet more frequently as required. I'm pretty well ready to die after 6 weeks now; I can see how making the time allowed longer could help, but I also see where it wouldn't make much difference and the pain would only be prolonged. |
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#15
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Re: The 6 Week Build Season and 'Mentor Burnout'
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. The qualification system is still based on how you do in the event you attend. OPR (which improves every week) is not a qualifier for the world championship. |
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