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Unread 28-08-2013, 10:16
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Best Theoretical Alliance

Hey guys. A couple of teammates and I were discussing what teams put together would make the best alliance for 2013. After the discussion, I thought it would be interesting to see what other people thought so I searched Chief Delphi and found nothing (if I missed it please link me to it); therefore, I decided to start this thread.

I recognize that there are so many great teams out there that there really is no right answer, but I thought it would be fun to do it anyway. My picks would be 2056, 1114 and 67. I realize that this alliance has no defense, but I am thinking 100 points in climb and dumping plus a 78 point autonomous plus whatever the get in teleop (which I assume will be over 100) will be enough to beat any other alliance combination.

That is just my opinion, but I would love to see your picks as I didn't get a chance to watch everyone.
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Unread 28-08-2013, 11:24
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Re: Best Theoretical Alliance

469, 987, 67
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Unread 28-08-2013, 11:27
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Re: Best Theoretical Alliance

Quote:
Originally Posted by AlecMataloni View Post
469, 987, 67
^ This

In my opinion the alliance would still be amazing if 33 was swapped in for 469 or 987, but it would be legendary as is too.
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Unread 28-08-2013, 11:31
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Re: Best Theoretical Alliance

Here is a previous thread on this subject: http://www.chiefdelphi.com/forums/sh...d.php?t=117063
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Unread 28-08-2013, 12:23
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Re: Best Theoretical Alliance

254, 67, 1114 /thread
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Unread 28-08-2013, 18:44
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Re: Best Theoretical Alliance

Quote:
Originally Posted by AlecMataloni View Post
469, 987, 67
I'd love to see this alliance pull off a constant 2-robot FCS of 67 and 469, and have 987 switching between a third FCS and ground-pickup to get any missed discs.
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Unread 28-08-2013, 21:47
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Re: Best Theoretical Alliance

I think I've discussed this topic in multiple threads already, but I'll share my input anyways. The answer in my mind is fairly simple-1114, 67, 254. A lot of people are arguing for teams like 2056, 469, and 987. While these three teams are better than just about anybody individually, they lack certain qualities that allow them to be part of the "dream team". The reason that I picked the three teams that I did is they carry the maximum possible climbing points (3 30 point climbs and all 6 colored discs), they have a 13 disc auto, and under optimal conditions could score over 300 points (I calculated it before and it was something like 345). The main argument I hear against this is that this team doesn't get the 15 disc auto. However, the climbing points of a 50 point climb and dump far outweigh the effects of two more auto discs. The only team that could make this alliance possibly better: 1918. They are the only team (as far as I'm aware) to have a 7 disc auto and a 50 point climb. If they were able to still score all of the teleop discs with 1918 replacing 1114, then the 1918-67-254 alliance would theoretically be better (albeit by 12 points).
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Unread 28-08-2013, 23:57
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Re: Best Theoretical Alliance

Okay, I'll play!

1986, 1114, 67.

1986 boasts a 7 disc autonomous and a 30 point climb, plus being one of the best disc scoring robots of the year. Their do-all robot makes them my first pick.

1114, while being famous for their climb, also developed a cycling ability that rivaled their counterpart, 2056, albeit not quite as accurate. A 3 disc autonomous, 5/6 cycles, and the 50pt climb and dump makes 1114 a sure pick.

67, while a pick that is being heavily scrutinized, is a worthy pick. 67's FCS drew heavy defense when they were the highest scoring robot on an alliance. On this alliance, all 3 robots are defense-worthy threats. Even if the full court shooting is neutralized, they are a consistent cycler, as well as boasting a 40pt climb and dump (assuming 1114 does the 50). In addition, 67's dominant position in the corner will prevent too much traffic on the center of the field, giving 1114 and 1986 more room to maneuver.

Potential Autonomous points: 42 + 18 + 18 = 78
Potential Teleop Points: Um... Pretty fair to say all 45 discs could be scored in this one. 67/1114/1986 are all reliably accurate, and 1986's floor pick up could retrieve any misses. So we'll say...
(3*45) = 135
+ (3*6) for the discs on the ground by the opponent is 153.
Potential Climbing Points: 30 + 30 + 30 + 50 (for the pyramid discs) = 140.

78 + 135 + 140 = A Whopping 353 (335 if we don't include discs preset on the floor not scored in autonomous). And I firmly believe this alliance could consistently get at least close to that.
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Unread 29-08-2013, 00:32
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Re: Best Theoretical Alliance

Quote:
Originally Posted by LeelandS View Post
1986 boasts a 7 disc autonomous and a 30 point climb
Forgot about their 30 point climb. My only concern with picking them over 2056 is if all of these robots actually fit at the top level (I have never actually seen more than one robot up there at a time).

254 and 987 are teams I didn't get to see as much as I now hoped I had. 469 was a team I also greatly considered. Still, like I said, there is no real right answer.

Thanks to everyone who posted, it was great to read your input.

Last edited by xForceDee : 29-08-2013 at 00:45.
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Unread 29-08-2013, 09:18
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Re: Best Theoretical Alliance

If we can have a legitimate debate on this over multiple pages of multiple threads then props to the GDC for doing their job. Its great that this game has so many strategies that even now we have trouble figuring out the best way to play.
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Unread 29-08-2013, 10:06
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Re: Best Theoretical Alliance

Quote:
Originally Posted by xForceDee View Post
Forgot about their 30 point climb. My only concern with picking them over 2056 is if all of these robots actually fit at the top level (I have never actually seen more than one robot up there at a time).

254 and 987 are teams I didn't get to see as much as I now hoped I had. 469 was a team I also greatly considered. Still, like I said, there is no real right answer.

Thanks to everyone who posted, it was great to read your input.
1986 climbs the inside of the pyramid, while 67 and 1114 climb the corners. All three would very well fit.

I'd like to see 1986 and 254 go head-to-head. I don't know who is better (all I have for 1986 is OPR numbers and god knows how accurate those are.)
Why couldn't they both come to IRIIIIIIII?!?!?!
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Unread 29-08-2013, 10:15
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Re: Best Theoretical Alliance

Quote:
Originally Posted by Thunder910 View Post
1986 climbs the inside of the pyramid, while 67 and 1114 climb the corners. All three would very well fit.

I'd like to see 1986 and 254 go head-to-head. I don't know who is better (all I have for 1986 is OPR numbers and god knows how accurate those are.)
Why couldn't they both come to IRIIIIIIII?!?!?!
I would have been happy if one of them went
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Unread 29-08-2013, 11:17
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Re: Best Theoretical Alliance

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Originally Posted by Boe View Post
I would have been happy if one of them went
254-1986-1806
The "We couldn't make it to IRI" Alliance.
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Unread 29-08-2013, 11:26
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Re: Best Theoretical Alliance

The trouble with threads like this is that there's 8-12 teams that are right at the top there, and they're pretty much interchangeable for the purpose of a discussion like this.

A dream team consists of 3 teams that have compatible 30 pt climbs, and at least 2 of them have dumps. Additionally 1 must have a 7 disc auto. Better if one of the others additionally has a W2W 5 disc.

254, 67, 1114 fits this bill nicely.

The lack of a 30 pt climb really hurts 2056 for being placed on one of these 'ideal' teams.

254 could easily be substituted for 1986. Their robots perform nearly identical functions in a nearly identical fashion.

67 could be swapped for 1334, again, similar functions.

There are a number of teams from which you can form these dream alliances. Any one of these dream alliances would be pretty much unstoppable.
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Unread 29-08-2013, 14:44
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Re: Best Theoretical Alliance

There are about 20 alliances that would all be almost equal but I would have to go with 254, 1806, 67 being the best.

The two full court shooters could empty all the discs with 254 cleaning up and possibly taking some discs from the opponents side of the court. After discs are gone 1806 and 67 climb and 254 climbs at the very end.

13 in auto- 78
45 in top goal- 135
3 climbs (30,30,20)- 80
6 discs dumped- 30

=323 buttt the whole time 254 can be scooping up the other teams misses, which always happens so the total will be higher.

Also, this team would be incredibly repeatable as each of the robots isn't doing anything hard at all but each a relatively easy task but working as a team.

That's my thought on the whole thing
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