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#1
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P0W3RH0U53 GAMEDAY Info
Hey all! The first ever P0W3RH0U53 PWNAGE competition is taking place this Friday and Saturday! On this thread you will find information regarding the event, as well as information rankings, alliance selection results, and awards results.
The plan is to have a live-stream setup for Saturday competition, the link will be posted when it becomes available. The event schedule can be found here Qualification match schedule* will be posted tomorrow. *Tentative |
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#2
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Re: P0W3RH0U53 GAMEDAY Info
Awesome! Three hours of practice matches!
If we get three hours of qual matches, at 8 mins per match (is that reasonable?), there'll be six matches per team in quals. |
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#3
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Re: P0W3RH0U53 GAMEDAY Info
That's not a lot of time for quals
![]() That's a long, long lunch for an offseason as well. |
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#4
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Re: P0W3RH0U53 GAMEDAY Info
As we are a smaller offseason event, we are indeed able to offer more qualification matches. The plan is to get 10 qualification matches for each team, and the reason for the long lunch is so that if we are running late for whatever reason, we can cut into lunch a little bit to get through all qualification matches.
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#5
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Re: P0W3RH0U53 GAMEDAY Info
Quote:
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#6
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Re: P0W3RH0U53 GAMEDAY Info
Quoted for truth. For those of you keeping score out there, to keep on schedule, matches would have to run on about five minute cycles.
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#7
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Re: P0W3RH0U53 GAMEDAY Info
Quote:
For the record we ran a 7 minute match cycle at the throwdown last year. That was with a ton of volunteers and a very easy game to reset! For this game I see 8-10 minutes standard for offseasons. http://throwdown.team1323.com Also, I figure you'll get about: -8 matches an hour -3.5 hours for about 28 matches total -Ran a quick simulation, you'll only get 6 or 7 matches total. -Throwdown did 5 hours of matches @ 29 teams and barely got 7 matches per team. -Matches up with Roger's post earlier -RC Last edited by R.C. : 11-09-2013 at 06:07. |
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#8
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Re: P0W3RH0U53 GAMEDAY Info
You're right. We did the math assuming 5 minute match cycles but we forgot how long scoring takes for this game, even with a lot of volunteers. Hopefully we can get in 7 matches per team.
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#9
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Re: P0W3RH0U53 GAMEDAY Info
What time do you think you'll be posting the match schedule today?
Also, you should probably make it a big priority to make robots who didn't play Friday get their radios programmed AND tested in a fake match early Saturday morning. If a team blows 1-2 matches due to radios not being right, that's going to really rain on their parade. |
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#10
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Re: P0W3RH0U53 GAMEDAY Info
I'm excited to see what cards the (tentative) scheduling gods have debt us.
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#11
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Re: P0W3RH0U53 GAMEDAY Info
Tentative Match Schedule! We realize that many teams are scheduled to play back-to-back and there is not much we can do to avoid this, as we only have 23 robots playing. If you're playing back-to-back, we highly suggest you bring two batteries with you to the field to swap out after the first match.
*Indicates surrogate Red in parentheses () Blue in brackets <> Quote:
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#12
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Re: P0W3RH0U53 GAMEDAY Info
Quote:
100 692 701 841 973 1323 1671 1678 2073 2473 2643 2813 3013 3189 3859 4185 4498 4643 4666 8973 9859 9973 For a total of 22 teams. Correct? |
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#13
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Re: P0W3RH0U53 GAMEDAY Info
Correct.
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#14
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Re: P0W3RH0U53 GAMEDAY Info
I just spent the last few hours down in SJ loading the official FRC field at Playing at Learning into the Powerhouse truck! 100 was tapped at the last minute to fill in for another team that couldn't make it, and organised a last minute trip down to help out.
We're going to be playing on the official CVR, LVR, and LA (among others) field with FMSLite. Despite the last minute nature, a great time was had by all the teams that helped out. We also got to tell Mark Edleman first hand that we named our offseason robot after him! |
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#15
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Re: P0W3RH0U53 GAMEDAY Info
Is there a livestream of the event set up?
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