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#76
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Re: Announcing the 2013 December Design Competition
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This game is challenging, the manual is hard to understand, and a lot of the challenges have some annoying constraints / features that make them quite hard to achieve. But something will probably work. Now is a good time to practice the use of center of mass analysis, material properties, etc. in order to design a robot that is able to complete the game task with any semblance of stability. In short, sure you could just say "this is a design challenge" and skip finding an optimal strategy, but why miss out on all aspects of the experience? I would say the asymmetric field is a big problem of the game design, particularly the location of the limbo bar (I think just removing this would fix a lot of the game). However, it's not like FRC games don't have big flaws to design around as well. |
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#77
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Re: Announcing the 2013 December Design Competition
Can the Alliance Crate be scored in any of the alliance's 4 scoring areas? So if I place it in either the Low or High Goal in the middle, it doubles the crates in that quadrant. If I place it on the Shelf, it doubles the crates on the shelf. If I place it in my protected zone, it doubles whatever stack I may have in my protected zone. Same goes for halving the other alliance's crates.
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#78
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Re: Announcing the 2013 December Design Competition
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#79
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Re: Announcing the 2013 December Design Competition
Is it legal to take blocks out of opposing alliance scoring zones, and is it the same for the alliance block?
Also what is an "anti mecanum" floor? What exactly is this shelf for? Is it okay if I Frankenstein previous robots together rather than make everything from scratch, (IE drivetrain)...would you even notice ? |
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#80
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Re: Announcing the 2013 December Design Competition
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#81
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#82
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#83
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Re: Announcing the 2013 December Design Competition
To those saying the red alliance has a huge advantage over the blue alliance, remember this game isn't actually going to be played. Because of this factor, it's up to you how you design your strategy, and our judges will be looking at that.
If you feel the red alliance has a significant advantage that will greatly affect your design, then put yourself on the red alliance if it makes you happy. Go ahead, we'll let you choose your alliance! |
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#84
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Re: Announcing the 2013 December Design Competition
Hey, that sounds familiar!
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#85
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Re: Announcing the 2013 December Design Competition
Just thought I'd post a little teaser for what's to come:
(Does not contain actual manipulator, just drivetrain and electronics board) P.S. I think that we will be able to tell what subteam everyone is on based on how much space they leave for electronics in their design. ![]() Last edited by Whippet : 06-12-2013 at 19:51. |
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#86
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Re: Announcing the 2013 December Design Competition
I meant the self in the middle by the scoring tubs, I shouldve been clearer my bad.
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#87
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Re: Announcing the 2013 December Design Competition
The "overpass" is simply there to encourage shorter robot designs, as quite a bit of time is saved by driving under the overpass rather than around the tank.
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#88
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Re: Announcing the 2013 December Design Competition
Small teaser from the robot I am working on. I have been collaborating with one of our students who is much further ahead compared to me.
We were both designing Logomotion robots to practice CADing a full robot when this game was announced so we decided to move to this project as it was more challenging since it was a fresh game. Thanks to the group who decided to put this together. This has been quite the challenge and I can't wait to see what we end up with. Great practice for 2014! And now, I'll leave you with this. Last edited by BrendanB : 11-12-2013 at 13:54. |
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#89
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Re: Announcing the 2013 December Design Competition
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#90
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Re: Announcing the 2013 December Design Competition
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Although I can't confirm what the end manipulator will do/look like. |
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