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#1
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Re: Team 610 pre-season drivetrain
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However, when we had our software controlled auto transmission in a previous year, we found that to be highly effective......except we scrapped it when our roll pin from the dog gear went sour in matches. We didnt last an entire tournament without having issues with it. The first time I saw shifting was 2001 (I think) at the SVR regional when 254 used low gear shifting to balance on the bridge much easier. It was very quick that year. EJ drove......maybe he can comment if it was worth it. |
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#2
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Re: Team 610 pre-season drivetrain
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I used to share this thought, but have found through experience that the idea that slower top speed=faster isn't necessarily true. My current belief is that you should optimize your acceleration by reducing the mass of the robot as much as possible, and as a last resort, adding more power. Limiting your top speed to improve your acceleration is a risky proposition at best. We geared our robot too low in 2012 (where conventional wisdom would say that you needed acceleration a lot more than speed), and we really found it limited our performance. Sure, we accelerated quick, but it took forever to go anywhere. This offseason, we played with an approximately 90lb bot (not including bat and bumpers), and geared to go around 18fps with a WCP DS. Simply put, the acceleration and speed were fantastic, even compared to a bot only 30lbs heavier. 18fps adjusted was a good speed for short runs around defense too. We got heavy d played on us all through quals, and we only really started shifting in elims. That robot flew, and it was because it was light and we geared really fast. My opinion tends to be that for robots with a decent center of gravity, speeds of 16+fps are reasonable for most games (with a shifter). Of course, others have different well supported ideas about the "best" top speed. |
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#3
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Re: Team 610 pre-season drivetrain
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#4
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Re: Team 610 pre-season drivetrain
Tripping the main breaker is a serious concern with a 6 CIM drive.
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#5
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Re: Team 610 pre-season drivetrain
Michael, Damp's argument is that he'd rather shift on a light bot than add more motors to the drive.
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#6
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Re: Team 610 pre-season drivetrain
Ok, I misunderstood. Regardless, 6 CIMs is overkill unless you are running a PTO. Otherwise I would max out at 4 CIM + 2 Mini CIM.
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#7
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Re: Team 610 pre-season drivetrain
Perhaps this discussion of acceleration versus top speed should be split off...
Regarding top speed versus acceleration, I think it's important to remember what (I believe it was BJC) said in a whitepaper: the goal of a drive train is to get you where you need to be, when you need to get there. To that end, I'd focus on time to go a given distance: a very nice calculator for this can be found here, which was written up by Andrew Schreiber (based on the drive train acceleration model, which Ether provides a link to in the next post). It's a little bit out of date but it's good for giving reasonably accurate numbers. Other than that, it's all about team preference. Obviously there's some math behind it (if it's going to take you longer than 25 feet or so to reach your top speed, it probably isn't worth it), but nothing that hasn't already been mentioned elsewhere. Last edited by cadandcookies : 17-12-2013 at 18:12. Reason: Added proper credit and some background. |
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#8
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Re: Team 610 pre-season drivetrain
You've probably fixed this by now, but your cRIO modules are not in the correct slots.
I assume you purposely wired the Digital Sidecar and Radio the way you did? The 5v supply on the PDB has a worse dropout then the 12v supply. |
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#9
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Re: Team 610 pre-season drivetrain
Fantastic job! I love the nice and neat cable runs. Our team needs to have clean electronics like that this year. Good choice with the talons too. I love the fact there is no annoying fan on them
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#10
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Re: Team 610 pre-season drivetrain
^Reported
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#11
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Re: Team 610 pre-season drivetrain
This is pretty cool. I agree with the whole shifting is overrated thing, and the rear-turning 8 wheel drive thing is pretty neat. Where do you get the fiberglass for the bellypan?
on a totally unrelated note-that spam post 2 above this one is crazy. It has the word movie in it 445 times. |
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#12
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Re: Team 610 pre-season drivetrain
I sure that you guys will show off that bot during the quick build as it will give all the new teams a good idea of what may be done outside of the KOP
I have my bag already packed with those must have tools ready to help all our new teams get a good start on the season with a working drive train. |
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#13
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Re: Team 610 pre-season drivetrain
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The goal is to progress to a driveable base, and a simple autonomous by day's end - and to touch on any additional topics the Rookie Teams are interested in learning about. |
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#14
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Re: Team 610 pre-season drivetrain
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#15
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Re: Team 610 pre-season drivetrain
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We've tried to record it in the past I believe, and I don't think anyone was willing to watch 8+ hours of a lot of different teams working on their robots. Sorry! |
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