|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
I can see the good and the bad in these projects. The real issue is not that they are there, but how each team uses the information in them. If they are used a short cut that is bad. If they are used to help rookie teams and actually gives even one rookie team (or veteran team for that matter) and idea or helps them through an issue that is great. However if the intent is to help rookie teams and teams with limited resources, they would be more helpful to those teams if they were build with a KIT Chassis.
Bottom line if they help inspire they are a success. But if even one team shows up to a competition with a copy of one of these, then they are a failure. |
|
#2
|
|||
|
|||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
Quote:
The point of these 72 hour builds is to raise the floor of competition, which is exactly what they are doing. |
|
#3
|
||||
|
||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
This is exactly how I feel now. My friend and I came up with a conveyor-belt loader and slingshot design that worked in our mockups, but our robot this year is going to be a knockoff of the Boom Done and Andymark designs. I'd much rather have a student design that works poorly than a carbon copy that performs magnificently.
|
|
#4
|
||||
|
||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
Quote:
Personally, I agree that I would rather have my team build a fully original design than copy another, but I don't want Ri3D and BB to go away. Rather, I'd like to see them wait until after the season to release CAD models and in-depth videos. They're incredible machines that I'd love to learn from, but perhaps after the season is over so the creativity of the robot design (though possibly similar) can be "owned" by the teams themselves. |
|
#5
|
|||||
|
|||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
Quote:
I think these projects are great, as has been said a million times before - to help bring up the level of play for teams. Having been a student captain on a rookie team when there weren't projects like this, I can tell you right now we'd have been much more competitive, much earlier in our time as a team if we'd had things to base off of. Instead, it took us 3 years of being that laughable, non-performing, bottom-ranked robot to finally get close-up enough with other teams to get a better idea of how the good teams design & build. It wasn't inspirational at all. In fact, 1923 almost didn't get to continue beyond year 2 because of how poorly we were doing. I'd much rather see Build Blitz/Ri3d copies than a field full of rookie boxbots that can't accomplish anything. The strong teams will still stand out, and the less-than-strong teams will get the leg up that they need. If you disagree, then it's your choice not to watch the streams, and it's your choice to build something different. However, you don't need to campaign to take away an opportunity from other parts of the community that might want to use it. |
|
#6
|
||||
|
||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
It wasn't exactly a rant towards the Ri3D program as it was towards my team's rationale.
Not exactly, what they picked was "safe". I would understand copying an Ri3D robot if you're a first year rookie team, but our team has had two robotics competitions under its belt. If we are going to advance beyond our current position, we need to innovate beyond rescaling Ri3D designs to fit on our chassis. We've had plenty of innovative designs suggested within the team. The problem is that my team fears taking risks, so we take the "safe" route. |
|
#7
|
||||
|
||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
In the most respectful way possible, I completely disagree.
Watching experienced FIRSTers and skilled mentors show ways to initially tackle a task and then blaming them for stealing creativity is kind of like saying: "I'm never going to be an inventor because so many things have already been invented". Just look at some of the greatest inventions of mankind, basic concepts and ideas were taken, then added upon, revolutionizing the world. Watching JVN's design shoot the ball from 15ft completely opened the idea to our team that shooting the ball from 20ft was not outside the realm of possibility, thus inspiring us to be more CREATIVE. Thank you Ri3D and BuildBlitz! |
|
#8
|
|||||
|
|||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
For what it's worth, there's not a single thing wrong about copying a concept from any, or all of the RI3D Teams and/or BuildBlitz Teams. Heck, if someone wanted to, they could build a replica of any of those machines to a reasonable degree of accuracy, and I still don't see all that much of an issue with that.
The problem isn't copying someone's design, or 'finding' design inspiration from their results. The problem is copying those machines without learning from them, or trying to make something better, or more efficient or even just making it look cooler. There's a massive amount to be learned from reverse engineering someone's design, even if the completed CAD model is published - all the person copying the design has to do is ask 'why?'. Why did they use this? Why did they do that? Along the way, I'd wager that the person copying would learn a heck of a lot more than one would think. When I first started in FRC, my team (816 at the time) was routinely in the bottom 25% of performers at almost every on-season event we went to. Initially, we seemed to have this unjustified ego about our design, or our method, believing that because it was something original, and not built by engineers, that our mediocre performance was some how validated. In those first few seasons, I learned a lot, but not a lot about how to do things the 'right way', more of how not to do things, or how not to handle myself. Once I became an upperclassman and had both the respect and support required to 'try something different' I drew inspiration from machines that I'd seen that were successful in one way or another. I'd look through old robots, study old designs, and try to find something that I could 'borrow' for my own needs. In doing so, I limited the failure points of the design down to our execution, but not the overall concept. In 2008, and 2009, our machines were heavily inspired by those that we had seen in 2006 and 2007 and also machines found on the internet from 2002 and earlier. Both of those machines (2008 and 2009) were arguably the two most effective machines that the team had ever built until that time, and we always were quick to admit that 'all we did was take a bunch of things that worked for other people and re-purposed them'. When I became a mentor on 816, I continued to teach students that there was nothing wrong in drawing inspiration from someone else's results, as long as you do something to make it better, or your own - and you learn from the experience in the process. The last two robots 816 built while I was still a mentor are perfect examples of this - the 2011 robot was heavily inspired by 1902 2007 and 148 in the same year and the 2012 machine was for all intents and purposes a 'copy' of 254 / 968 in 2006. By drawing inspiration from proven machines, it made it so much easier to focus on the problem at hand - successfully executing whatever we chose to do in the 6 week period of build season, and to inspire and learn during the process. I can only imagine what would have happened had we chosen to go it alone and do something 'different' as we had done in my first two years.... Anyway, back to the topic of RI3D and BuildBlitz - in the last two years, these have been an absolutely Amazing resource to reference as a baseline, especially considering how unique 2013's challenge was (historically) and how critical robot to robot interaction is going to be this year. Yes, these robots do cut down on some of the 'different' designs we see each year, but I would imagine that many of those 'different' designs are replaced by machines that are going to be much more likely to complete the game objective, and more than likely, inspirational. I look at my old team, who essentially built an RI3D 'clone' in 2013 after some major leadership changes happened between the 12 and 13 seasons, and I honestly believe that it was the best decision they could have made. Their robot wasn't amazing, or super competitive, but it could score, it could drive well, and they obviously had faith in it. After seeing them make it to the finals, once on-season and once off-season, I can assure you that each student on that team was inspired in one way or another by that robot - even if it was just a copy of another. |
|
#9
|
||||
|
||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
Quote:
|
|
#10
|
|||||
|
|||||
|
Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...
Quote:
I think it's made our season go a lot smoother so far - we are NOT copying, but we've seen what's possible and are improving on it from there, where we might not have been able to do that in previous seasons & would have spent six weeks just getting to a point of 'eh, it's okay'. Your mileage may vary, but I think teams are gaining a lot of help from this more than they're being stifled. The point isn't to have something to copy and create, and finish your build season early- it's to have a new jumping-off point that isn't 'oh god, how does this game even work?!' so you can spend the rest of your build season improving. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|