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Unread 25-02-2014, 12:54
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Guys I know it's a little early but I'm going to go ahead and get the 2037 game thread going as well.
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Unread 25-02-2014, 13:48
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The idea about ice type games, I don't think would work well in south Florida. I dunno.. Could be wrong?
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Unread 26-02-2014, 00:16
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Re: 2015 Game

^regolith

With the introduction of the roboRIO in 2015... What if it was waterproof.
WATER CHALLENGE????!!!!????
I THINK YES
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Unread 27-04-2014, 11:43
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Paper airplane game. We've already started.
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Unread 27-04-2014, 11:50
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Re: 2015 Game

I still like the idea of a water game.
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Unread 02-05-2014, 14:13
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Re: 2015 Game

Quote:
Originally Posted by Leo1oser View Post
Paper airplane game. We've already started.
Lol
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Unread 27-04-2014, 20:50
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Re: 2015 Game

Robotkey! A combination of hockey and FRC
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Unread 27-04-2014, 22:41
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Re: 2015 Game

Quote:
Originally Posted by roboboy941 View Post
Robotkey! A combination of hockey and FRC
This would be possible if FIRST could afford it. Keeping ice consistant throughout a 2-3 day event would be very expensive. Unlike a human which can alter their movements simply, this challenge would force FIRST to spend lots of money maintaining ice.

At least water and flight would not cost FIRST so much more.

(All in good fun)
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Unread 29-04-2014, 02:06
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Re: 2015 Game

I don't know what it's going to be, but I've heard some interesting things. As far as sport-themed games go, there's never been a football or hockey themed game, both of which are possible. I personally, however, want to see another game with movable goals, like another Zone Zeal or Lunacy (minus the static).
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Unread 29-04-2014, 10:39
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Paintball

How about some variation of a paint ball game?

Some obstacles on the field. Some movable by the robots, and some not.

4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.

The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.

End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?

Limit on number of paint balls per robot.
Minimum amount of time between shots.

Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
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Unread 29-04-2014, 10:51
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Re: 2015 Game

A game with 3 different size/shape plates (plastic?)

The largest plate requires 3 robots to move.
A middle size plate requiring 2 robots to move.
A small plate that 1 robot can move.

Plates cannot touch the ground while being moved

You cannot touch the other team's plates that are on the scoring platform.

Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?)

For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game.

place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored).

End game: Climb on to the scoring platform.

Last edited by rich2202 : 29-04-2014 at 10:54.
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Unread 30-04-2014, 16:14
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Re: 2015 Game

Quote:
Originally Posted by rich2202 View Post
How about some variation of a paint ball game?

Some obstacles on the field. Some movable by the robots, and some not.

4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.

The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.

End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?

Limit on number of paint balls per robot.
Minimum amount of time between shots.

Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
This would never happen. Paintballs are expendable, something that FIRST wants to avoid for $$$ reasons. Plus it would be such a hassle for teams, and runs into the same issues as a water/ice/whatever substance game; ruining electrical/pneumatic/lubrication systems. Although I like the opaque idea, it probably wouldn't happen either as that would create a mess with spectator viewing.

Quote:
Originally Posted by rich2202 View Post
A game with 3 different size/shape plates (plastic?)

The largest plate requires 3 robots to move.
A middle size plate requiring 2 robots to move.
A small plate that 1 robot can move.

Plates cannot touch the ground while being moved

You cannot touch the other team's plates that are on the scoring platform.

Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?)

For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game.

place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored).

End game: Climb on to the scoring platform.
I like this one a lot, although the specifics would probably be a lot different if it became a real game. For instance, you have to remember that most alliances will have rookiebots who can't lift anything, thus rendering large plates useless for the most part. Also, the requirement that plates must not touch the ground is REALLY asking for a lot. Again, scoring different sized plates isn't a bad idea but the specifics would change a lot if it were actually a game.
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Unread 30-04-2014, 17:09
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Re: 2015 Game

I'd like to see more of the teamwork aspect from AA in next years game. AA could have been much better had it not been so poorly executed, and a game that is as awesome as RR or UA with the teamwork of AA would be phenomenal.

My current idea involves the tower of hanoi, but I have a feeling that could wind up being another Lunacy.
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Unread 30-04-2014, 17:54
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Re: 2015 Game

I hope the 2015 game incorporates human players as much as AA did. Although, I also hope there aren't as many score-crippling fouls that can be caused by human players either.

But then again, AA may prove to be an incentive for human players in week 1 competitions to really learn fouls beforehand.
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Unread 03-05-2014, 23:31
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Re: 2015 Game

How about having different sized and shaped weights on the field. some small and light some heavy and bulky. they must be picked up and placed on a huge scale (one for each alliance). or removed by an opponent.
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