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Unread 04-01-2014, 12:23
TheDrillKeeper TheDrillKeeper is offline
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Assist System explained

Hey Chief Delphi forums! I was a little confused by all the different plays and how exactly the assists are counted, so I decided to try and figure out for myself a set of rules for the assist system.

As said in the video detailing the assist plays, the system will count assists/possessions in the way that gives the play the most points. A robot is given an assist point when it is able to be assigned its own unique zone with no other robots. In order to do this, the system will find a robot/robots that has its own unique zone and nullify the other possessions by that robot in order to give other robots their own unique zone.

In addition, balls from the autonomous period cannot gain assist points, even during teleop. This is because assists are scored during a cycle, and the balls from autonomous are not part of a cycle due to not starting on the pedestal. Try to score them during autonomous so you aren't occupied with a dead ball during teleop. (thanks MasterEric)



Quote:
Originally Posted by Siri View Post
This seems to match exactly with the manual's "ASSISTS are earned when a unique ALLIANCE ROBOT POSSESSES the ALLIANCE’S BALL in a unique ZONE (i.e. red, white, or blue ZONE) during a CYCLE." My conclusion from this quote is that the Rule of Thumb is: count the number of unique robot-zone pairs. That's the number of assists.

Last edited by TheDrillKeeper : 04-01-2014 at 14:24. Reason: added extra information about assists with autonomous balls
 


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