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  #16   Spotlight this post!  
Unread 06-01-2014, 14:30
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Re: Definition of A Catch

Quote:
Originally Posted by Dragonking View Post
How about if a robot launched the ball over the truss, then caught and gave it to their teammate all before the ball touches the ground. Would this be considered a successful catch since the ball is in the possession of a second robot before the ball touches the ground.
Seems legit, although it's a bit of a grey area since the blue box below it says a CATCH must be directly preceded by a TRUSS score, so it depends on what is considered "directly".
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Unread 06-01-2014, 14:34
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Re: Definition of A Catch

Quote:
Originally Posted by Nuttyman54 View Post
Seems legit, although it's a bit of a grey area since the blue box below it says a CATCH must be directly preceded by a TRUSS score, so it depends on what is considered "directly".
Since there is another complete action (possession by the original robot after a TRUSS score) I do not think that really is "directly preceded by the truss score.
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Unread 06-01-2014, 14:48
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Re: Definition of A Catch

Quote:
Originally Posted by pntbll1313 View Post
Since there is another complete action (possession by the original robot after a TRUSS score) I do not think that really is "directly preceded by the truss score.
The rules specify that the catch must only occur before the ball contacts the ground or a HP.

Quote:
A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet or HUMAN PLAYER.


Quote:
An ALLIANCE receives CATCH points only if the CATCH is directly preceded by a TRUSS SCORE. This means that an ALLIANCE can only receive CATCH points once per CYCLE and will not receive CATCH points if the TRUSS SCORE criteria are not met.
Because of the way this part is explained, I take to only have to do with robot catching a ball that was not shot over the truss.

But I agree this is definitely a grey area and a question for Q and A
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Unread 06-01-2014, 15:23
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Re: Definition of A Catch

Here's how I interpreted the rulings here:

It is only possible to score one truss score per cycle, and since you have to get a truss score immediately before a catch, you can only catch once per cycle. As I understand it, you simply must throw the ball over the truss and have an alliance member's robot catch it. Catching would probably entail having a part specifically designed to gain control of the ball, and I highly doubt that judges will consider bouncing a ball off of a plate to be "catching" (and all of their calls cannot be contested).

I do feel confident in my understanding, because our team spends the first four hours of the first day reading completely through the rules, then asking each other for their interpretations on vague rules. I would recommend every team at least make all their members read the rules once, so that they can have some ideas of restrictions they have on their robot and strategy.
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Unread 06-01-2014, 15:32
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Re: Definition of A Catch

Simplified "once per cycle" for catch points is to prevent an alliance playing lacrosse over the truss.
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Unread 06-01-2014, 15:41
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Re: Definition of A Catch

Quote:
Originally Posted by jordansch View Post
Catching would probably entail having a part specifically designed to gain control of the ball, and I highly doubt that judges will consider bouncing a ball off of a plate to be "catching" (and all of their calls cannot be contested).

Here's how I interpreted the rulings here:
I do feel confident in my understanding, because our team spends the first four hours of the first day reading completely through the rules, then asking each other for their interpretations on vague rules. I would recommend every team at least make all their members read the rules once, so that they can have some ideas of restrictions they have on their robot and strategy.
I've read the rules 4 times so far and have a very good understanding. I would caution your team to try not to interpret the rules as you see them, but rather as they are written. Saying "Catching would probably entail having a part specifically designed to gain control of the ball, and I highly doubt that judges will consider bouncing a ball off of a plate to be 'catching' " does not help anyone. Try to site directly from the manual. Catching is very clearly defined in the manual, no need for interpretation.

A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet or HUMAN PLAYER.

Possessing is also very clearly defined.

POSSESS: (for a ROBOT) to carry (move while supporting BALLS in or on the ROBOT), herd (repeated pushing or bumping), launch (impel BALLS to a desired location or direction), or trap (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them) a BALL.

I don't doubt that a QA will clarify these things and you may end up being right and interpreted it the way that had meant. However as written, I do not think that is the case.
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  #22   Spotlight this post!  
Unread 06-01-2014, 15:44
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Re: Definition of A Catch

Quote:
Originally Posted by themccannman View Post
It has to clear the truss to be eligible for catch points. Catch points, like truss points, are only applied once per cycle. Please read the manual more carefully.

In regards to the definition of a catch. A catch is defined as such:



And here is the definition of possessed:



The important part here is the definition of "launch". Launch is defined as impelling a game piece in a desired direction. Not trying to lawyer; this seems to mean to me that if you have an angled ramp on the top of your robot that directs the ball in a certain direction when it contacts the ramp that qualifies as impelling in a desired direction. As far as I can tell, if you have a flat, ramp-shaped robot a ball landing on the ramp and bouncing in a desired direction is defined as launching the ball, which qualifies as possession, which makes the catch legitimate.

Nope. Doesnt seem like deflecting a ball at a desired location is possesion to me.
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Unread 06-01-2014, 15:48
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Re: Definition of A Catch

What's good for the goose is good for the gander.

Do you want to count your own ball falling on your robot and bouncing off in the direction of your ramp as a possession? Then you also have to accept that if one of the opponent's balls happens to fall on your robot, and it bounces off in the direction of your ramp, that you have possessed their ball and are guilty of a technical foul.
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  #24   Spotlight this post!  
Unread 06-01-2014, 15:58
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Re: Definition of A Catch

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Originally Posted by ToddF View Post
What's good for the goose is good for the gander.

Do you want to count your own ball falling on your robot and bouncing off in the direction of your ramp as a possession? Then you also have to accept that if one of the opponent's balls happens to fall on your robot, and it bounces off in the direction of your ramp, that you have possessed their ball and are guilty of a technical foul.
If it simply falls on a robot and you do not apply a force to the ball I do not think that can be called impelled. I do not think ramps can impel. Remember the definition of launch (one of the ways you can possess a balll) is to "impel BALLS to a desired location or direction". Impelling means to drive, force, or urge. The definition is pretty clear that it needs to be IMPELLED in a DESIRED DIRECTION. That means exert a force that makes it go where you want it to go. Even if the ball happened to bounce off my robot and I did impel it, if it was not in the direction I desired it does not fall under the category of possession. desired=purposeful.
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  #25   Spotlight this post!  
Unread 06-01-2014, 16:44
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Re: Definition of A Catch

Quote:
Originally Posted by Dragonking View Post
How about if a robot launched the ball over the truss, then caught and gave it to their teammate all before the ball touches the ground. Would this be considered a successful catch since the ball is in the possession of a second robot before the ball touches the ground.
Quote:
Originally Posted by Section 3.1.4
A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCEpartner is POSSESSED by that ROBOT
before contacting the carpet or HUMAN PLAYER.
Just checked the rules and I can't find anything to invalidate this. Great idea! Just remember that these decisions are left to the referees and they may not count points earned as a result of this method.
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Unread 06-01-2014, 16:48
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Re: Definition of A Catch

Quote:
Originally Posted by Sean Raia View Post
Nope. Doesnt seem like deflecting a ball at a desired location is possesion to me.
I really doesn't matter what you think. It matters what the refs decide at competition. My post is still correct, as the rules state, controlled direction of the ball is a catch. However I'm pretty sure that either the GDC or refs will change the rule or it's interpretation as soon as someone tries it. I'm betting that they will rule impelling the ball via an angled sheet is not a catch, so I wouldn't put any time into trying that as a strategy since it will become useless after week 1.
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Unread 06-01-2014, 17:12
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Re: Definition of A Catch

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Originally Posted by Siri View Post
I would suggest that this discussion needs to include the Blue Box quote from G12
I don't understand how this didn't end the debate.
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Unread 06-01-2014, 20:50
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Re: Definition of A Catch

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Originally Posted by EricWilliams View Post
I don't understand how this didn't end the debate.
The reason is that there is still grey area as to what is a "deflection" and what is a "launch". According to the manual,
deflecting = being hit by a propelled BALL that bounces or rolls off the ROBOT
launch = impel BALLS to a desired location or direction

Here are a few examples (note that "hit" in this context denotes some sort of active interaction and "bounce" denotes inactive interaction):
1. A ball scored over the truss comes out of the air to my robot which proceeds to hit the moving ball right into the low goal.
2. A ball scored over the truss comes out of the air to my robot which proceeds to hit the moving ball into a high goal (much larger opening). Although the specific location is not consistent, it still consistently hits somewhere in the high goal.
3. A ball scored over the truss comes out of the air to my robot which proceeds to hit the ball to the ground next to a teammate robot a few feet away.
4. A ball scored over the truss comes out of the air to my robot which proceeds to hit the ball forward relative to the robot. Although there is no specific "location" that the ball goes, the "direction" is consistently forward.
5. A ball scored over the truss comes out of the air to my robot and then bounces on the top of my robot into the high goal.
6. A ball scored over the truss comes out of the air to my robot and then bounces (possibly with the help of an angled top) off the top of my robot to the ground directly in front of an alliance partner.
7. A ball scored over the truss comes out of the air to my robot and then bounces off of my robot in an arbitrary direction.

It should hopefully be pretty clear to everyone that (1) is a launch and that (7) is a deflection. But the question still remains: where is the line drawn between them?
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Unread 06-01-2014, 21:55
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Re: Definition of A Catch

How can a bounce possibly be a catch?

The definition of Catch (according to section 3.1.4 of the Game Manual) includes Possession. Possession is defined in 3.2.3.4, and includes Launching but not Bouncing. Launching is further defined in that section to be impelling (which is the same as propelling). There is a clear distinction between Launching (impelling) and Bouncing: Launching adds kinetic energy to the ball, Bouncing merely redirects it. Note that if a bounced balls goes in a desired direction, whether by luck or design), that does not make it a Possession.

A single bounce off a robot is not a catch.

If you disagree, please quote a rule to justify your position.
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Unread 07-01-2014, 04:23
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Re: Definition of A Catch

Quote:
Originally Posted by Cal578 View Post
Launching adds kinetic energy to the ball.
Driving forward while hitting the ball is adding kinetic energy to the ball. The issue here is that we don't have a clear definition for what "impelling" means in the terms of frc.
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