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#1
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Standardization of Manipulation
I think that in Aerial Assist standardization of robots will be a key to scoring high. The standardization will allow toss and catches along with assist much easier to complete. So share what ways you think are best to catch, assist, and toss!
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#2
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Re: Standardization of Manipulation
I feel the game is all in how you play it. that being said, it all depends on your strategy. is it worth to take a few more seconds to score 10 points, or would you rather get a quick dump in the floor goal and keep your cycles coming more frequently possibly scoring more? i found this interesting dont know about you
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#3
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Re: Standardization of Manipulation
This is a great idea to put forward early on. Once I discuss basic strategy with my team and come up with basic designs I can report back and we'll be able to bounce ideas back and forth. Until then, it's a bit hard to standardize a group of designs when we don't even know what works and what doesn't yet.
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#4
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Re: Standardization of Manipulation
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#5
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Re: Standardization of Manipulation
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#6
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Re: Standardization of Manipulation
we came to the same conclusion. if we were going to attempt at least right now, to get over the truss, then you might as well shoot for the 10 points. we thought this mainly since the ball over the truss could equal out the assist for the white zone, thus giving you the same amount of points. so lets say your alliance isnt the best, you could perhaps only get 2 assists, but get the toss over and still get the same amount as if you got all 3 assists and the 10 point goal
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#7
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Re: Standardization of Manipulation
I disagree. I don't think that standardization would be extremely beneficial. The way I see it, the key to scoring assists quickly will be a floor pickup. If a team can simply launch or herd a ball in the vicinity of an alliance partner, than an effective floor pickup will get the job done quickly. Flat-out standardization would not only be difficult, but will somewhat limit design creativity.
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#8
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Re: Standardization of Manipulation
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