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#1
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Re: The Not So-Secret Secret End-Game
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I'm not saying it won't happen. Certainly, you'll see teams (especially those that share a practice facility) that are well practiced at assist manoevres in regional eliminations. 1114 + 2056 come quickly to mind as a pair that will likely be very good at it. But in qualifications, when they'll be paired up with comparatively weaker and slower partners? I'm betting you'll see more solo scorer 2 defender alliances than not. |
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#2
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Re: The Not So-Secret Secret End-Game
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#3
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#4
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Re: The Not So-Secret Secret End-Game
Don't know if this has been mentioned, but we just started watching the kickoff video again.
It starts with: "They thought X, they got Y" themes with previous inventions. Game hint: "Sorry, we made a mistake. These numbers give the same result but look different and are formatted differently" Maybe, a completely different challenge, solvable by the same robot. Food for thought. |
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#5
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#6
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Re: The Not So-Secret Secret End-Game
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Just a thought |
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#7
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#8
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Re: The Not So-Secret Secret End-Game
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1. FIRST needs to keep growing. Rookie teams are the lifeblood of FRC. The autonomous +5 points for just getting from the starting zone to the end zone gives rookie teams a success. Your team and my team will find a way to move, shoot and score in the "hot zone" during auto. We kicked around camera, lazy susan turret and are working on several ideas for a shooter. Again, this part of the game buoys up the rookie teams giving them points for moving. Judging from our own team's experience, just getting the robot to move and do SOMETHING in auto. was a major accomplishment given the relative STEM inexperience and lack of longer term STEM systems in our school. One man's opinion only. 2. The multiple passing point system is an extension of the cooperative game from 2012. It is also something that FIRST has been gradually working on since we've been "in the game". The biggest obstacles for us are deciding how we will pass the ball and if we will get multiple points for 2-3 passing and concentrate on the lower versus upper shooting targets. Adding an elevator system is another system that has the potential of breaking down during the game and complicates both construction, and driver training. Our jury's still out but as of this afternoon, we want to be consistent enough to score and consistent enough to add to the team aspects of this game. Flame me if you want. I've got big shoulders and certainly can learn from all responses. As posted above, the truss IS a destractor only unless FIRST changes the rules and offers points for doing more with it. 10 points for popping the ball over the bar is not something we want to be trying to do during the shortened game time. It would be cool, and we'll probably build a prototype to gather and shoot. Again, it is consistency of scoring points and team work that we want to sharpen up. For us it's about doing the picking in the finals rather than getting picked. Fancy engineering is great if you've got the facilities and financial backing. Keeping it simple and to the goals of the game is how smaller, less funded teams operate. I'm thinking FIRST may have had this in mind too. This game is not as complicated as our first game in 2010. That's a good thing. As a teacher, I want my students to work the problem rather than having the problem work them. Great thread though....I'm quite interested to see how y'all work the problem, if you deal with the truss, or just stay the course, keep it real and score lots of points in partnership with others on the course. Again...I am NOT an engineer but a mere AP Human Geo, AP Government, AP Economics instructor. I truly want to get your thoughts on this. Your thoughts can only make all of our teams better. See some of y'all at the Dallas Regional? Steve Miller Team 3355-Purple Vipers |
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#9
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Re: The Not So-Secret Secret End-Game
Perhaps the endgame is to have the human players get the balls balanced on top of the truss. This game seems to have several 'recycled' elements anyway (the balls from '08, the goals from '13, etc.), so maybe they'll strengthen the Overdrive throwback and have the endgame be to put the balls on top of the truss.
More generally though, I'm inclined to think they'll introduce something new. Ri3Ds are limiting the diversity of robots (especially with a game like this one where I imagine most robots will be able to do most things like capture balls, move with them, and get into a goal). Climbing on the truss seems like too much of a '13 repeat, though. |
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#10
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Re: The Not So-Secret Secret End-Game
If it's worth anything, my mentor (who's on JVN) instilled in me the only year I was a member in FRC (last year) was to build in modules/subsystems. I find this truly valuable if teams think there will be a "secret end game". If you build the thrower as a module(s)/subsystem(s), you can easily build another module(s)/subsystem(s) to accommodate the end game.
Robot design shouldn't be 100% around each of the mechanisms you build, but instead as a complete system. Just some thoughts, D |
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#11
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Re: The Not So-Secret Secret End-Game
Judging by the broadcast this year, I can say with some certainty that there will be an added endgame this year. When will it be introduced? That remains to be seen. But the truth of the matter is that this is one of the "worst games" FIRST has come up with in years. Many people keep comparing it to Overdrive, and rightfully so. They're both devoid of endgame (OD only had a bonus at the end for leaving the ball on top), although OD's robots were at least fast and exciting, mimicking a race track. What does AA have... oh yeah, passing some balls with little to no action outside of the obvious bashing-and-crashing. Plus AA uses recycled game elements from '08 and goals from '13. I might believe there's no secret endgame were there a reason for there not to be. But let's face it. Every year FIRST gets better at what it does, and there's no reason for them to produce something this shallow. Sure it's a fun and interesting game but it really pales in comparison to Ultimate Ascent.
There were some balance issues mentioned relating to Ri3D and pro teams far outscoring rookie teams, which explains the heavy focus on alliance cooperation this year. But there's nothing new. Nothing to make you say "wow, I sure remembered that year!" unless you're talking about how disappointing it was. We all saw the broadcast. So many hints. "He thought.... He GOT..." and Woodie's comments about
There's a chance they could add some other element to the game, but at this point it's just not up to the high standards FIRST has set (and met) for itself. More things to consider:
I understand if and why you believe there's "more depth to this game than you care to fathom" or some educated-sounding stuff like that, but the evidence is right there. This game is missing something, and has a lot of extra fluff. Something's coming. (pardon me if I sound incredibly rude, it's 1:30 and I'm exhausted lol. good luck to all of the teams out there, we're gonna need it!) |
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#12
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Re: The Not So-Secret Secret End-Game
To fuel the fire,
I'd be more interested in a placement challenge for the end game, using the pedestals (which light up green like towers in 2011 and bridges in 2012 and are short enough that a sub 5' bot can reach them). The pedestals can be placed in each alliances scoring zone and double as a "safe spot" to shoot the ball from during the match (like the key or pyramid in years past). I can also see no changes being made at all. But I think there's a difference between changing existing challenges and adding new ones. Additions are fair, so long as a ball launcher still works for the game. |
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#13
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#14
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Re: The Not So-Secret Secret End-Game
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I'm guessing the people who think it's simple figure they'll grab a ball, pass a ball, ???, ???, their allies score, and start the cycle over. As with basketball, movement away from the ball is going to be critical for success here. Also, given the outrage and ruckus that's come from MINOR ruling changes late in the season, does anyone really think the GDC is going to drop an entirely new endgame challenge on teams in the middle of build? Please give them a little more credit than that. Finally, I think you guys are misinterpreting that statement. Try understanding it like this: "launch this year's madness. We're always trying to come up with new ways to keep things fresh and push the boundaries, so we're doing things a bit differently this year, making changes to all parts of the season from kickoff to championship". That sense of the statement has the dual advantages of being true and also not insane. Last edited by Kevin Sevcik : 01-04-2014 at 09:15 PM. |
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#15
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Re: The Not So-Secret Secret End-Game
To add to the conspiracy, look at the bolts holding the "guides" onto the top of the truss in the video, there is 1-2" of thread exposed, very sloppy for a field element, seems like the guides were a last minute addition.
Having that much thread exposed is generally considered a safety hazard and the field elements are usually very refined |
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