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#1
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Re: Is throwing worth it ?
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#2
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Re: Is throwing worth it ?
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#3
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Re: Is throwing worth it ?
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Human player feeds to bot 1 who does a truss throw. They do this close to the arena edge because thats where the human feed occurs. The ball in flight bounces off a moving bot and out of the arena, past the human players. Is this always a penalty ? What if the bot that hit it was just in the wrong place at the wrong time ? And what does a red human player do with a blue ball that lands in their player area ? |
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#4
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Re: Is throwing worth it ?
I think throwing is worth it because scoring in the low goal is relatively easy to do and defend and being able to shoot in the high goal will add diversity to your attack and make you harder to defend. Also, truss points are added to the score as soon as it is thrown (or caught) so if you are at the other end of the field at the end of a match than you could quickly score 10 and a possible 20 points and save the time of having to drive to the other end or pass it to other robots for them to score. I definitely think it is worth it to at least be able to throw.
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#5
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Re: Is throwing worth it ?
There is at least one video on YouTube already of a basic box bot being easily able to just shove the ball over that edge with very little in the way of trouble.
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#6
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Re: Is throwing worth it ?
This is a assuming that you have a solid driving team that is prepared to control a ball of this size. Speaking from our teams decisions, our chassis is only 27in wide meaning there is only 1.5 inches of play on each side of the ball if it is centered. Just bumping the ball down the field could possible result in unreliability in terms of accuracy of your passing as well as another team can hit your ball out of your possession and push your bot around as much as they want. I would recommend a system that could keep control of the ball while you are moving
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#7
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Re: Is throwing worth it ?
We discussed this as a team and I believe came to the conclusion that even if we had a reliable shooter, we would only use it for autonomous and truss points, unless someone is blocking both of the low goals.
The only advantages: Autonomous points If a team can successfully block the low goals for an entire match and nobody on your team has the capability to shoot high, it comes down to the autonomous points. The disadvantages: Loss of control, time wasted trying to recover the ball Missed shots, leading to ^^ Yet another system to be designed (although what else would we spend our time on?) Overall, we resolved to prototype a shooter/thrower, and if our prototypes were semi-successful, we would keep it as an option. |
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#8
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Re: Is throwing worth it ?
Does anyone know what the rule is if the ball leaves the arena ? I assume that if one of the human players catches or stops it they can throw it back in and nothing is lost but time, but what if the blue ball goes into the red player area ? I assume they dont have to throw it back in. Or what if it leaves the arena and isnt playable ?
In particular I am wondering if all of the assist and truss points still stand. |
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#9
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Re: Is throwing worth it ?
Section 3.1.2 of the Manual:
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#10
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Re: Is throwing worth it ?
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#11
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Re: Is throwing worth it ?
If you have the resources you should certainly attempt to throw.
If not, try being the best catcher you can be. Are you a lineman, a wide reciever, or the quarterback? That mostly depends on how youre built. And I mean that about the robot as much as I do the team. I love the positional designs this game requires. |
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