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#1
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Re: Mecanum wheels
Please don't mis-quote me and then poorly attempt to make a counter-point which actually says something completely tangential to what the entire quote said.
Last edited by JesseK : 07-01-2014 at 19:39. |
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#2
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Re: Mecanum wheels
There's a bit of mis-information in this thread, and while I don't want to join in the debate, I'd like to set the record straight for any of the newer teams that might be using this thread for information.
Mecanum Wheels can be purchased from two different FRC Suppliers. - AndyMark http://www.andymark.com/Mecanum-s/53.htm AndyMark's Mecanums were first released for the 2007 Season and have been evolving since then. They're offered in FRC relevant sizes of 6" and 8" with a Standard Duty and Heavy Duty version of each. The Pricing Varies from ~$250 for a set of 6" Standard Duty to in excess of $400 for a set of 8" Standard Duty. - VexPro http://www.vexrobotics.com/vexpro/wh...um-wheels.html VexPro's Mecanum Wheels are relatively new compared to AM's Mecanum Wheels, but have proven themselves to hold up reasonably well in the FRC Environment. They're a bit Cheaper than AM's Mecanum Wheels and rely on a primarily plastic construction in place of Metal. As far as Mecanum's implementation in FRC, they're a decent way to make your drivetrain more maneuverable, as well as adding omni directional functionality within a traditional frame. The increased agility awarded by Mecanum wheels should allow you to move around traditional defense to the point where 'pushing' isn't necessarily required. All of that being said, when comparing two similar drives, with the only difference being that one Uses Mecanum wheels in place of a traditional wheel, the Mecanum Drive will almost always have less traction than the traditional drive train. This is due in part to a couple of factors, the wheels always being in a constant state of slip (in that they're applying force in a non-fore/aft direction) being one of them, and the other being that each wheel's motor is independent. This means that if one of your wheels leaves the floor, or starts spinning, you're not only putting down the power of (3) motors. |
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#3
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We have used Mecanum wheels the last 3 years with great success.
Great for manouvering in all directions without haveing to turn. Last year we used the 6" dia heavy ones from AM and could push our way around as well as resist being pushed around. It helps if you have a heavy robot though. And it's a good idea to buy a spare wheel or two, but they are expensive. |
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#4
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Re: Mecanum wheels
yes... yes there is...
I've linked a paper in my signature. In the paper is a link to a video showing the worms eye view of the contact patch of a mecanum wheel while being moved as it would in normal forward motion. The contact point doesn't slip. The rollers don't spin. |
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#5
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Re: Mecanum wheels
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#6
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Re: Mecanum wheels
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#7
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Re: Mecanum wheels
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#8
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Re: Mecanum wheels
I encourage anyone and everyone who thinks that they understand mecanum physics to read the whitepaper given here: http://www.chiefdelphi.com/media/papers/2759?
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#9
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Re: Mecanum wheels
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#10
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Re: Mecanum wheels
Our team has used a mecanum drive train for the last three years and we've had a lot of fun with them.
As the robot driver for the past two years, I can assure you they're wonderful to control, and driving becomes a lot easier with mecanum. ![]() Controlling the a mecanum-powered robot is a lot like moving a character in a first person shooter video game, which I'd assume many students are familiar with already. Couple a mecanum drive train with gyroscope technology and now your robot can always move relevant to the driver (No matter the orientation), which in my personal opinion makes controlling the robot even easier. While a downfall may be that you lose a lot of pushing power, the versatility gained to out-maneuver the defense matches said downfall quite well. |
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#11
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Re: Mecanum wheels
Our VexPro mecanums have held up well. They survived one regional and some off season demos with no problems, and in our shop we typically run them on concrete. We are planning to use them again this year.
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#12
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Re: Mecanum wheels
Could anyone point me to resources about the maximum speed you can run Mecanum wheels at ?
I'm wondering (and trying) to find out if all the gear boxing is really necessary. Once they're slipping they're slipping, and the friction factor for all four wheels would be ~equal. |
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#13
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Re: Mecanum wheels
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#14
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Re: Mecanum wheels
Can anyone speak to the wear of VEXPro 4" Mecanum rollers compared to the 6" wheel rollers over the course of multiple competitions?
In an average year we compete in 2-3 official and 2 off-season competitions, perform in several demos & run a lot of driver practice for the next year's team. So the wheels really need to last. Yet it'd be nice to know what spare parts to get ahead of time (i.e. 1 set of spare rollers per 1 event or 2 events?) when comparing wheels. If we have to replace the 4" wheel's rollers every 1 event, we may go the 6" route so we don't have rollers that are wearing thin at the end of an event. My team's poking at the idea of Mecanum for a few reasons, and it's easy to implement on our current drive frame. About Mecanum in general: The only thing I can say without reading a metaphorical earful from Ether (ha, hi Ether) is that the default field-centric (or robot-centric with no deadband) control algorithm robs the drive train of power just by the nature of the code. When translating on the 45-degree relational diagonal (i.e. 0 degrees = full forward, 90 degrees = full right, so at 45 degrees the bot goes forward & right), 2 motors are completely turned off by the algorithm. If we implemented Mecanum, we'd most likely do a dual-mode driver control. In the first mode, it'd be field-centric holonomic drive. In the 2nd mode, the driver would be limited to robot-centric tank drive with 90-degree strafing. The driver would be in the 2nd mode most of the time. Last edited by JesseK : 07-01-2014 at 10:19. |
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#15
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Re: Mecanum wheels
Hi Jesse :-) Quote:
Quote:
Mode 2a: Standard 2-joystick Y-axis-only tank drive (X-axes disabled) Mode 2b: Right (or left) X-axis commands strafe (disable Y-axes) |
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