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Unread 07-01-2014, 22:59
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Re: Launching Shooter-style

Team AndyMark originally prototyped a flywheel style shooter for this year. I don't think that they had any success and it was only mentioned in passing in the video but I'm sure if you shot someone on the team a PM or email they would be happy to share the results with you.

I think that someone on youtube tried a shooter like this too but I can't remember, I will look for the video and post it if I find it.
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Unread 07-01-2014, 23:11
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Re: Launching Shooter-style

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Originally Posted by cmrnpizzo14 View Post
Team AndyMark originally prototyped a flywheel style shooter for this year. I don't think that they had any success ...

I think that someone on youtube tried a shooter like this too but I can't remember, I will look for the video and post it if I find it.
Does anyone know what the minimum required ball exit speed is for a serviceable shooter for this game? From that it should be easy to calculate a good guess for the necessary wheel moment of inertia.


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Unread 07-01-2014, 23:41
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Re: Launching Shooter-style

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Originally Posted by Ether View Post
Does anyone know what the minimum required ball exit speed is for a serviceable shooter for this game? From that it should be easy to calculate a good guess for the necessary wheel moment of inertia.


I am not sure if it equates to a shooter, but to throw the distance we are looking at, up to 37 ft/s is the numbers we have crunched with about a 40degree launch angle.

Should be enough for those to figure out how far we are looking to get the ball to travel.

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Unread 08-01-2014, 00:34
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Re: Launching Shooter-style

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Originally Posted by Ether View Post
Does anyone know what the minimum required ball exit speed is for a serviceable shooter for this game? From that it should be easy to calculate a good guess for the necessary wheel moment of inertia.


Our team calculated that it should take an initial velocity of around 10 m/s or greater to make a goal from 13 feet away (close to four meters) using a 45* launch angle. These are the rounded numbers we set as goals four our launching mechanism to keep in mind while designing them.
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Unread 08-01-2014, 09:42
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Re: Launching Shooter-style

Don't forget to adjust for launch height.
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