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#1
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Re: [Ri3D] BOOM DONE. We're not done...
Will there be a vid on the youtube channel or twitter or something on robotin3days.com when you guys put up a cad? Right now each team's blog is just bios of you guys like its been for forever and the only place where you see new stuff is youtube and twitter. Also the only CAD for Ri3D that I found was team Andymark and it was on a CD post - Are there any more currently available?
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#2
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Re: [Ri3D] BOOM DONE. We're not done...
How did you handle the Max RPM difference between the CIM and Minicim? Did you do anything or are they close enough to be interchangeable?
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#3
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
It's actually a very useful piece of info that not many people knew when the minicims were released last year. However, it is mentioned on the VEX site |
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#4
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
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#5
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Re: [Ri3D] BOOM DONE. We're not done...
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http://www.chiefdelphi.com/forums/sh...d.php?t=123424 |
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#6
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Re: [Ri3D] BOOM DONE. We're not done...
I am amazed at what everyone at Boom Done achieved over the three day period. The result is an epic robot!
Dr Joe, I have one question about the bull horns. What is the red material that is wrapped around the PVC of the horns? My first guess is some sort of high friction strip material..... |
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#7
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
ALSO, go vote for Team BOOM DONE. we are currently behind in the voting, which, while I like the other Ri3D robots, I feel pretty strongly that BOOM DONE. should be winning this vote. Dr. Joe _ Last edited by Joe Johnson : 11-01-2014 at 12:04. |
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#8
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Re: [Ri3D] BOOM DONE. We're not done...
Regarding the "Toro Sticks", how do you think they will hold up to being hit? Is there some flex or would they snap?
Last edited by idahorobot : 13-01-2014 at 09:13. |
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#9
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Re: [Ri3D] BOOM DONE. We're not done...
I'm completely in awe of this "3 day robot", Amazing!!
We are planning on doing a similar process with a range finder + display, though it will be with our own twist of course. We too plan on using a couple of onboard co-processors to do this work. Arduino for display and PCDuino for vision. This will eliminate the need for any additional WiFi bandwidth. I would love to see the Arduino code you are using and any specs you might have on the US sensor you used. What, if any, protocol are you using to communicate between the Arduino and the cRio? |
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#10
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
Joe J. |
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#11
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Re: [Ri3D] BOOM DONE. We're not done...
Very Nice.
What is the reduction used for the macanum's? |
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#12
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Re: [Ri3D] BOOM DONE. We're not done...
What's the tooth count on the top drive sprocket??
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#13
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Re: [Ri3D] BOOM DONE. We're not done...
Ratio is not fully optimized imho, but this is what we have now on each wheel: CIM + Mini-CIM CIMpleBox: 12:56 #35 Chain: 12:24 6" Vexpro Mecanum Some notes: The JVN spreadsheet (Very useful) puts the top at 12 to 15 ft per second (going forward, not crabbing). In practice, I think we are a bit slower than I'd like to be if we are going to be a fast nimble robot rather than a pushing robot. So, I would am probably going to push for a lower ratio (more speed) by going to a 16T sprocket rather than the 12T. Also, the mecanum wheels were not my favorite choice. And I think I was right. They are scaring me. A number of the small wheels on the 6" mecanum wheels are pretty wobbly already and they don't seem to roll well. Have others had issues with the Vexpro mecanums? do tell... Dr. Joe. |
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#14
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Re: [Ri3D] BOOM DONE. We're not done...
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Hope this helps, I know it's not very specific nor detailed information... |
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#15
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
Dr. Joe. |
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