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Unread 16-09-2014, 18:44
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Re: Aerial Assist 3D Game Simulation

I'm working on my own simulation with Unity in the free version. I was wondering how you got the ball to shoot so accurately. I made the ball rotate with my robot but that still misfires sometimes. Was the shooting done through animation, or was it some specific code? Also did you use JavaScript, c# or Boo just for my curiosity.
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Unread 16-09-2014, 19:31
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Re: Aerial Assist 3D Game Simulation

Hi Vlad,
I used C#. My project is posted at https://github.com/rcahoon/AerialAssistSim. Feel free to use as much of it as you want.

I had the robots carry the balls using kinematics (updated transform.position on every frame) but the shooting was done using the physics engine - I added an impulse-type force. Check out https://github.com/rcahoon/AerialAss...ts/Launcher.cs

Let me know if you have any more questions
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Unread 16-09-2014, 19:52
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Re: Aerial Assist 3D Game Simulation

Thank you very much.
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Unread 16-09-2014, 20:48
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Re: Aerial Assist 3D Game Simulation

Huge feature, but somehow allow importing custom CAD files.
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