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#1
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Re: Aerial Assist 3D Game Simulation
I'm working on my own simulation with Unity in the free version. I was wondering how you got the ball to shoot so accurately. I made the ball rotate with my robot but that still misfires sometimes. Was the shooting done through animation, or was it some specific code? Also did you use JavaScript, c# or Boo just for my curiosity.
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#2
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Re: Aerial Assist 3D Game Simulation
Hi Vlad,
I used C#. My project is posted at https://github.com/rcahoon/AerialAssistSim. Feel free to use as much of it as you want. I had the robots carry the balls using kinematics (updated transform.position on every frame) but the shooting was done using the physics engine - I added an impulse-type force. Check out https://github.com/rcahoon/AerialAss...ts/Launcher.cs Let me know if you have any more questions |
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#3
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Re: Aerial Assist 3D Game Simulation
Thank you very much.
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#4
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Re: Aerial Assist 3D Game Simulation
Huge feature, but somehow allow importing custom CAD files.
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