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#1
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Re: Aerial Assist and Ill Will
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By thinking though the combinations that can work, and having noted them in advance, you can come up with a practical strategy more quickly. By having them diagrammed its easier to explain to partners. "OK we are 3 tall shooters on mecanums facing 3 short herders with 5' nets for defense. Lets play two up and one inbounding. The inbounder passes to whichever is more free the other backs it up for missed balls, and defends on caught balls. Shoot as quickly as you can before the defense can get to you." You won't have every answer to every situation. But the excercise of systematically thinking about the problem, and recording and testing hypothetical answers can't hurt. Quote:
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#2
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Re: Aerial Assist and Ill Will
This thread seems to be less about ill intent and more about how this year's game may create dissatisfaction with some teams. There seems to be some worry that all non-elite bots will be cast aside if they are on an alliance with an elite bot since there is only one game piece per alliance.
While I understand how this concern exists, I would be shocked if this became a common occurrence. Assist points are the first tiebreaker, so elite teams are going to, at very least, attempt to implement strategies that heavily favor assist scoring, especially if they feel the opposing alliance has a lower scoring capability. Also, I have considered a great amount of robot combinations for this game and have yet to come up with one where even one bot would not have significant strategic impact. Even if a bot is playing defense, the zones they stay in, the bots they choose to defend, and the situations in which they may need to interact with the ball all affect what each alliance member needs to do to efficiently contribute. I think the format of the game this year will allow for more teams to take the spotlight as people will be following the game pieces as opposed to particularly impressive bots. A strong defensive play will be more visible and a smooth assist will be highly regarded. |
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#3
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Re: Aerial Assist and Ill Will
Elite teams will not have as much control of their own destiny based on robot/driver ability alone. Given the point structure they may have to work with, not around, non elite alliance partners.
I expect to hear stories about teams working together DURING build this year. |
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#4
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I guess the question is how does a team minimize this and everyone goes home happy! |
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#5
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Re: Aerial Assist and Ill Will
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I would love for every robot to contribute to a match but after 6 seasons I know that there will be some that struggle. It would be different if there were more game pieces but there is not. This game even though others have said everyone can play this game may have people playing "Roles" more like in 2008. I think even Alliances with roles can be formidable this year more so than any other year (kinda like 2012 robot feeding triple auto.) (don't remember if MAR or somewhere else) So my question is does the team who is in the running for a ranking cooperate or do they go rouge like Sarah Palin ? I think we will see both. I do not personally want this to happen but I feel its unavoidable. Gracious Professionalism is going to be pretty interesting to see this year because it comes into play more than other years due to the one game piece per alliance. Last edited by Blackphantom91 : 13-01-2014 at 17:24. |
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#6
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Re: Aerial Assist and Ill Will
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Last edited by WaterClaw : 13-01-2014 at 18:39. |
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#7
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Re: Aerial Assist and Ill Will
Football teams have a designated running back. Not everyone carries the ball for touchdowns. The same thing applies in other sports (soccer, basketball, etc.), and in Aerial Assault.
What I find very interesting is that the last time the NFL regular season rushing leader won the Superbowl was 15 years ago. Football is a team sport, and line play and special teams that never make it to SportsCenter decide more games than running backs. This is the most team-oriented game FIRST has given us in the three-robot alliance era. Each robot must contribute to maximize the score. And the scoring system spells this out explicitly. Assists are worth more than goals. Goals involve acquiring and depositing a ball into one of several very large, stationary openings. Assists require acquiring and relinquishing a ball to/from another teammate that is moving and may have vastly different ball possession capabilities than your own machine. Which is a more difficult task to perform quickly and reliably? How many scorers will make the playoffs? How many assisters? What is the first tiebreaker? If you are partnered with a robot that has an amazing scoring function, recognize that just because you don't get to use a mechanism in a given match doesn't mean that you aren't contributing to the alliance. The smart alliance captains will see you and reward your play. (And having a backup shooter for passing or in case of an emergency is never a bad thing). And lastly, a prediction. I think some top-level teams will recognize that the math doesn't add up the same way it does in other shooting games. I predict that in 2014, you will see teams who have captained alliances on Einstein in the past forgo 10-point shooters in order to excel at other roles. |
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#8
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Re: Aerial Assist and Ill Will
I remember from years ago a very capable team who would start strategy discussions with a simple question....
"What do you want to do to help our alliance?" The question and tone were sincere and a serious effort was made to accommodate the "needs" of all teams on the alliance, including a shot at "showing off". At the time I was impressed by the simple courtesy of their actions in encouraging the other teams to get what they wanted out of a match out on the table first thing. They had a really weird name The Cheesy Poofs |
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#9
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Re: Aerial Assist and Ill Will
I don't understand, an all assisting alliance or picking nitches instead?
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#10
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Re: Aerial Assist and Ill Will
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Nope. Unfortunately, your worries are well founded. With FIRST Competitions, deciding factors are sometimes the only things that matter to teams in dire situations of ranking when adrenaline is running high. Ultimately, the one thing teams can do is tolerate the situations as they come, regardless of how unfair or blatantly incorrect the verdicts may be. This as well is applicable to every year, however especially this year when teams are so much more dependent on one another's performance. |
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