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#16
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Re: Mecanum Wheels - How do they work?
Quickly sketching the vectors on a napkin, it looks like to me that wheels in a square will optimize spinning (maximize total torque on robot) for a particular wheel distance d from center of robot; perhaps you could comment? The other quick example I could think of is if the wheels were in a line. Then the total torque about center is 4*|F||d|*root(2)/2, versus 4*|F||d| with the wheels in a square.
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#17
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Re: Mecanum Wheels - How do they work?
Our team did fairly well with a mecanum drive a few years ago. Instead of two joysticks, we used just one 3-axis joystick, such that twisting the handle controlled rotation of the robot. It was so intuitive that anybody could pick it up pretty well.
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#18
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Re: Mecanum Wheels - How do they work?
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Refer to attached sketch First, the kinematics (ideal): Let P be the perimeter of the rectangle formed by the centers of the 4 wheels: P = 2*(Lwb+Ltw); Let r be the wheel radius For a given vehicle rotation speed omega_v (radians/sec) of a vehicle rotating in-place about the center of the aforementioned rectangle (i.e. Vx=0 and Vy=0), the wheel rotational speed omega_w (rad/sec) will be given by omega_w = (1/r)*K*omega_v .... (see page 7 of my mec kinematics paper) ... where K = (Lwb+Ltw)/2 = P/4; solving for omega_v and substituting for K: omega_v = (1/K)*r*omega_w = (4/P)*r*omega_w; So you can see that the vehicle rotation speed for a given wheel rotational speed, is the same for all rectangles with the same perimeter. Now, the forces and torques (ideal): wheel torque: tau; carpet force component in plane of wheel and floor: Ff = tau/r; total carpet force in direction of mec roller axis: Fr = Ff*sqrt(2) = (tau/r)*sqrt(2); Let the ratio f be defined as: f = Ltw/Lwb; theta = atan(f); .... (see sketch) alpha = pi/4 - theta; carpet force component in direction of vehicle rotation: Fv = Fr*cos(alpha) = (tau/r)*sqrt(2)*cos(alpha); distance from center of rectangle to center of wheel: D = (1/2)*sqrt(Lwb^2+Ltw^2); P = 2*(Ltw+Lwb) = 2*Lwb*(f+1) => Lwb = (1/2)*(P/(1+f)) & Ltw = f*(1/2)*(P/(1+f)); so D becomes: D = (1/2)*sqrt(((1/2)*(P/(1+f)))^2+(f*(1/2)*(P/(1+f)))^2); D = P*sqrt(1+f^2)/(4*(1+f)); torque about center of rectangle: Tv = Fv*D; Tv = ((tau*sqrt(2))/r)*cos(alpha)*(P*sqrt(1+f^2)/(4*(1+f))); Tv = ((tau*sqrt(2))/r)*cos(pi/4 - theta)*(P*sqrt(1+f^2)/(4*(1+f))); Tv = ((tau*sqrt(2))/r)*cos(pi/4 - (atan(f)))*(P*sqrt(1+f^2)/(4*(1+f))); using: cos(pi/4-atan(f)) = (1+f)/(sqrt(2)*sqrt(1+f^2)); ... Tv simplifies to: Tv = ((tau*sqrt(2))/r)*((1+f)/(sqrt(2)*sqrt(1+f^2)))*(P*sqrt(1+f^2)/(4*(1+f))); Tv = (P*tau)/(4*r); Now that I've done all that trig and algebra, here's a much quicker way: So the torque on the vehicle is the same for all rectangles with the same perimeter. Now consider the non-ideal case with roller free play, roller friction, and carpet compression and stretching. This will be an intuitive explanation. In the case where Ltw >> Lwb (very wide configuration), the fore/aft component of the wheel translational motion is much larger than the strafing component. In the case where Lwb >> Ltw (very long narrow configuration), the strafing component of the wheel translational motion is much larger than the fore/aft component. Since a non-ideal mec wheel is considerably less efficient in the strafing direction, you'll see more losses when trying to rotate when Lwb >> Ltw. Bottom line: For the small deviations from square typically seen with FRC mec bots, and for properly functioning mec wheels on a frame that's sufficiently flexible to maintain traction on all 4 wheels, the bot should turn fine - and certainly better than a skid-steer with the same dimensions. Last edited by Ether : 18-01-2014 at 11:21. |
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#19
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Re: Mecanum Wheels - How do they work?
Setting the frame perimeters equal was an interesting way to look at this (especially since an FRC robot is limited by it). I (and I'm pretty sure the rest of CD) appreciate your time and efforts on the subject.
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#20
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Re: Mecanum Wheels - How do they work?
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This is great stuff. |
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