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#1
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Team 701 20+ Foot Puncher Prototype
This is the puncher prototype we used today to test shooting distance. The puncher isn't even cocked back all the way to allow us to not overshoot. We'll be using the same energy storage method for our final design, but the ball won't be at the front. Hint, hint.
http://www.youtube.com/watch?v=mRcjk...e_gdata_player OOOOOOOOHHHHHHHHH!!!!!!!! Said the RoboVikes. Last edited by bEdhEd : 17-01-2014 at 01:41. |
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#2
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Re: Team 701 20+ Foot Puncher Prototype
I'm pretty sure this was every team's reaction to the first of many times a goal is made. It's a very exciting moment.
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#3
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Re: Team 701 20+ Foot Puncher Prototype
It really was. We've prototyped and prototyped, tweaked this tweaked that, and tried all kinds of stuff from trampoline springs to gas springs to catapults, and finally we made a goal from a distance!
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#4
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Re: Team 701 20+ Foot Puncher Prototype
If only we could build in an environment where an undershirt could be worn outside ...
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#5
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Re: Team 701 20+ Foot Puncher Prototype
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I wouldn't mind some rain (and snow in the mountains), otherwise it will be a tough spring and summer for california. |
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#6
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Re: Team 701 20+ Foot Puncher Prototype
What source of stored energy are you using? Also, about how much stroke are you getting from that puncher?
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#7
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Re: Team 701 20+ Foot Puncher Prototype
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It is very important to pay attention to detail when using this style of launcher. We almost gave up on it a few days prior, but redesigned it to have more stroke length, which made a huge difference. Our latest revision will only have 12" of stroke and will incorporate the use of a sled / seat to propel the ball. The ball will not be launched from the end of the mechanism as shown in the video... at least we are hoping not too. We just finished the CAD for it today and will assemble the new one in the next few days. As said numerous times elsewhere, scoring the ball is meaningless if you can't pick it up and pass it off quickly and efficiently. It is scary how distracting the scoring mechanism is for teams. DESIGN your robot to pick up and pass the ball too! |
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#8
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Re: Team 701 20+ Foot Puncher Prototype
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Also consider that the one wearing the undershirt is our mentor Karan, who will probably wear one no matter what weather anyway. He's a character. Last edited by bEdhEd : 17-01-2014 at 11:39. |
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#9
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Re: Team 701 20+ Foot Puncher Prototype
Nice job 701!
It looks like you are launching from about 3' in the air. Is this where you will be launching on your bot? If not, try it from your proposed height, you may find your trajectory will be quite different. Either way, I know you will dial it in. It's just the RoboVike way! |
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#10
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Re: Team 701 20+ Foot Puncher Prototype
Really cool shooter! Do you think that maybe you could help our team out by giving us a few specs and details? Thanks!
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#11
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Re: Team 701 20+ Foot Puncher Prototype
We would gladly trade you California folks! We were in the middle of the so called Polar Vortex. We have had several days with highs only in the single digits. And Erie PA leads the nation in snowfall for cities of 100,000+ in size. A full foot ahead of number two. Such an honor we would gladly trade!
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#12
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Re: Team 701 20+ Foot Puncher Prototype
Quote:
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#13
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Re: Team 701 20+ Foot Puncher Prototype
Bedhed, we are bummed you guys aren't coming to Denver this year! When you pushed us out of the way in semis last year, it inspired us to build a much better drive base. We wanted to take you on again...
Nice long shooter, btw. |
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#14
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Re: Team 701 20+ Foot Puncher Prototype
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I'm assuming that this is the match you are talking about. http://www.youtube.com/watch?v=ZXXGj...5KJTAd_c8IRL8Q Most of the credit actually goes to 2259. I directed them to push, and in some instances, for our team to push behind them for extra force. The double pushing is actually a derivative of one of my pre-written match strategies called "Caterpillar," where all three robots on the alliance drive bumper to bumper towards a goal as an offensive strategy to prevent defending robots from pushing. The other team would be forced to forego their offensive strategy in order to stop our offensive strategy, since two defense robots still would have a difficult time against three robots in line. If you look to the left at the alliance station, you can see me going back and forth between alliance stations coaching the other teams. Communication was super crucial for this strategy. Last edited by bEdhEd : 18-01-2014 at 21:02. |
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#15
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Re: Team 701 20+ Foot Puncher Prototype
CIM motor with 12 tooth pinion to 48 tooth gear on the first stage. 20 tooth to 36 tooth on the second stage. 20 tooth to 35 tooth AndyMark Dog gear on the third stage. The third stage uses the AndyMark long shifter shaft and a custom made spool which winds up the nylon strap pulling back the "piston". Attach a bunch of surgical tubing to the piston base and the front of the launcher and there you go. Our next version is redesigned so it uses a minicim and a GEM500 gearbox in conjunction with the dog shifter/spool assembly so as to simplify the gearing. It will also include a sled launching approach, instead of at the end of a piston. Hopefully it works just as well, if not better.
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