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#1
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Administrative and Game Manual updates - 2/11
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Last edited by cgmv123 : 11-02-2014 at 16:37. |
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#2
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Re: Administrative and Game Manual updates - 2/11
The change to the minimum access period time is not something I expected. Does anyone know the reason behind it (even though it probably won't change our behavior)?
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#3
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Re: Administrative and Game Manual updates - 2/11
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#4
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Re: Administrative and Game Manual updates - 2/11
I assume it's because if you used 2 hours your first time and 2:01 your second, you just wasted your last 1:59 under the old rules. The new ones give a bit more leeway.
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#5
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Re: Administrative and Game Manual updates - 2/11
I am currently reading "fasteners are allowed to attach the pool noodles to the backing..." as "you can use tape as long as you're not compressing the bumpers with it." Or does tape not qualify as a fastener? Thoughts?
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#6
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Re: Administrative and Game Manual updates - 2/11
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#7
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Re: Administrative and Game Manual updates - 2/11
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The way I read it, this ruling allows tape. Specifically, the update to R21, which includes "Tape" in the description: "To assist in applying the fabric covering, fasteners may be used to attach the pool noodles to the wood backing, so long as the cross section in Figure 4-8 is not significantly altered (e.g. tape compressing the pool noodles)" |
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#8
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Re: Administrative and Game Manual updates - 2/11
But why change it now?
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#10
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Re: Administrative and Game Manual updates - 2/11
I have no clue. Maybe someone finally brought it to their attention, maybe they thought it would encourage teams to be more honest with their unbag time.
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#11
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Re: Administrative and Game Manual updates - 2/11
Because FIRST felt it was a good idea/change to make?
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#12
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Re: Administrative and Game Manual updates - 2/11
Better late than never.
I am very happy with this team update. Lots of good stuff. They really payed attention the feedback from the community, and made some good, reasonable changes because of it. 11 team updates so far and they have yet to make many people angry. Things are looking good. |
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#13
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Re: Administrative and Game Manual updates - 2/11
Would you rather they changed it after Week 1?
I'm guessing they changed it now for the same reason that there are so many bumper questions here on CD lately - because it's what people are starting to think about. |
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#14
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Re: Administrative and Game Manual updates - 2/11
I think this new rule with respect to demonstrations violates FIRST's own "third party observer" rule. How would you explain it to your grandmother that you can't keep working on or testing the robot because it's beyond "stop build day" and in its bag...... Then you turn around and unbag it to drive it around. I miss the days when a FedEx truck would show up and take the robot away from you. Much less chance for teams to pull post-stop-build-day shenanigans. Seems like FIRST is getting easier and easier every year. All you really need to do this year is pick-up and throw a ball- half of the robot pictures I've seen on CD here look identical. The only real part of the robot being built anymore is the frame which holds all the COTS items together and even those can be purchased "off the shelf". (Veterans- remember trying to mount drill motors? Or having a 20000RPM motor with no clue how to use it?) Between the number of COTS items available from awesome vendors like AM and VEX, three different groups posting videos and instructions within the 1st week on "how to build your aerial ascent robot", the ever-increasing withholding allowances, being allowed to unbag in order to drive your machine around... Yes it is his 10th demonstration this week but no no grandma- I assure you our driver isn't getting any experience. Anyone know where to get more lockup tags? ![]() Last edited by fox46 : 13-02-2014 at 14:38. |
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#15
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Re: Administrative and Game Manual updates - 2/11
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