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#1
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Re: Week 1 Analysis
Loved the full field with the score overlay. It took my favorite part of the Michigan webcasts, the full field view, and improved it by putting the score up and removing the awkward fish-eye view.
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#2
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Re: Week 1 Analysis
Quote:
Guidelines for teams setting up streaming: - Get the scoreboard in the frame somewhere, and be sure the scores are not washed out from overexposure. Especially this year, you can't tell what is happening unless you can see the scoreboard with the green assist bullets. - If you can, get the audio feed from the announcer. If not, at least have some sort of audio pickup. Video with no audio is very confusing. - A stationary camera located center field, with a nondistorted view of the entire field is best. Those courtside gopro videos are pretty much useless because they are so distorted you can't tell what's going on. - Stream in letterboxed HD video (at least 720p, 1080p is better). The viewer should be able to read the bumper numbers of the robots, and everything on the scoreboard. - Test your setup on Thursday to make sure things are working BEFORE the qualification matches start. Periodically check the stream to be sure it doesn't get messed up during the course of the day. I highly suggest that you have someone who isn't onsite checking the stream quality remotely and texting in QC checks at least every hour. - Post links to your streams in a thread titled "Week XX streams" on CD, so people can find your stream to watch it. Last edited by ToddF : 04-03-2014 at 20:14. |
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#3
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Re: Week 1 Analysis
Quote:
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#4
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Re: Week 1 Analysis
Some stats from the Twitter data for Friday's Qual matches: Code:
99 average winning score 290 max winning score 7 min winning score 44 average losing score 181 max losing score 55 average winning margin 244 max winning margin 23 average winning foul 200 max winning foul 0 min winning foul 6 average losing foul 100 max losing foul 0 min losing foul 27 average winning auto 75 max winning auto 18 average losing auto 65 max losing auto 49 average winning TeleOp 190 max winning TeleOp 20 average losing TeleOp 102 max losing TeleOp 17 # matches whose outcome would have changed with no foul points Last edited by Ether : 01-03-2014 at 08:54. |
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#5
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Re: Week 1 Analysis
Average scores with or without fouls?
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#6
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Re: Week 1 Analysis
All the stats labeled "scores" in the previous post are the final match scores, as in "Red Alliance won the match with a final score of 119 to 87"
Here are some additional stats: Code:
122 average winning score without foul 417 max winning score without foul 50 average losing score without foul 281 max losing score without foul Last edited by Ether : 01-03-2014 at 09:29. |
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#7
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Re: Week 1 Analysis
Ether, how many matches do those statistics cover?
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#8
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Re: Week 1 Analysis
370 Qual matches, for:
ILILFriday Twitter data |
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#9
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Re: Week 1 Analysis
Quick links to Week1 Match Results and Team Standings: CASB Match Results CASB Team Standings ILIL Match Results ILIL Team Standings MICEN Match Results MICEN Team Standings MISOU Match Results MISOU Team Standings NHNAS Match Results NHNAS Team Standings ONTO2 Match Results ONTO2 Team Standings SCMB Match Results SCMB Team Standings TXSA Match Results TXSA Team Standings WAAMV Match Results WAAMV Team Standings Last edited by Ether : 02-03-2014 at 08:56. |
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#10
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Re: Week 1 Analysis
The foghorns are back. I've been watching fairly casually and intermittently, but I've observed at least four field faults and/or match replays. Two yesterday were announced as scoring errors, and the one I just saw was announced as an error in transition from auton to teleop (gave an alliance a new ball before the auto balls were gone). Never did find out what the deal was on the fourth one as I had been watching with no audio.
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#11
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Re: Week 1 Analysis
Things I've noticed watching matches this morning, besides the massive human player penalties:
1. Ball pickup must be awesome, every time. 2. Every time your ball hits the ground, your opponent can screw you. 3. Accuracy is king--if you can't shoot, don't try. 4. Truss points win games, but only if it doesn't result in an uncontrolled ball. 5. Robots that can take a direct load are much, much faster than robots that can't (due to #2). 6. This game is much more interesting to watch than I expected it to be. 7. Team communication is not where it should be for most games. 8. Defense is crucial and absolutely killer, but if you need two robots to stop one, you're gonna have a bad time.... |
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#12
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Re: Week 1 Analysis
Last edited by Ether : 02-03-2014 at 10:36. |
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#13
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Re: Week 1 Analysis
A ref committed a field fault in finals at Alamo just now and then when contested said it didn't matter....
Balls going out of play are the biggest problem with consistently. |
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#14
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Re: Week 1 Analysis
This game ranks right up there with 2003. May even be "better".
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#15
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Re: Week 1 Analysis
Quote:
Either way, you can't deny it makes for exciting games! |
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