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Unread 03-03-2014, 17:40
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Re: Week 1 Analysis

Quote:
Originally Posted by Citrus Dad View Post
Do you have an opinion about webstreaming at Inland Empire? Our team ran that one, and we're hoping to run it at UCD.
Loved the full field with the score overlay. It took my favorite part of the Michigan webcasts, the full field view, and improved it by putting the score up and removing the awkward fish-eye view.
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Unread 04-03-2014, 20:11
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Re: Week 1 Analysis

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Originally Posted by Citrus Dad View Post
Do you have an opinion about webstreaming at Inland Empire? Our team ran that one, and we're hoping to run it at UCD.
Unfortunately, no, because that was one of the ones that I couldn't watch. I was watching on theblueallaince. Only two of the streams worked (Central Illinois, Granite State), and one of those kept pausing at the worst times. I did eventually give up on the bluealliance feeds and just watched in two separate browser windows.

Guidelines for teams setting up streaming:
- Get the scoreboard in the frame somewhere, and be sure the scores are not washed out from overexposure. Especially this year, you can't tell what is happening unless you can see the scoreboard with the green assist bullets.
- If you can, get the audio feed from the announcer. If not, at least have some sort of audio pickup. Video with no audio is very confusing.
- A stationary camera located center field, with a nondistorted view of the entire field is best. Those courtside gopro videos are pretty much useless because they are so distorted you can't tell what's going on.
- Stream in letterboxed HD video (at least 720p, 1080p is better). The viewer should be able to read the bumper numbers of the robots, and everything on the scoreboard.
- Test your setup on Thursday to make sure things are working BEFORE the qualification matches start. Periodically check the stream to be sure it doesn't get messed up during the course of the day. I highly suggest that you have someone who isn't onsite checking the stream quality remotely and texting in QC checks at least every hour.
- Post links to your streams in a thread titled "Week XX streams" on CD, so people can find your stream to watch it.
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Last edited by ToddF : 04-03-2014 at 20:14.
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Unread 28-02-2014, 14:11
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Re: Week 1 Analysis

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Originally Posted by Nick Lawrence View Post
Teams are also having difficulty with shooter accuracy. It's also incredibly frustrating when a team has 3 assists on the board at the end of the match, after trying to shoot into the 10pt goal 4 times rather than just finishing the cycle by dumping it into the 1pt goal.
Yep. Looking more and more like having a strong shooter–even one doing poorly in all other metrics–will be mandatory if you want any kind of success on your alliance for eliminations at a competitive regional.
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Unread 01-03-2014, 08:52
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Re: Week 1 Analysis


Some stats from the Twitter data for Friday's Qual matches:

Code:
 99 average winning score
290 max winning score
  7 min winning score

 44 average losing score
181 max losing score

 55 average winning margin
244 max winning margin

 23 average winning foul
200 max winning foul
  0 min winning foul

  6 average losing foul
100 max losing foul
  0 min losing foul

 27 average winning auto
 75 max winning auto

 18 average losing auto
 65 max losing auto

 49 average winning TeleOp
190 max winning TeleOp

 20 average losing TeleOp
102 max losing TeleOp

 17 # matches whose outcome would have changed with no foul points

Last edited by Ether : 01-03-2014 at 08:54.
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Unread 01-03-2014, 09:20
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Re: Week 1 Analysis

Quote:
Originally Posted by Ether View Post

Some stats from the Twitter data for Friday's Qual matches:

...

17 # matches whose outcome would have changed with no foul points[/code]
Average scores with or without fouls?
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Unread 01-03-2014, 09:23
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Re: Week 1 Analysis

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Originally Posted by JesseK View Post
Average scores with or without fouls?
All the stats labeled "scores" in the previous post are the final match scores, as in "Red Alliance won the match with a final score of 119 to 87"


Here are some additional stats:

Code:
122 average winning score without foul
417 max winning score without foul

 50 average losing score without foul
281 max losing score without foul


Last edited by Ether : 01-03-2014 at 09:29.
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Unread 01-03-2014, 10:22
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Re: Week 1 Analysis

Ether, how many matches do those statistics cover?
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Unread 01-03-2014, 10:31
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Re: Week 1 Analysis

Quote:
Originally Posted by MrForbes View Post
Ether, how many matches do those statistics cover?
370 Qual matches, for:
ILIL
MICEN
MISOU
ONTO2
SCMB
TXSA
WAAMV
Friday Twitter data
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Unread 01-03-2014, 11:22
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Re: Week 1 Analysis


Quick links to Week1 Match Results and Team Standings:

CASB Match Results
CASB Team Standings

ILIL Match Results
ILIL Team Standings

MICEN Match Results
MICEN Team Standings

MISOU Match Results
MISOU Team Standings

NHNAS Match Results
NHNAS Team Standings

ONTO2 Match Results
ONTO2 Team Standings

SCMB Match Results
SCMB Team Standings

TXSA Match Results
TXSA Team Standings

WAAMV Match Results
WAAMV Team Standings




Last edited by Ether : 02-03-2014 at 08:56.
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Unread 01-03-2014, 12:57
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Re: Week 1 Analysis

The foghorns are back. I've been watching fairly casually and intermittently, but I've observed at least four field faults and/or match replays. Two yesterday were announced as scoring errors, and the one I just saw was announced as an error in transition from auton to teleop (gave an alliance a new ball before the auto balls were gone). Never did find out what the deal was on the fourth one as I had been watching with no audio.
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Unread 01-03-2014, 13:11
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Re: Week 1 Analysis

Things I've noticed watching matches this morning, besides the massive human player penalties:

1. Ball pickup must be awesome, every time.
2. Every time your ball hits the ground, your opponent can screw you.
3. Accuracy is king--if you can't shoot, don't try.
4. Truss points win games, but only if it doesn't result in an uncontrolled ball.
5. Robots that can take a direct load are much, much faster than robots that can't (due to #2).
6. This game is much more interesting to watch than I expected it to be.
7. Team communication is not where it should be for most games.
8. Defense is crucial and absolutely killer, but if you need two robots to stop one, you're gonna have a bad time....
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Unread 01-03-2014, 17:41
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Re: Week 1 Analysis

Some stats based on Twitter feed

Last edited by Ether : 02-03-2014 at 10:36.
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Unread 01-03-2014, 17:46
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Re: Week 1 Analysis

A ref committed a field fault in finals at Alamo just now and then when contested said it didn't matter....

Balls going out of play are the biggest problem with consistently.
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Unread 01-03-2014, 18:03
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Re: Week 1 Analysis

This game ranks right up there with 2003. May even be "better".
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Unread 01-03-2014, 18:09
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Re: Week 1 Analysis

Quote:
Originally Posted by Paul Copioli View Post
This game ranks right up there with 2003. May even be "better".
Are you talking about an excess of defense? I think most of that is teams not knowing how to pass the ball, or lacking any kind of strategy to counter defensive robots. Yeah, there's more defense then recent years, but is that really a bad thing?

Either way, you can't deny it makes for exciting games!
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