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Unread 04-03-2014, 20:46
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Game Manual - Team UPDATE - 2014-03-04

http://frc-manual.usfirst.org/Updates/0#term 172
Quote:
Game Manual - Team UPDATE - 2014-03-04
root
Game Manual
Section 2: The ARENA

Section 2.2.3: The GOALS

Note: In order to help minimize the chance of a BALL bouncing back out of a HIGH GOAL, we have modified the structure, as noted below in the update to Section 2.2.3.

Each ALLIANCE has two (2) HIGH GOALS located above their opponent’s ALLIANCE WALL. The HIGH GOALS are 11 ft. 6 in. wide and 3ft. 1 in. tall with the bottom edge of the opening located 6 ft. 10 ¾ in. above the carpet. The outside edge of each HIGH GOAL is semi-circular with a radius of 1 ft. 6 ½ in. The HIGH GOALS are separated from each other by a 1 ft. wide divider.

Horizontal pipes are installed behind the bottom of each HIGH GOAL to prevent SCORED BALLS from dropping directly on DRIVERS. These pipes are covered in ¼ in. clear polycarbonate sheet.

The perimeter of each HIGH GOAL is surrounded by Phillips Color Kinetics iColor Flex LMX LED light strings. The LEDs have several states that indicate GOAL status:

Section 3: The GAME

Section 3.1.2: MATCH Logistics

If the Head Ref determines that a BALL is becomes damaged or completely deflated, it will be replaced by a new replacement BALL of the same color will be delivered to one of the ALLIANCE’S HUMAN PLAYERS at the next safe opportunity. Once the new BALL enters the FIELD, the damaged BALL is invalidated, considered debris, and can no longer be used in MATCH play.

Section 3.2.6: ROBOT-ROBOT Interaction

Note: We have made a modification to G28 to indicate that the ROBOT committing the foul must have initiated the deliberate or damaging contact. We also clarified that the contact must be on or inside a vertical extension of the FRAME PERIMETER. The rule was already being interpreted this way with regards to the vertical extension, we just wanted to be clear.

G28

Initiating deliberate or damaging contact with an opponent ROBOT on or inside the vertical extension of its FRAME PERIMETER is not allowed.

Violation: TECHNICAL FOUL




High speed accidental collisions may occur during the MATCH and are expected. ROBOTS extend elements outside of the FRAME PERIMETER at their own risk; no penalties will be assigned for contact between two such extended elements.

A ROBOT with an element outside its FRAME PERIMETER may be penalized under this rule if it appears they are using that element to purposefully contact another ROBOT inside its FRAME PERIMETER. Regardless of intent, a ROBOT with an element outside its FRAME PERIMETER that causes damage to another ROBOT inside of its FRAME PERIMETER will be penalized, unless the actions of the damaged ROBOT are the catalyst for the damage.


Section 3.2.7: Human Actions

G31

Strategies employing TEAM member HUMAN PLAYER actions to inhibit ROBOTS are not allowed.

Violation: TECHNICAL FOUL.

G32

Strategies employing TEAM member HUMAN PLAYER actions to deflect opponents’ BALLS are not allowed.

Violation: TECHNICAL FOUL

G38

TEAM members HUMAN PLAYERS may not pass the BALL to a TEAM member HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted).

Violation: FOUL

Note: We have made a modification to G40 as a compromise between a desire to mitigate the volume of G40 penalties incurred at Week 1 competitions and the fundamental objective of never allowing ROBOTS and Humans to occupy the same space at the same time during a MATCH. While this adjustment offers some reprieve for HUMAN PLAYERS who reach beyond the SAFETY ZONE during a MATCH, it maintains the SAFETY ZONE between the ROBOT and the HUMAN PLAYER when both are in the same area and stress that HUMAN PLAYERS prioritize safety and avoid the space unless necessary.

G40

During the MATCH, TEAMS may not extend any body part

in to a space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL that is either occupied by a ROBOT or adjacent to such a space occupied by a ROBOT
or,
beyond the GUARDRAIL at any time. into the SAFETY ZONE during the MATCH.
Violation: TECHNICAL FOUL



Figure 3-7
I can't wait for week 2 events now, should be a bit better.

Last edited by Electronica1 : 04-03-2014 at 20:50.
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Unread 04-03-2014, 20:49
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Re: Game Manual - Team UPDATE - 2014-03-04

Goal fixes, G28 fixes, G40 fixes. I'm happy now.
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Unread 04-03-2014, 20:51
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Re: Game Manual - Team UPDATE - 2014-03-04

Does 1/4" clear polycarbonate refer to thickness?
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Unread 04-03-2014, 20:50
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Re: Game Manual - Team UPDATE - 2014-03-04

So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul?
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Unread 04-03-2014, 20:52
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Re: Game Manual - Team UPDATE - 2014-03-04

I added some formatting to make it easier to see the changes:

Quote:
Game Manual - Team UPDATE - 2014-03-04

Game Manual

Section 2: The ARENA

Section 2.2.3: The GOALS

Note: In order to help minimize the chance of a BALL bouncing back out of a HIGH GOAL, we have modified the structure, as noted below in the update to Section 2.2.3.

Each ALLIANCE has two (2) HIGH GOALS located above their opponent’s ALLIANCE WALL. The HIGH GOALS are 11 ft. 6 in. wide and 3ft. 1 in. tall with the bottom edge of the opening located 6 ft. 10 ¾ in. above the carpet. The outside edge of each HIGH GOAL is semi-circular with a radius of 1 ft. 6 ½ in. The HIGH GOALS are separated from each other by a 1 ft. wide divider.

Horizontal pipes are installed behind the bottom of each HIGH GOAL to prevent SCORED BALLS from dropping directly on DRIVERS. These pipes are covered in ¼ in. clear polycarbonate sheet.

The perimeter of each HIGH GOAL is surrounded by Phillips Color Kinetics iColor Flex LMX LED light strings. The LEDs have several states that indicate GOAL status:

Section 3: The GAME

Section 3.1.2: MATCH Logistics

If the Head Ref determines that a BALL is becomes damaged or completely deflated, it will be replaced by a new replacement BALL of the same color will be delivered to one of the ALLIANCE’S HUMAN PLAYERS at the next safe opportunity. Once the new BALL enters the FIELD, the damaged BALL is invalidated, considered debris, and can no longer be used in MATCH play.

Section 3.2.6: ROBOT-ROBOT Interaction

Note: We have made a modification to G28 to indicate that the ROBOT committing the foul must have initiated the deliberate or damaging contact. We also clarified that the contact must be on or inside a vertical extension of the FRAME PERIMETER. The rule was already being interpreted this way with regards to the vertical extension, we just wanted to be clear.

G28

Initiating deliberate or damaging contact with an opponent ROBOT on or inside the vertical extension of its FRAME PERIMETER is not allowed.

Violation: TECHNICAL FOUL


Section 3.2.7: Human Actions

G31

Strategies employing TEAM member HUMAN PLAYER actions to inhibit ROBOTS are not allowed.

Violation: TECHNICAL FOUL.

G32

Strategies employing TEAM member HUMAN PLAYER actions to deflect opponents’ BALLS are not allowed.

Violation: TECHNICAL FOUL


G38

TEAM members HUMAN PLAYERS may not pass the BALL to a TEAM member HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted).

Violation: FOUL

Note: We have made a modification to G40 as a compromise between a desire to mitigate the volume of G40 penalties incurred at Week 1 competitions and the fundamental objective of never allowing ROBOTS and Humans to occupy the same space at the same time during a MATCH. While this adjustment offers some reprieve for HUMAN PLAYERS who reach beyond the SAFETY ZONE during a MATCH, it maintains the SAFETY ZONE between the ROBOT and the HUMAN PLAYER when both are in the same area and stress that HUMAN PLAYERS prioritize safety and avoid the space unless necessary.


G40

During the MATCH, TEAMS may not extend any body part
  1. in to a space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL that is either occupied by a ROBOT or adjacent to such a space occupied by a ROBOT
    or,
  2. beyond the GUARDRAIL at any time. into the SAFETY ZONE during the MATCH.
Violation: TECHNICAL FOUL

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Unread 04-03-2014, 20:52
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by xXhunter47Xx View Post
So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul?
Correct, no foul, as long as it is not strategic. Teams should be aware that high speed contact can occur, and should design the robot, including appendages, appropriately.

Last edited by tanmaker : 04-03-2014 at 20:55. Reason: Rewording
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Re: Game Manual - Team UPDATE - 2014-03-04

When quoting the update you need to format it too, to make the changes obvious.

This update should fix a lot of the week 1 issues, lets hope they also fixed the behind the scenes FMS problems.
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Unread 04-03-2014, 20:55
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Re: Game Manual - Team UPDATE - 2014-03-04

All of this update is great!
Week 2 should go smoothly now.

Quote:
Originally Posted by Gregor View Post
This update should fix a lot of the week 1 issues, lets hope they also fixed the behind the scenes FMS problems.
Or at least acknowledged there was a problem...
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Unread 04-03-2014, 20:57
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by magnets View Post
All of this update is great!
Week 2 should go smoothly now.
Still no better ball sizing standards, balls still take 10 years to return to play if they leave the field, and refs still have way too much on their plate.

I think they have a ways to go still, but its progress.
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Unread 04-03-2014, 21:01
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by Brandon_L View Post
Still no better ball sizing standards, balls still take 10 years to return to play if they leave the field, and refs still have way too much on their plate.

I think they have a ways to go still, but its progress.
None of those really require rule changes, though. It would still be nice to see them addressed somehow, but this may not be the place to do it.
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by Gregor View Post
This update should fix a lot of the week 1 issues, lets hope they also fixed the behind the scenes FMS problems.
Indeed they did, much more than I expected them to be able to do in less than a week. I am very satisfied by the changes they made for Scorekeepers in Week 2, I am looking forward to Arkansas this week!

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Unread 04-03-2014, 21:56
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Re: Game Manual - Team UPDATE - 2014-03-04

Scorekeeper , ref and software changes would not be reflected in an update, that is not what they are for.

I would hope that a blog would be upcoming to help explain what other changes would have been made on these points.
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by IndySam View Post
Scorekeeper , ref and software changes would not be reflected in an update, that is not what they are for.

I would hope that a blog would be upcoming to help explain what other changes would have been made on these points.
Exactly. Any hour now I am going to click on over to the home page and see a new post by Hallry linking to an FRC Blog that makes everything better.
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Re: Game Manual - Team UPDATE - 2014-03-04

I just realized the change to G40 does not really change anything, the only time you would cross the line is when you are tossing it to your robot, which would be adjacent to the station...

Or am I just reading this wrong?
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Electronica1 View Post
I just realized the change to G40 does not really change anything, the only time you would cross the line is when you are tossing it to your robot, which would be adjacent to the station...

Or am I just reading this wrong?
Its my understanding that you can extend past the tape as long as there is no robot extending past the edge of the field. I could be completely wrong though.
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