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Unread 04-03-2014, 22:34
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by JosephC View Post
Its my understanding that you can extend past the tape as long as there is no robot extending past the edge of the field. I could be completely wrong though.
I interpreted it the same way. Not sure what human player would go over the field when no robot was around anyways. Train your human players.
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Unread 04-03-2014, 23:21
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Jay O'Donnell View Post
I interpreted it the same way. Not sure what human player would go over the field when no robot was around anyways. Train your human players.
I saw 610's human player foul numerous times when catching the ball from the volunteers.
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Unread 04-03-2014, 23:56
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Re: Game Manual - Team UPDATE - 2014-03-04

It took a little analysis but the new rule does help

First and the biggest thing.... is that UNLESS a robot is reaching over the side of the field.... a human player can use the entire zone up to the field edge. You can't reach in at any time but you can extend right up to it.

The limitation occurs when you have an adjacent robot that is REACHING OVER the side line. THEN if the robot is close you cannot enter the Safety Zone.

This means that if your robot is sitting in front of you and NOT extended outside the field you can reach up to the side line (but not onto the field)

This is eminently reasonable... it allows a robot to extend slightly over the side of the field and then it protects the human player by moving his legal zone back only during the time the robot is reaching outside the field.

This is a good change. If anyone really expected that they would allow human players to reach into the field they were dreaming. This is a good and safe change... I applaud the GDC for the quick action which both protects the students and allows for a better game with less fouls
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Unread 05-03-2014, 15:03
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Re: Game Manual - Team UPDATE - 2014-03-04

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Any hour now I am going to click on over to the home page and see a new post by Hallry linking to an FRC Blog that makes everything better.
As you wish.
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Unread 05-03-2014, 00:35
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Danny Diaz View Post
Indeed they did, much more than I expected them to be able to do in less than a week. I am very satisfied by the changes they made for Scorekeepers in Week 2, I am looking forward to Arkansas this week!

-Danny
Can you talk a little bit about what those changes were? Are they listed somewhere?
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Unread 04-03-2014, 20:52
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by xXhunter47Xx View Post
So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul?
Provided you are not trying to tweak their intake on purpose; Yes.
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Unread 04-03-2014, 20:57
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Re: Game Manual - Team UPDATE - 2014-03-04

As long as they put a focus on calling that contact inside frame perimeters consistently, that should help a lot.
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Unread 04-03-2014, 20:53
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by xXhunter47Xx View Post
So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul?
Yes. Obviously, you can't strategically play defense with the sole purpose being to damage the intake, but if you damage their intake while playing defense, it's okay. Anything put outside the frame perimeter is done so at the team's risk and is fair game. This has been the case since kickoff.
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Unread 04-03-2014, 20:53
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by xXhunter47Xx View Post
So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul?
In general, a team is responsible for any extension outside of the frame perimeter. The update addresses the fact that a team cannot drive into an opponent's extension and get a G28 called against the opponent.
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Unread 04-03-2014, 20:59
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Logan Byers View Post
In general, a team is responsible for any extension outside of the frame perimeter. The update addresses the fact that a team cannot drive into an opponent's extension and get a G28 called against the opponent.
Okay I see, I thought it to be that way since kickoff but with the addition of a couple things it made me a bit confused.
Also, I understand it cannot be strategic. That's not GP.
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Unread 04-03-2014, 21:40
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Re: Game Manual - Team UPDATE - 2014-03-04

What a shame this wasn't employed last week. My team was plagued by balls bouncing off the pipes, some of which lost us games.
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Unread 04-03-2014, 22:32
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Re: Game Manual - Team UPDATE - 2014-03-04

So pretty much, keep your human players out of the field area because this G40 penalty will still kill teams.
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Unread 05-03-2014, 00:59
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Re: Game Manual - Team UPDATE - 2014-03-04

I was really hoping for a rule that speeds up cycles when balls go out of bounds.

If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT.

I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle.
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Unread 05-03-2014, 01:04
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by PriyankP View Post
I was really hoping for a rule that speeds up cycles when balls go out of bounds.

If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT.

I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle.
Something like "if no human players are present in the HUMAN PLAYER ZONES on the ALLIANCE's opposite end of the FIELD, any ALLIANCE BALL exitign the FIELD will be returned to the closest place it left by field personnel."

You can avoid a lot of unnecessary field resets this way.
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Unread 05-03-2014, 01:05
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by PriyankP View Post
I was really hoping for a rule that speeds up cycles when balls go out of bounds.

If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT.

I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle.
I'm guessing that by not modifying this rule FIRST is just telling us that we better not let the ball go out of bounds. I can't imagine that they would have not discussed this particular problem amongst themselves when making all the changes. That's my hypothesis
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