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#1
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Re: Game Manual - Team UPDATE - 2014-03-04
I interpreted it the same way. Not sure what human player would go over the field when no robot was around anyways. Train your human players.
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#2
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Re: Game Manual - Team UPDATE - 2014-03-04
I saw 610's human player foul numerous times when catching the ball from the volunteers.
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#3
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Re: Game Manual - Team UPDATE - 2014-03-04
It took a little analysis but the new rule does help
First and the biggest thing.... is that UNLESS a robot is reaching over the side of the field.... a human player can use the entire zone up to the field edge. You can't reach in at any time but you can extend right up to it. The limitation occurs when you have an adjacent robot that is REACHING OVER the side line. THEN if the robot is close you cannot enter the Safety Zone. This means that if your robot is sitting in front of you and NOT extended outside the field you can reach up to the side line (but not onto the field) This is eminently reasonable... it allows a robot to extend slightly over the side of the field and then it protects the human player by moving his legal zone back only during the time the robot is reaching outside the field. This is a good change. If anyone really expected that they would allow human players to reach into the field they were dreaming. This is a good and safe change... I applaud the GDC for the quick action which both protects the students and allows for a better game with less fouls |
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#4
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Re: Game Manual - Team UPDATE - 2014-03-04
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#5
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Re: Game Manual - Team UPDATE - 2014-03-04
Can you talk a little bit about what those changes were? Are they listed somewhere?
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#6
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Re: Game Manual - Team UPDATE - 2014-03-04
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#7
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Re: Game Manual - Team UPDATE - 2014-03-04
As long as they put a focus on calling that contact inside frame perimeters consistently, that should help a lot.
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#8
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Re: Game Manual - Team UPDATE - 2014-03-04
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#9
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Re: Game Manual - Team UPDATE - 2014-03-04
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#10
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Re: Game Manual - Team UPDATE - 2014-03-04
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Also, I understand it cannot be strategic. That's not GP. |
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#11
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Re: Game Manual - Team UPDATE - 2014-03-04
What a shame this wasn't employed last week. My team was plagued by balls bouncing off the pipes, some of which lost us games.
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#12
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Re: Game Manual - Team UPDATE - 2014-03-04
So pretty much, keep your human players out of the field area because this G40 penalty will still kill teams.
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#13
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Re: Game Manual - Team UPDATE - 2014-03-04
I was really hoping for a rule that speeds up cycles when balls go out of bounds.
If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT. I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle. Last edited by PriyankP : 05-03-2014 at 01:01. |
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#14
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Re: Game Manual - Team UPDATE - 2014-03-04
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You can avoid a lot of unnecessary field resets this way. |
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#15
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Re: Game Manual - Team UPDATE - 2014-03-04
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