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Unread 05-03-2014, 02:01
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Rynocorn View Post
I'm guessing that by not modifying this rule FIRST is just telling us that we better not let the ball go out of bounds. I can't imagine that they would have not discussed this particular problem amongst themselves when making all the changes. That's my hypothesis
I really hope that isn't the case... it makes no sense for teams to throw the ball out of field - it will still add at least 5 secs to the cycle time (and this is assuming you have an instant touch pickup).

By allowing the ball to be quickly placed on the field, people who don't know the rules can still enjoy the scoring aspect of the game.

Oh well, I hope that the time it takes to return the ball to a HP is not as high as the 2nd week competitions begin.
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Unread 05-03-2014, 04:49
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by PriyankP View Post
Oh well, I hope that the time it takes to return the ball to a HP is not as high as the 2nd week competitions begin.
As long as teams have HPs in the zones on the other side of the field it'll be fine. Its when Field Reset has to run the ball down the field to give it back is when it takes 15s. Especially since we aren't actually allowed to run (atleast at center line we weren't).
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Unread 05-03-2014, 07:27
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Rynocorn View Post
I'm guessing that by not modifying this rule FIRST is just telling us that we better not let the ball go out of bounds. I can't imagine that they would have not discussed this particular problem amongst themselves when making all the changes. That's my hypothesis
Its somewhat like a throw in in soccer
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Unread 04-03-2014, 20:53
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by xXhunter47Xx View Post
So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul?
It better not be strategic or repeated.
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Unread 04-03-2014, 21:00
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Re: Game Manual - Team UPDATE - 2014-03-04

These changes are a good start but I was hoping for something to be done about the pedestals and overwhelming pressure on the refs. Anyone who has competed week one knows that there are still major issues remaining.
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Unread 04-03-2014, 21:02
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Robotmmm View Post
These changes are a good start but I was hoping for something to be done about the pedestals and overwhelming pressure on the refs. Anyone who has competed week one knows that there are still major issues remaining.
Things have been done. However, they do not effect the rules and thus are not included in the rule updates. That's all I'll say right now.
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Unread 04-03-2014, 21:22
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Re: Game Manual - Team UPDATE - 2014-03-04

This is barely a start. I have no idea what "adjacent" means, and the manual doesn't define it. How far away is far enough away?

Not to mention this rule only gives human players three more inches. Referees, already busy tracking scoring, possession, penalties, etc. are going to need eagle eyes to get an idea of if this rule is broken.

The contact inside bumper zone rules are barely changed. It's a big improvement, yes, but it still doesn't make it okay to go after a ball that a defender is keeping from you.

No fixes to referees being overworked. No fixes to the pedestal not lighting up (you should be able to get a ball in the case of the pedestal not working). No stated fixes to field reset returning balls too slowly. No fixes to other fundamental game design flaws. I'm not impressed.
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Unread 04-03-2014, 21:25
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Chris is me View Post
No fixes to referees being overworked.
As per what Tyler said, and I can vouch for him, this has been worked on, but won't be reflected in the rules since it's not regulated there.
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Unread 04-03-2014, 22:09
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by Chris is me View Post
This is barely a start. I have no idea what "adjacent" means, and the manual doesn't define it. How far away is far enough away?

Not to mention this rule only gives human players three more inches. Referees, already busy tracking scoring, possession, penalties, etc. are going to need eagle eyes to get an idea of if this rule is broken.

The contact inside bumper zone rules are barely changed. It's a big improvement, yes, but it still doesn't make it okay to go after a ball that a defender is keeping from you.

No fixes to referees being overworked. No fixes to the pedestal not lighting up (you should be able to get a ball in the case of the pedestal not working). No stated fixes to field reset returning balls too slowly. No fixes to other fundamental game design flaws. I'm not impressed.
Same here. I'm not particularly impressed.

G40 fouls need to be reduced. What they did in this update is not a solution.
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Unread 04-03-2014, 22:32
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by Chris is me View Post
This is barely a start. I have no idea what "adjacent" means, and the manual doesn't define it. How far away is far enough away?
After looking at it a while, I think I figured it out:

Quote:
During the MATCH, TEAMS may not extend any body part

1. in to a space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL that is either occupied by a ROBOT or adjacent to such a space occupied by a ROBOT
or,
2. beyond the GUARDRAIL at any time.
You have to look at the first part piece by piece.

in to a space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL

Look at the top down pictures they show. Imagine every Human Player Barrier Bracket, SAFETY ZONE (edge), and GUARDRAIL as a line. Each rectangle those lines make is a "space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL". Keep in mind that the HP side of the safety zone is NOT one of these areas. It's already the SAFETY ZONE. If I count correctly, there are 7 of these "areas" down each side of the field. 4 in front of HP stations and 1 between each.

that is either occupied by a ROBOT or adjacent to such a space occupied by a ROBOT

If the rectangle your HP is in also has the robot in it, that is NOT OK. Picture one shows a HP hand and robot appendage in one area defined by the BARRIER, SAFETY ZONE (edge), and 2 Human Player Barrier Brackets. Picture 3 shows the same situation in a different area.

If the rectangle your HP is in is adjacent to a rectangle the robot is in, that is NOT OK. Picture two shows the HP hand in an area defined by the BARRIER, SAFETY ZONE edge, and 2 Human Player Barrier Brackets. The robot appendage is in a SEPARATE area defined by the BARRIER, SAFETY ZONE edge, and 2 Human Player Barrier Brackets, but these two areas are ADJACENT.

If your HP is not in any of these rectangles, you are always OK given the robot is not breaking any rules. this is shown in picture 4.

If the rectangle your HP is in and the rectangle the robot is in are NOT adjacent, you are OK. This is shown in the 5th picture.

EDIT: I thought of an easy way to explain it. If the robot is over the GUARDRAIL, it must be as far away as the next HP station for your HP to cross the SAFETY ZONE edge.

Last edited by BigJ : 05-03-2014 at 09:29.
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