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#1
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Re: paper: Spanking the Children
Thanks Jim. This puts thing in perspective (in relation to past games.)
I am summarizing data in support of your pledge for a change. Will share it shortly. Billy. |
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#2
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Re: paper: Spanking the Children
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#3
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Re: paper: Spanking the Children
I agree with this paper and have a couple of things to add.
Number one complaint is that I don't even understand why you are all talking about this.... everybody who has been in FIRST remembers that they eliminated penalties in a big Kickoff webcast presentation. Dean said there will be no more penalties.... For those of you who don't remember what I am referring to, At kickoff in 2012?maybe...(Help an old man's memory out someone, all the years blur together). they came out and announced, no more penalties! Cheering and excultation commenced, till we read the rules and figured out that all they had done was changed penalty to foul.... and the end result was FIRST reconized that penalties were killing the game and then proceeded to fix the problem by smoke, mirrors, and completely ignoring the problem existed. Honestly I may be a but more jaded, but just eliminate penalties for anything other then destroying (intentionally) another robot. Let the robots play the game, it will be a LOT simpler and more fun to watch. If you need fouls to keep a game fair, you are doing it wrong. Oh and bumpers are silly, build a frame for contact, if it breaks, you did not build it strong enough. I was opposed to them when they first came out and I have never grown fond of them, especially since they are a pain to make. Frankly, I miss the nice crunch sounds from before bumpers. (I've been doing this since 2000) Jim |
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#4
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Re: paper: Spanking the Children
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But if you really like the sound of crunching metal, here's a great off-season event to get away from all those silly penalties and bumpers! http://www.botsiq.org/manage.aboutbbiq.php Jason |
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#5
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Re: paper: Spanking the Children
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#6
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Re: paper: Spanking the Children
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They said it was called because of our intake roller was on, even though it needed to be on to give us the best shot and keep our ball in. They said to us exactly what the rules said. Quote:
This was also the game decider for that match (which would've been awesome because it was against 67) ![]() |
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#7
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Re: paper: Spanking the Children
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http://youtu.be/rXeaA72u3x8?t=1m20s -Clinton- |
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#8
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Re: paper: Spanking the Children
Excellent writeup Jim. As someone who came into FIRST in 2002, I agreed with your analysis of each game.
I really can't understand the single ball rule this year. I think it the biggest downfall of the game and is the seed that encourages all of the negative gameplay we have seen thus far including the impact of massive penalties. What did GDC think the other four robots were going to do when they weren't in possession of the ball? Sit down together with a bowl of popcorn while they watched their respective balls get scored? IMO the game would have been much more fun and exciting with a maximum of three balls per alliance on the field at a time. Each robot would have its very own ball to play with and they would all be happy. Instead we end up with "Ball? I don't have a ball- well this sucks... Oh look! That one has a ball! I'll go and hit him then..." Furthermore, with three balls in play alliances would be able to score many more points and the fouls would have less impact on match outcomes. Robots who were incapable of scoring the ball could still contribute equally as an assister/feeder for scoring robots. GDC - You screwed up. That's okay though, we all do it, but please take action to make this right. Failure to do so will foster far more resentment toward this game than admitting a mistake was made and fixing it. Please reduce the severity of the penalties or give the other robots a ball to play with. |
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#9
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Re: paper: Spanking the Children
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Inbound(red or blue zone) > truss toss > catch(white zone) > pass to 3rd robot in(red or blue zone) > score in top goal Robot wouldn't have to move and you could have <10 sec cycle time and at 60 points a cycle that puts the 50 point tech foul well balanced. However they should have known that the game was NEVER going to play like that and adjusted the game accordingly during the design and rule making process. |
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#10
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Re: paper: Spanking the Children
I hope that something comes from your paper. Great job!!!!
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#11
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Re: paper: Spanking the Children
Let's talk about soccer.
I know we played it in 2010, but I think there are a lot of parallels to the current game. There are essentially TWENTY players who are actively trying to get posession of a single ball - or prevent others from doing so. There are debilitating and, to the untrained observer, confusing and contradictory penalties. The game is simple to explain, but very difficult to master. There are no shortage of silly and archaic rules (what do you mean, we're not allowed to pick up a ball?) yet it is the single most popular game in the world. Because the game strategies have evolved and matured. Because the players decided that there are efficient and elegant ways to beat the physical gameplay, and have implemented them successfully. The rules are full of little blue boxes that essentially say, "Hey, teams, if you do these things, you'll be penalized. Try not to do them." We all get the same set of rules at the same time*. The onus is on the teams to avoid these penalties, not on the GDC for creating them. *Yes, I realize there are game updates and Q&A rulings. But these are public, and all teams are playing under the same rules at a given time/location. |
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#12
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Re: paper: Spanking the Children
I will preface this by saying this game has really grown on me. I found the matches at Crossroads by and large to be very exciting. I think Taylor's parallel to soccer is apt. I don't think the GDC was anticipating no defense. I think they said at kickoff and in the rules that we should expect vigorous game play. I have only been to one regional, but have watched (online) over a hundred other matches watching the teams of friends and 1014 alums compete. The parents and teachers who have been to a competition and/or watched online almost all have said they understand the flow of the game more than in any previous year except 2012. What I see is a game that cannot be dominated by a good robot. I think this is a good thing. This is a game when three pretty good robots, some of which can't do everything, can legitimately be powerhouses as alliances.
That said, the penalties seem out of proportion to the final scores. But actually not by that much. Just a cursory examination of data from a few regional competitions for a few seasons (mostly Pittsburgh, Buckeye and Queen City, because those are the regional competitions we have attended and for which I have data) shows me that there have been other years where where many matches were "decided by penalties." The quotations marks are because it is probably not as simple as comparing final scores with penalty points. Because this year has been much better than years past with getting the penalty scores posted during the match there are many fewer surprise reversals after a match is done. That alone has been a serious improvement. I remember many times in the past having a match end and then waiting for all the fouls to be tallied to see who won. As Jim and others have pointed out, there are just too many 50 point technical fouls. I think that most of the contact inside the frame perimeter technical fouls could and should be just fouls. If you design a game where the robots pretty much have to expand outside their frame perimeters to gather balls you shouldn't call technical fouls when there is non-intentional contact. As for making it never advantageous to intentionally draw a foul, you can make all fouls deemed intentional technical fouls. Take the pinning rules. You could easily say that teams that don't back off in time get a foul. If they continue the pin for more than 3 or more than 5 more seconds, or through to the end of the match, it is a technical foul in addition. As I have said in a couple of other threads, the other thing that would improve game play is having dedicated scorekeepers and let the other refs concentrate on fouls. But to do this they would really need to start at the beginning of the season so that each scorekeeper had a pad. Ideally one scorekeeper for each team could just watch for possessions and scores by that team. But you could probably get away this year with one scorekeeper watching each alliance. I still think that with some easy to implement changes this could be one of my two favorite games, because the game play itself is so important. |
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#13
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#14
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#15
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Re: paper: Spanking the Children
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These teams you've been assigned - they are not "random robots" - they're your ALLIANCE PARTNERS. In every sense of the words. Treat them as such. |
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