Go to Post Nutritionally speaking I didn't get enough (MOE) green in my FIRST diet this year! - Mark McLeod [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 01-04-2014, 11:20
martin417's Avatar
martin417 martin417 is offline
Opinionated old goat
AKA: Martin Wilson
no team
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Buford, GA
Posts: 719
martin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond reputemartin417 has a reputation beyond repute
Buyers' remorse / Pig in a poke

Definitions:

Quote:
Buyer's remorse:
When one buys an item and feels regret about the purchase soon thereafter. While buyer's remorse is normally restricted to expensive purchases that have probably busted the buyer's budget, this sentiment can also occur when a person buys a totally useless and inappropriate item.
Quote:
Pig in a poke:
Literally, 'a pig in a bag or a sack' that you buy without actually examining the pig. Buying something sight unseen. Often resulting in buyer's remorse.
By definition, every year when a team signs up for an FRC competition they are buying a ‘pig in a poke’. It is the nature of the system. Registration has to happen before the game reveal. Most of the time, they receive a reasonably healthy pig, one that meets or exceeds their expectations. There are sometimes a few blemishes and imperfections (there are not very many perfect pigs in the world) but for the most part the vast majority of purchasers are satisfied.

This year, the pig arrived barely alive, with very little meat on the bones, and once prepared, the meat turned out to be severely infested with Trichinella, so consumption was immediately followed by Trichinosis. Most of the people with whom I spoke at the competition agreed that this is the worst game to come from the GDC in recent memory. I saw one of the best head refs in FRC extremely frustrated and upset. At the conclusion of almost every match, there were one or more angry kids in the question box wanting to argue a call. This is not the fault of the refs. There is no way a ref can watch two robots collide, and then go through the mental flow chart necessary to decide if a foul occurred, and if so, what foul, who initiated it, was it intentional, consequential, strategic etc. and still perform the rest of their duties.

Compounding the ref / foul issue, there is the single game piece aspect. With only one game piece, there are always at least four robots on the field with nothing to do, so they end up just bashing into each other, creating multiple action areas on the field that the refs have to watch for these fouls. And since it is the refs’ job to assign fouls, assign fouls they do! I have seen stationary robots assigned technical fouls for “contact inside the frame perimeter” when they were hit by another robot while waiting to catch a truss shot. It appeared to me that if a robot was damaged in a collision, the other robot was given a foul, regardless of who initiated the contact. It adds a new strategy where a team could simply affix fragile items all around the robot, inside the frame perimeter, then run into an opposing robot’s appendage causing said fragile item to break, and get 50 free points.

What was the goal? Did the GDC foresee the outcome? Was the goal met? Was the result intentional? Or is it possible that they did not realize what would happen? As soon as I read through the rules I knew that reffing was going to be an awful, thankless, and near impossible task. A long time ref is a friend of mine, and we discussed how bad the ref’s job would be right after kickoff. As the season went on, and more responsibility was heaped on the refs, things just got worse. At Peachtree, the top four OPR robots were eliminated in the quarterfinals. Perhaps that was the goal, to “level the playing field”. I have never been a fan of the “randomness factor” in FRC, where you are at the mercy of the alliance scheduling algorithm for your seeding position. As a mentor I have been on both sides of the equation. There have been times when we were matched with only great robots, and we seeded first, as well as times where we were matched with pizza boxes or no-shows and seeded low. This year put much more emphasis on alliance partners for seeding. If the goal of the GDC was to teach kids that “life ain’t fair”, they succeeded. I’m not saying the kids were not inspired, they were. They were also frustrated, disappointed, and disillusioned.
__________________
Former Mentor Team 1771
Former mentor Team 4509
Reply With Quote
  #2   Spotlight this post!  
Unread 01-04-2014, 11:30
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,712
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by martin417 View Post
Definitions:





By definition, every year when a team signs up for an FRC competition they are buying a ‘pig in a poke’. It is the nature of the system. Registration has to happen before the game reveal. Most of the time, they receive a reasonably healthy pig, one that meets or exceeds their expectations. There are sometimes a few blemishes and imperfections (there are not very many perfect pigs in the world) but for the most part the vast majority of purchasers are satisfied.

This year, the pig arrived barely alive, with very little meat on the bones, and once prepared, the meat turned out to be severely infested with Trichinella, so consumption was immediately followed by Trichinosis. Most of the people with whom I spoke at the competition agreed that this is the worst game to come from the GDC in recent memory. I saw one of the best head refs in FRC extremely frustrated and upset. At the conclusion of almost every match, there were one or more angry kids in the question box wanting to argue a call. This is not the fault of the refs. There is no way a ref can watch two robots collide, and then go through the mental flow chart necessary to decide if a foul occurred, and if so, what foul, who initiated it, was it intentional, consequential, strategic etc. and still perform the rest of their duties.

Compounding the ref / foul issue, there is the single game piece aspect. With only one game piece, there are always at least four robots on the field with nothing to do, so they end up just bashing into each other, creating multiple action areas on the field that the refs have to watch for these fouls. And since it is the refs’ job to assign fouls, assign fouls they do! I have seen stationary robots assigned technical fouls for “contact inside the frame perimeter” when they were hit by another robot while waiting to catch a truss shot. It appeared to me that if a robot was damaged in a collision, the other robot was given a foul, regardless of who initiated the contact. It adds a new strategy where a team could simply affix fragile items all around the robot, inside the frame perimeter, then run into an opposing robot’s appendage causing said fragile item to break, and get 50 free points.

What was the goal? Did the GDC foresee the outcome? Was the goal met? Was the result intentional? Or is it possible that they did not realize what would happen? As soon as I read through the rules I knew that reffing was going to be an awful, thankless, and near impossible task. A long time ref is a friend of mine, and we discussed how bad the ref’s job would be right after kickoff. As the season went on, and more responsibility was heaped on the refs, things just got worse. At Peachtree, the top four OPR robots were eliminated in the quarterfinals. Perhaps that was the goal, to “level the playing field”. I have never been a fan of the “randomness factor” in FRC, where you are at the mercy of the alliance scheduling algorithm for your seeding position. As a mentor I have been on both sides of the equation. There have been times when we were matched with only great robots, and we seeded first, as well as times where we were matched with pizza boxes or no-shows and seeded low. This year put much more emphasis on alliance partners for seeding. If the goal of the GDC was to teach kids that “life ain’t fair”, they succeeded. I’m not saying the kids were not inspired, they were. They were also frustrated, disappointed, and disillusioned.
I don't think the seeding is any worse this year than it was for Rebound Rumble, and it's nowhere near as bad as week 1 of Breakaway where you could beat an opponent and end up ranked below them as a result. This game forces you to actively think of ways to create assists, and even with the "pizza-boxes" there are ways to do that consistently. This is not a game that you can win on your own, and I'm perfectly fine with that. I think they did a better job of trying to force teamwork this year than in the past.
Reply With Quote
  #3   Spotlight this post!  
Unread 01-04-2014, 11:44
aryker's Avatar
aryker aryker is offline
Registered User
FRC #0868 (TechHOUNDS)
Team Role: Mentor
 
Join Date: Jan 2013
Rookie Year: 2008
Location: United States
Posts: 79
aryker will become famous soon enougharyker will become famous soon enough
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by notmattlythgoe View Post
This is not a game that you can win on your own, and I'm perfectly fine with that. I think they did a better job of trying to force teamwork this year than in the past.
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
Reply With Quote
  #4   Spotlight this post!  
Unread 01-04-2014, 11:53
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,712
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by aryker View Post
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
Then what it the point of having alliances if you want each robot to just do their own thing? We should just play one on one if that is the case. In understand it can be frustrating to end up ranked low because of partner pairings. I've been there too, but only creating games that teams can win on their own is not pushing the teamwork between teams (coopertition) that FIRST wants to promote.
Reply With Quote
  #5   Spotlight this post!  
Unread 01-04-2014, 12:20
aryker's Avatar
aryker aryker is offline
Registered User
FRC #0868 (TechHOUNDS)
Team Role: Mentor
 
Join Date: Jan 2013
Rookie Year: 2008
Location: United States
Posts: 79
aryker will become famous soon enougharyker will become famous soon enough
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by notmattlythgoe View Post
Then what it the point of having alliances if you want each robot to just do their own thing? We should just play one on one if that is the case. In understand it can be frustrating to end up ranked low because of partner pairings. I've been there too, but only creating games that teams can win on their own is not pushing the teamwork between teams (coopertition) that FIRST wants to promote.
Teamwork between alliances is great, it just shouldn't be the major deciding factor of success or failure for an individual team. Take a look at what I said about Ultimate Ascent:

Quote:
Originally Posted by aryker View Post
Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
In 2013, teamwork and strategy were required when you got to elims, because you were playing alliances just as good as yours. However, you could still make it to elims if you were paired with poor alliance partners in qualifications if your team built a good robot. This year, they're forcing teams to rely on factors that are completely beyond their control to get to elims. It doesn't matter nearly as much how well-built your robot is this year; if you get paired with box-bots all day, you're toast. Teamwork between alliance partners should definitely be a factor when competing, but I don't think it's a good idea to build games that force it to happen.
Reply With Quote
  #6   Spotlight this post!  
Unread 01-04-2014, 12:38
KevinG KevinG is offline
Chesapeake LRI/Friendly Giant
AKA: Kevin
FRC #3650 (RoboRaptors)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 1998
Location: Maryland
Posts: 89
KevinG is just really niceKevinG is just really niceKevinG is just really niceKevinG is just really nice
Re: Buyers' remorse / Pig in a poke

I see two perspectives on this issue. The first perspective is from the standpoint of the game itself. The second is from the perspective of FIRST as a whole.

From a game standpoint I think it's safe to say things are less than ideal. The issues surrounding Aerial Assist are numerous and well documented, and hopefully the GDC takes these lessons into account next year. In particular I would love to see the following:

1. Better care taken into field and game design so that robots do not ram into each other at full throttle while crossing the field. An obstacle in the center of the field would go a long way towards mitigating the damage robots are experiencing.

2. A more thorough review of the workload that the refs are experiencing from a game design and personnel allocation perspective. The fact that the refs were burdened with additional tasks over the course of the season is unfair.

3. Better care with the infrastructure. Hot goal timing, issues with the lit cylinder, and similar problems are all things that should not have occured.

4. Mitigation of the subjectivity and impact of fouls. A 50 point foul is a massive, massive penalty in a game that rarely exceed 200 points on a side. Particularly since the enforcement of those fouls is so uneven.

Now that's the game perspective. But what about the FIRST perspective? Has this season met the mission objectives and vision of FIRST? I would argue the answer is yes. The game is secondary to the experience being provided to the students, and at least with my team (3650) it's been an incredibly successful endeavor. While the game may not be the best for the top tier teams, the bottom tier teams have a genuine chance to contribute and feel useful. Team work and working together are critical, and even a simple box bot can assist with the ball and play meaningful defense.

In my opinion "buyer's remorse" only applies if you consider the success of the team to revolve around the success of the event. While the game is not perfect, it opened up the field to many of the weaker teams and gives everyone a chance to participate. I think that's an important fact that should not be thrown out with the issues related to the game itself.
Reply With Quote
  #7   Spotlight this post!  
Unread 01-04-2014, 12:41
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,712
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

Quote:
In my opinion "buyer's remorse" only applies if you consider the success of the team to revolve around the success of the event. While the game is not perfect, it opened up the field to many of the weaker teams and gives everyone a chance to participate. I think that's an important fact that should not be thrown out with the issues related to the game itself.
This so many times. In my opinion, if you are not using the weaker teams in your strategy you are not playing this game correctly. Everybody has a role in this game, everybody.

Last edited by notmattlythgoe : 01-04-2014 at 12:44.
Reply With Quote
  #8   Spotlight this post!  
Unread 01-04-2014, 12:18
Orion.DeYoe Orion.DeYoe is offline
Registered User
FRC #5413 (Stellar Robotics)
Team Role: Mentor
 
Join Date: Feb 2012
Rookie Year: 2011
Location: North Fairfield, OH
Posts: 204
Orion.DeYoe is a splendid one to beholdOrion.DeYoe is a splendid one to beholdOrion.DeYoe is a splendid one to beholdOrion.DeYoe is a splendid one to beholdOrion.DeYoe is a splendid one to beholdOrion.DeYoe is a splendid one to beholdOrion.DeYoe is a splendid one to beholdOrion.DeYoe is a splendid one to behold
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by aryker View Post
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
These are my thoughts exactly. It's like saying Apple and Microsoft have to work together to make computers. It's called a competition for a reason. You're trying to defeat other teams. It makes everyone better and forces teams to turn out higher quality robots. GP is one thing, but this game is another.
Reply With Quote
  #9   Spotlight this post!  
Unread 01-04-2014, 12:26
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,712
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by Orion.DeYoe View Post
These are my thoughts exactly. It's like saying Apple and Microsoft have to work together to make computers. It's called a competition for a reason. You're trying to defeat other teams. It makes everyone better and forces teams to turn out higher quality robots. GP is one thing, but this game is another.
Does it force better quality? Or do you just end up with battles like the ones between Google and Apple and fighting over who is allowed to use what?

Quote:
Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
I don't necessarily agree with this. All you get when you have a game that robots can win on their own all on the same field is higher scores. Does higher scores necessarily mean more excitement and more entertainment? I don't think so, all I see is 6 robots doing their own thing and trying not to get in their partners way. But when you have an objective that robots need to work together to complete it is much more exciting in my opinion. You are forced to win on strategy, not just your robot.

Last edited by notmattlythgoe : 01-04-2014 at 12:33.
Reply With Quote
  #10   Spotlight this post!  
Unread 01-04-2014, 13:20
wilsonmw04's Avatar
wilsonmw04 wilsonmw04 is offline
Coach
FRC #1086 (Blue Cheese)
Team Role: Teacher
 
Join Date: Dec 2006
Rookie Year: 2007
Location: Midlothian, VA
Posts: 1,873
wilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

I don't know if we have been watching the same game. I think this game is awesome. Yes, Qualifications points are hard to get because your score depended on your two alliance partners. Now if your robot is wicked awesome (think 16) you can win these on your own. We have a pretty good robot, however, it was hard to win games with the alliance selections we had. Sometimes we lost, sometimes we won. I was just thankful that teams were a good job scouting and as able to see what our robot could do.

What makes a good robot this year? You need a robot that can do EVERYTHING reasonably well. You have to be able to possess, pass, and score effectively. When you don't have the ball, you have to find ways of disrupting your opponent's cycle. This is truly a drivers game. A strategy game. There will be very few bots than can win on their own. This is why I love this game.
__________________
Currently: Coach FRC 1086/FTC 93
2006-2011 Coach FRC 2106/FTC 35
If you come to a FRC event to see a robot competition, you are missing the point.
Reply With Quote
  #11   Spotlight this post!  
Unread 01-04-2014, 13:23
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,712
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by wilsonmw04 View Post
I don't know if we have been watching the same game. I think this game is awesome. Yes, Qualifications points are hard to get because your score depended on your two alliance partners. Now if your robot is wicked awesome (think 16) you can win these on your own. We have a pretty good robot, however, it was hard to win games with the alliance selections we had. Sometimes we lost, sometimes we won. I was just thankful that teams were a good job scouting and as able to see what our robot could do.

What makes a good robot this year? You need a robot that can do EVERYTHING reasonably well. You have to be able to possess, pass, and score effectively. When you don't have the ball, you have to find ways of disrupting your opponent's cycle. This is truly a drivers game. A strategy game. There will be very few bots than can win on their own. This is why I love this game.
It must be a Matt thing because I agree completely.
Reply With Quote
  #12   Spotlight this post!  
Unread 01-04-2014, 13:36
themccannman's Avatar
themccannman themccannman is offline
registered lurker
AKA: Jake McCann
FRC #3501
Team Role: Mentor
 
Join Date: Feb 2013
Rookie Year: 2011
Location: San Jose, CA
Posts: 432
themccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond reputethemccannman has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

I think it's pretty well established that this game was not thought through very well by the GDC. Too many calls, including scoring are up to the subjective judgement of the refs, and making 4 refs keep track of all of the silly foul rules and all of the scoring is too much. I really think the GDC should look for community input when they're designing games. They could recruit experienced mentors to review the rule book and look for errors, or loopholes (since there seem to be a ton of them) and have them sign a NDA until the season starts. This may be hard to enforce, but the GDC seems to overlook things that are far too obvious, specifically this year the logistics that refs have to handle, and the overall unreliability of leaving so much of this game up to subjectivism. I'm just curious how the GDC went from making quality games from 2011 - 2013, and suddenly making this blunder.
__________________
All posts here are purely my own opinion.
2011-2015: 1678
2016: 846
2017 - current: 3501
Reply With Quote
  #13   Spotlight this post!  
Unread 01-04-2014, 14:21
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 5,943
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by wilsonmw04 View Post
What makes a good robot this year? You need a robot that can do EVERYTHING reasonably well. You have to be able to possess, pass, and score effectively.
One thing I like about this game is how easy it is to build that "good robot". it's not rocket science to make a roller that can suck in and spit out a ball, nor to make a simple device that can make the ball fly up in the air.

Some of us look at the game as something that we play with the robots we built with the students. From that perspective, this pig looks all right.
Reply With Quote
  #14   Spotlight this post!  
Unread 01-04-2014, 14:24
wilsonmw04's Avatar
wilsonmw04 wilsonmw04 is offline
Coach
FRC #1086 (Blue Cheese)
Team Role: Teacher
 
Join Date: Dec 2006
Rookie Year: 2007
Location: Midlothian, VA
Posts: 1,873
wilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond reputewilsonmw04 has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

Quote:
Originally Posted by MrForbes View Post
One thing I like about this game is how easy it is to build that "good robot". it's not rocket science to make a roller that can suck in and spit out a ball, nor to make a simple device that can make the ball fly up in the air.

Some of us look at the game as something that we play with the robots we built with the students. From that perspective, this pig looks all right.
You got it.
__________________
Currently: Coach FRC 1086/FTC 93
2006-2011 Coach FRC 2106/FTC 35
If you come to a FRC event to see a robot competition, you are missing the point.
Reply With Quote
  #15   Spotlight this post!  
Unread 01-04-2014, 15:48
Monochron's Avatar
Monochron Monochron is offline
Engineering Mentor
AKA: Brian O'Sullivan
FRC #4561 (TerrorBytes)
Team Role: Engineer
 
Join Date: Feb 2007
Rookie Year: 2002
Location: Research Triangle Park, NC
Posts: 888
Monochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond reputeMonochron has a reputation beyond repute
Re: Buyers' remorse / Pig in a poke

I see an awful lot of people hating on "this year's game" as a bad challenge, but the only legitimate issues consistently sited are 1) Fouls and 2) The concept of one game piece at a time.
Now, only one of those things pertain to the main flow of the game. Fouls are like guardrails that you have to design your strategy around. The strategy part is robust enough, it is just that the guardrails are made of gasoline and spikes and are placed in the middle of the road this year.

I agree the foul system is broken this year. But let's stop harping on how the game concept itself is the worst in recent memory. The game itself has some issues, but let's stop blaming the GDC so heavily for the game itself.

Last edited by Monochron : 01-04-2014 at 15:50.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:13.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi