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#1
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Re: The New Endgame
Having never really understood a casual viewer's perspective, I think the endgame adds a lot to strategy and to the excitement of the game.
The best mix between keeping the game like a spectator sport and not eliminating the endgame altogether would be to create an endgame like the one in 2008. Capping the track ball used the same game pieces that had been used all along, it just used them in a slightly different way. Climbing, balancing, Minibot races etc. may seem too arbitrary to make sense in the mind of a casual spectator. |
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#2
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Re: The New Endgame
My idea for a cool endgame would:
30 seconds before the match a single white ball worth double points when scored is placed on top of the truss. The only way to get it down is to hit it with you own alliance colored ball. since there is only one it the alliances would have to be quick to gain possession. |
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#3
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Re: The New Endgame
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#4
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Re: The New Endgame
Endgames are good for faster games such as Ultimate Ascent where points were scored constantly. Then the hang was an unrelated thing that could swing the match, and had different point levels. It really added to the suspense if you weren't sure how many points a team would get, especially waiting for the official score to pop up.
However, for this year there was no need. Teams only made a few cycles each match anyway (3-4), so the last cycle was really the endgame. |
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