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Unread 05-05-2014, 22:07
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Re: The New Endgame

Having never really understood a casual viewer's perspective, I think the endgame adds a lot to strategy and to the excitement of the game.

The best mix between keeping the game like a spectator sport and not eliminating the endgame altogether would be to create an endgame like the one in 2008. Capping the track ball used the same game pieces that had been used all along, it just used them in a slightly different way. Climbing, balancing, Minibot races etc. may seem too arbitrary to make sense in the mind of a casual spectator.
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Unread 05-05-2014, 23:00
E_puello E_puello is offline
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Re: The New Endgame

My idea for a cool endgame would:

30 seconds before the match a single white ball worth double points when scored is placed on top of the truss. The only way to get it down is to hit it with you own alliance colored ball. since there is only one it the alliances would have to be quick to gain possession.
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Unread 06-05-2014, 16:11
Navid Shafa Navid Shafa is offline
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Re: The New Endgame

Quote:
Originally Posted by E_puello View Post
My idea for a cool endgame would:

30 seconds before the match a single white ball worth double points when scored is placed on top of the truss. The only way to get it down is to hit it with you own alliance colored ball. since there is only one it the alliances would have to be quick to gain possession.
Really creative, and feasible. The point values might have to be played with a bit, but I like the flair!
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Unread 07-05-2014, 03:25
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Re: The New Endgame

Endgames are good for faster games such as Ultimate Ascent where points were scored constantly. Then the hang was an unrelated thing that could swing the match, and had different point levels. It really added to the suspense if you weren't sure how many points a team would get, especially waiting for the official score to pop up.
However, for this year there was no need. Teams only made a few cycles each match anyway (3-4), so the last cycle was really the endgame.
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