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Unread 30-04-2014, 22:44
Mike Marandola Mike Marandola is offline
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Re: Custom Gearboxes

Quote:
Originally Posted by mman1506 View Post
WCP's drivetrain calculator gives a more in depth analysis than the JVN calculator. http://www.wcproducts.net/how-to-drivetrain/
This calculator only works with Vexpro and WCP gearboxes, unless you want to use the same gears and ratios for a custom box.
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Unread 30-04-2014, 22:44
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Re: Custom Gearboxes

With 4 inch traction wheels 1678 Citrus Circuits ran a high gear of 22 fps(theoretical free speed) and a low gear of 8 fps on our 6 CIM drivetrain using VEXPRO ball shifters.
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Unread 30-04-2014, 22:49
Mike Marandola Mike Marandola is offline
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Re: Custom Gearboxes

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Originally Posted by RoboChair View Post
With 4 inch traction wheels 1678 Citrus Circuits ran a high gear of 22 fps(theoretical free speed) and a low gear of 8 fps on our 6 CIM drivetrain using VEXPRO ball shifters.
Did you guys have any breaker issues?
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Unread 30-04-2014, 23:11
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Re: Custom Gearboxes

Custom gearboxes are nice, but WCP 3-cim gearboxes are hard to beat.
I would go custom only if I am confident that I can get an appreciable reduction in weight (at most a 2.25lb gearbox) or size (because WCP gearboxes are pretty large). Or if you have a gearbox design you want to try in the offseason, such as a bevel box or something similar then it would be good to try custom.
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Unread 30-04-2014, 23:27
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Re: Custom Gearboxes

This year CV Robotics did our first custom gearboxes since 2008, because we wanted a more durable and flexible to our design option. When I calculate the speed for gearboxes I design, I usually just do a rough calculation (eg. stoichiometry to get from CIM RPM [5000ish] to feet per second). Using this I can compare it to previously used gearboxes to see about how fast we would be going. This year's gearbox was calculated at around 18ft/s:
https://www.youtube.com/watch?v=feS_KxnsZ8s

You can see our robot on the far side in red here:
https://www.youtube.com/watch?v=3UlV...DIBcQ&index=61

The robot may not be going 18ft/s, but next year if we want a faster robot, we can change the gearing so that our calculated value is a little larger, maybe 21ft/s.

Hope this helps,
Michael
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Unread 30-04-2014, 23:53
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Re: Custom Gearboxes

We did custom gearboxes on our 2013 west coast drive and were very happy with the results of it. We went about finding our gear ratios by looking at what other teams had done for speeds in the past as well as analyze how our own drive trains had preformed in the past. It looks like a "fast speed" is around 18 feet per second theoretical (free speed * gear ratio * wheel dia in inches * π / ( 12 * 60 ) and low gears usually run ~ 2 - 2.5 times lower that a gearbox's high gear. The highest high gear that I have ever seen was 24 fps theoretical on 3061's machine this year and in talking to them they said that they felt that their high gear was too high because they couldn't accelerate to top speed on the field and they found it difficult to control.

Last edited by rnewendyke : 01-05-2014 at 18:02. Reason: accuracy
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Unread 01-05-2014, 07:33
Arpan Arpan is offline
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Re: Custom Gearboxes

Quote:
Originally Posted by rnewendyke View Post
We did an entirely custom gearbox on our 2013 west coast drive and were very happy with the results of it. We went about finding our gear ratios by looking at what other teams had done for speeds in the past as well as analyze how our own drive trains had preformed in the past. It looks like a "fast speed" is around 18 feet per second theoretical (free speed * gear ratio * wheel dia in inches * π / ( 12 * 60 ) and low gears usually run ~ 2 - 2.5 times lower that a gearbox's high gear. The highest high gear that I have ever seen was 24 fps theoretical on 3061's machine this year and in talking to them they said that they felt that their high gear was too high because they couldn't accelerate to top speed on the field and they found it difficult to control.
Yeah, it was far too fast. Our driver couldn't react in time and drove like he was drunk when in high gear.

That said, it was fun to be able to get across the field in just over two seconds when there was nobody in the way.

I wouldn't recommend going higher than 18 theoretical.
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Unread 01-05-2014, 00:24
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VioletElizabeth VioletElizabeth is offline
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Re: Custom Gearboxes

Quote:
Originally Posted by marandola316 View Post
Did you guys have any breaker issues?
In finals 2 at SVR they blew the main breaker: http://www.youtube.com/watch?v=fi68AQWPtCw

I believe they said this was pushing in high gear by accident or something along those lines. They can give better clarification than I, though.

Edit: Found it! Talks about blowing the breaker: http://www.chiefdelphi.com/forums/sh...d.php?t=128530

Last edited by VioletElizabeth : 01-05-2014 at 00:37. Reason: Found it!
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Unread 01-05-2014, 07:27
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Re: Custom Gearboxes

Truck Town Thunder has built their own transmissions for 16 years and 2014 was the first year we bought them. I guess you can say we were experts at designing and building the strongest transmissions out there but it turns out WCP does exactly the same thing. Buying was difficult for us to do because we had never liked what reductions and speed they gave us, but those WCP 2 speed trannys are pretty sweet. We had a low speed of 5 (strictly for pushing) and a high of 15 (which I think could have been higher but we wanted a lower low speed). Buying them saves a ton of time (like 3 weeks for us) and a lot of resources. If you are set in your ways, then good luck to you, but I strongly suggest a store-bought transmission.
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Unread 30-04-2014, 23:21
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Michael Hill Michael Hill is offline
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Re: Custom Gearboxes

Quote:
Originally Posted by asid61 View Post
Actually, I've alwasy been confused about something in the JVN calc: it lists the draw at maximum output load, but is that the normal drive load or pushing match load?
Neither, it's an overly simplified model of total current draw. It doesn't take into account stuff like battery voltage drop.

JVN's spreadsheet is a very good first pass, but you really should look into it deeper. Check out Ether's drivetrain simulation program that takes that stuff into account.
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