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| View Poll Results: What is the priority or emphasis for your drive train. | |||
| Maximum speed? |
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9 | 9.57% |
| Maximum torque? |
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10 | 10.64% |
| Balance of speed and torque? |
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56 | 59.57% |
| Other? |
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19 | 20.21% |
| Voters: 94. You may not vote on this poll | |||
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#1
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Recycle Rush: Speed, Torque, or Both
Now that we have all had a week+ to contemplate our strategies and designs, there is an aspect of this game that I would like to open a discussion on.
The field that we play on this year is about half of what we have used in the past. Granted there are only 3 robots on it, and there are a lot of game pieces, but over all, the area we drive in has been greatly reduced. So the topic I would like to discuss is, "What do you aim for with your drive train design?" With the field being smaller, is top speed a consideration? With the tight quarters, do you place an emphasis on torque to help with maneuverability? Is too much torque going to be a problem? Will a good balance of both be a better choice? Single speed or multispeed gearbox? 2 CIM, 4 CIM, 6 CIM, 4 CIM + 2 mini's, all mini's? Holonomic, Mechanum, Swerve, WCD, 4 WD, KOP? All of these can also be answered by "other" of course and I'm sure there are other considerations I have not mentioned so feel free to bring them up. As you walk through your answers, please give a bit of your reasoning behind your choices. |
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#2
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Re: Recycle Rush: Speed, Torque, or Both
I think 10 fps is the magic number for 99% of teams this year (independent of drive type).
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#3
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Re: Recycle Rush: Speed, Torque, or Both
Agreed. We figured the typical max distance a team will want to travel is on the order of 11 ft. If you gear for much faster, you won't even achieve your max speed. Also, having too much speed is pretty dangerous when there are totes that are being stacked all around you that you don't want to knock down, so it also comes down to controllability. If you gear for ~10 ft/s, then you'll get to your destination in about 1.5-2 seconds (accounting for acceleration/deceleration), which is, IMO, a pretty decent target.
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#4
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Re: Recycle Rush: Speed, Torque, or Both
Imagine you have 2 robots which are identical in every way, except that Robot A is geared for 8 fps, and Robot B is geared for 16fps but has the motor voltage limited to 50%. Which robot has better fine control of small slow-speed motions? |
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#5
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Re: Recycle Rush: Speed, Torque, or Both
The word this year is precision.
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#6
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Re: Recycle Rush: Speed, Torque, or Both
It depends a little, I think. For example, roller wheel pickups greatly reduce the amount of precision required compared to a fixed forklift, presumably more so if they're actuated thin and wide actively.
OC you will probably need enough precision to get totes onto the step without falling. |
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#7
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Re: Recycle Rush: Speed, Torque, or Both
Quote:
Robot B. |
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#8
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Re: Recycle Rush: Speed, Torque, or Both
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#9
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Re: Recycle Rush: Speed, Torque, or Both
"better fine control of small slow-speed motions"
It seems to me that the high gear ratio, for higher speed, would help with control at low power and low speed because the drive would be 'less responsive' at low power, thus helping with fine control. (And, I thought I'd be different.) |
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#10
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Re: Recycle Rush: Speed, Torque, or Both
The PWM is usually generated using a clock signal in the microprocessor so it has a finite resolution in time. That means there is a minimum time increment to the on time and off time of the PWM signal. The controller in both robots would have the same number of PWM steps but Robot B is only using half of those steps so each step constitutes a larger percentage of the range of control. Thus Robot A would have finer control.
Last edited by philso : 13-01-2015 at 01:52. |
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#11
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Re: Recycle Rush: Speed, Torque, or Both
Quote:
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#12
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Re: Recycle Rush: Speed, Torque, or Both
Further reading and learning on this and other threads compels me to switch sides. I'm liking Robot A. (And, we need to buy some appropriate cluster and output gears.)
Last edited by markmcgary : 13-01-2015 at 14:26. Reason: Typo |
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#13
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Re: Recycle Rush: Speed, Torque, or Both
This years game if it was just me and no team and I actually did mechanical I wouldn't focus on those factors I would focus these two factors.
1. Footprint: That is to say the amount of actual space you take up during the actions you need to perform to score. The smaller the footprint the more breathing room you and your team have. The ideal is the individual teams robots footprints should never overlap cause nobody likes stepping on toes. 2. Consistency: The game pieces chosen this year are really well thought out. I mean it doesn't make sense that we are in a landfill full of totes I understand but the way these totes effect design choices and specifically how it counterbalances different drive base choices. Mecanum has been known to have weight problems. I've seen some sloppy driving on skid steer getting stuck in a corner in a bad way. |
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#14
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Re: Recycle Rush: Speed, Torque, or Both
Quote:
It would be harder to deal with the inertia of the car if it were stuck in second gear and had less torque. You'd try to move some small amount, but it wouldn't react until you applied lots of power, and once it started moving, it would be harder to stop. I believe that the robot geared for 8 feet per second would be much more maneuverable and well suited for precise control, especially with skilled drivers. Lower gear ratio means more torque, and more torque means faster response. It's easier (to a certain point) if the robot responds faster. I don't believe 8 fps is too twitchy. |
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#15
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Re: Recycle Rush: Speed, Torque, or Both
Quote:
EDIT: Accidentally mixed up the robots Last edited by Dunngeon : 13-01-2015 at 00:09. |
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