|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: The math of the cans...
Don't agree. That's a huge change in design philosophy.
|
|
#2
|
||||
|
||||
|
Re: The math of the cans...
The GDC will improve the overall game by allowing ONLY 1 team from each alliance to touch the step cans
(restriction only in the autonomous period) The design fundamentals are still similar with only 1 robot pulling Cans in Autonomous. The only real design difference is the ability to pick up 2 or 4 cans. However, teams don't have to spend the entire season up to champs trying to get 0.1 second faster. Instead, teams might spend more time trying to get all 4 cans. It keeps the competition from turning into a throwback mini-bot race. Last edited by lynca : 26-02-2015 at 11:44. |
|
#3
|
|||||
|
|||||
|
Re: The math of the cans...
Quote:
|
|
#4
|
|||||
|
|||||
|
Re: The math of the cans...
I think something along the lines of "any robot may touch no more than one can that is in contact with the step at any given time during autonomous mode" would have been a better rule. It would have GREATLY increased the strategic aspects of robot placement, autonomous strategy, design (you could still build a robot to get multiple cans, but it must do them serially rather than in parallel), and still rewarded teams for iterating on the fastest can grabber.
|
|
#5
|
|||||
|
|||||
|
Re: The math of the cans...
Quote:
|
|
#6
|
|||||
|
|||||
|
Re: The math of the cans...
Quote:
|
|
#7
|
||||
|
||||
|
Re: The math of the cans...
Quote:
The GDC probably won't make the change, but here's hoping for offseason rule changes ! Quote:
The GDC will be disappointed to find that the Rich will get Richer and the underdogs won't even make the elimination rounds. Last edited by lynca : 26-02-2015 at 12:16. |
|
#8
|
|||||
|
|||||
|
Re: The math of the cans...
Quote:
On the other hand, in Recycle Rush moderate-power teams that can work as a team can score more points together than they can separately, especially if they have complementary capabilities; there's no requirement that each stack be built by exactly one robot. I think that one noodling canner and two tote stackers that can execute their tasks well can score much more together than three robots that can do both fairly. I believe this will be a game of specialization and teamwork at both low and high levels. Further, smart alliance selection for elims/playoffs will be based more on teamwork capability than seeding rank or OPR. Last edited by GeeTwo : 26-02-2015 at 12:58. Reason: Added last sentence |
|
#9
|
|||||
|
|||||
|
Re: The math of the cans...
Considering that the can race requires no tact or guile, just a really fast mechanism, this game is still just a glorified skills challenge.
|
|
#10
|
|||
|
|||
|
Re: The math of the cans...
This game is all about EFFICIENCY and then skills.
|
|
#11
|
||||
|
||||
|
Re: The math of the cans...
I completely disagree.
This is a game of precision. A fast efficient machine that is not precise in it's placement and movement will be more of a hindrance to an alliance than a slower one that can precisely build stacks. That being said, a fast efficient, and precise robot (with a skilled drive team) will be in the running for regional champs this year. |
|
#12
|
|||
|
|||
|
Re: The math of the cans...
Quote:
You only have to be "so precise"... more precision is a waste of time with only 135 seconds to build stacks and top them. That being said I am encouraging our driver to pause a second or two to make sure his move is solid. Because every mistake wastes time and 135 seconds is very limited. You watch the championships will have efficient robots as the main trait. Sure they will be precise enough. Last edited by Boltman : 26-02-2015 at 11:18. |
|
#13
|
||||
|
||||
|
Re: The math of the cans...
Agreed, but for week 1 precision will be key IM(NS)HO.
|
|
#14
|
|||||
|
|||||
|
Re: The math of the cans...
If you go with a "pure" can grabber (that is, ignore totes and depend on alliance partners), you are unlikely to seed high at regionals, due to the low numbers of stacks to place them on. This means you'd be shooting to be selected as part of an alliance. To be most attractive, you'd need to not only grab the cans, but be ready to either score them yourself, or orient them so that any prospective alliance partners can score them (some only use them upright, some prefer them horizontal). If you can carry all four cans over to an HP station in one trip to get them quickly noodled, that would help as well.
Our team has a landfill-mining robot with capability to put a vertical RC at level 6 (or at least 5). Other things being anywhere close to equal, a can-grabber with these features would likely be our first alliance selection. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|