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#1
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Re: Week 1 Observations
I'm not sure what the level of interest will be in watching all of the matches. After watching a team a couple of matches it all becomes quite predictable. The only question will be if certain teams improve substantially over the competition. This will become less relevant as the season progresses and teams reach their level of proficiency.
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#2
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Re: Week 1 Observations
The mess on the field when one team makes a mistake is so crazy and so detrimental to the team. Another underestimation by a good 300% on my end. Mobility is more important then I thought it would be. These 6 stacks are so slow to make and so bad if they topple. The more I see the more clear the team comp gets and the more stupid I feel but whatever...
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#3
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Re: Week 1 Observations
Common fouls have been
G5 More than one person in the Human Player Zone G6 HP in contact with both tote and chute door G6-1 Prop open chute door - If the tote is stuck in the chute, do NOT release the chute door until the tote is cleared by the robot or gently shaking the chute. G23 robot - knocks stack over, and it falls out of the field G24 robot, while Coop stacking, knocks stack over onto other side of the field G30 leave alliance station - do not step off the carpet G31/G32 Coach touches anything G33 throwing litter during last 20 seconds |
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#4
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Re: Week 1 Observations
I saw quite a few penalties called when teams tried to do coopertition and accidentally knocked the yellow totes to the other side of the field while stacking them.
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#5
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Re: Week 1 Observations
Quote:
We didnt have a single G6 of touching tote and chute door, and only one red card in the entire event. ![]() |
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#6
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Re: Week 1 Observations
Two other things I like about this game:
- It's not hard to avoid fouls, and the point values for most fouls seem reasonable, and - The playoff format ensures more matches in the semi-finals; each team is guaranteed 3, rather than two plus a possible third. More matches is more of a reward for making it to playoffs. (It would be better if they got three in the quarter-finals too.) Last edited by Squillo : 01-03-2015 at 18:10. Reason: To correct factual error. |
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#7
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Re: Week 1 Observations
One thing I noticed (at least in MAR):
G6-1 is a killer. I saw at least 3 yellow cards and one red card from it. For reference,G6-1 is the rule that says you can't prop open the chute door. That was a problem, I'm assuming, because HP's left totes in the chute with the door open and unattended. Or something like that. |
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#8
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Re: Week 1 Observations
Quote:
Some were caused by one of the chute doors being sticky, and not falling correctly. Field issue, but they couldnt fix it, and still gave out the cards. I think it being a card is a bit too harsh. Thinking about the safety things, I think I came up with a way to keep it safe, make it not have a competitive advantage, and give less cards. Add a safety zone 5 inches into the chute. Red card if the HP extends past that line inside the chute Keep regular G6 Remove the cards from G6-1 - keep the foul That keeps the HP safe by not allowing them to put their hands inside the chute, which honestly I never saw and shouldnt happen anyway. And it take out the harsh card for if a tote gets stuck. You could also add a condition to G6 to make it so an HP in the zone cannot touch a tote if the chute door is propped open. But with the foul on G6-1 I dont really think thats needed, because that basically makes it so the chute door has to close in order to put another tote in without getting a foul. |
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#9
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Re: Week 1 Observations
Quote:
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#10
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Re: Week 1 Observations
Yes this: Quarterfinals in Regional (2 matches) 4-5 3-6 2-7 1-8 4-6 3-5 2-8 1-7 Last edited by Boltman : 01-03-2015 at 18:06. |
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#11
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Re: Week 1 Observations
Oh, well, that's a drag. But I see why it's necessary, to save time.
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#12
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Re: Week 1 Observations
It's really difficult to watch both alliances work at the same time. It's almost like there are two separate "games" coexisting at the same time.
The other thing that I thought was kind of funny was that this is the only year to my knowledge where a #1 seed can end up playing as the blue alliance. |
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#13
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Re: Week 1 Observations
Quote:
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#14
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Re: Week 1 Observations
Alliances reseed after each playoff round. So the 1 overall seed could end up as the fourth seed in semis.
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#15
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Re: Week 1 Observations
We just came back from a week one Indiana district event, I noticed that the landfill can be a bit too crowded to make larger stacks of totes. The quarterfinals at the event were rather exciting, as the 8th seated alliance (The CyberCards, 1720, and 1741) took first and held it until the last quarterfinal match.
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