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#1
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Re: Week 1 Observations
Some recommendations after week 1 SFR (south Florida Regional). Below are a list of observed issues. These are in order of most common to least common
1. Update your DS software, PDP and PCM firmware to the required versions. 1. Check the seating depth of your PDP fuses, I cannot stress this enough. A good rule of thumb for this; If you can remove the fuse by hand, without the use of pliers, then it is NOT properly seated. 2. Robot Wiring - Teams should pull test every connection on the robot, specifically the Weidmuller connectors (push-in-type connector on PCM/VRM/PDP). Try to pull the wire out, you do not need to be gentle. If the wire can be removed without pressing the white button you should re-strip and re-seat as necessary. Also check the main battery, breaker and PDP terminals. Make sure these connections are not loose. You should not be able to move these connections without the use of tools. 3. Driver Station Computer - Disable all power management features of your DS computer. Specifically sleep and hibernate features. This can affect connectivity to the field as hibernate and sleep disable network connection and sometimes do not re-enable properly upon wake. 4. Disable all firewall and antivirus software. This can also affect field connectivity. A few teams had this issue. 5. Battery Quality - Not all SLA batteries are created equally. Some brands of batteries contain more pure lead, more consistent chemistry and lower internal resistance than others. From my experience, the MK and Genesis batteries seem to perform the best. They have a much lower internal resistance than some of the other brands out there. Having said that, all lead acid batteries degrade over time and use, so it is a good practice to test your batteries regularly. 6. PERFORM A COMPLETE ROBOT SYSTEMS CHECK BEFORE EACH MATCH!!! If you are not doing this you are inviting failure. Catch issues before they cost your team and your alliance partners a match. These are my observation made by both myself and Ken Gardner while CSAing at SFR. |
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#2
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Re: Week 1 Observations
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#3
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Re: Week 1 Observations
It was like that at South Florida too.
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#4
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Re: Week 1 Observations
I hate this game. Hopefully next year game will be better.
Last edited by Drakxii : 01-03-2015 at 15:03. |
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#5
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Re: Week 1 Observations
I've seen a lot of games since 2004. This one is a very interesting technical challenge for my team, and I like the solutions they came up with a lot, though they don't really approach 148, 624, et al. I look forward to our chance to be on the field in Utah week three. Still, I don't think this game is going to be as much fun to watch as 2013 or 2014, even as the weeks go by and teams dial in their strategies. I speculate that the nature of the game was driven by:
I'm still optimistic, but I also am one of those that liked Lunacy, so... |
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#6
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Re: Week 1 Observations
Great game whats needed are better designed robots.... not easy to be effective and to be badly designed.... this game points out those flaws for all to see. Also driver abilities have a huge impact.
What works: HP loaders up to 6 tall with RC Versatile robots that can do it all Wall stacker coop What doesn't all else Last edited by Boltman : 01-03-2015 at 15:11. |
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#7
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Re: Week 1 Observations
Some observations:
Auto stacks are massive, if a team can make one consistently they will be a game changer the entire competition. At both of this weekend's New England district events, the 1 seed and winning alliance captain had auto stacks. Having one robot make tall stacks and another cap the stacks with RCs is a great strategy if neither robot can do both quickly. 1519 and 95 at Granite State employed this for a dominant win, with 1519 making stacks of 4 from the landfill and 95 capping them. Throwing noodles CAN be a viable strategy if the human players can get them across consistently, especially in elims where you won't mess up coopertition. I saw and heard about advancement in elims being decided by noodles a few times. |
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#8
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Re: Week 1 Observations
I see the downsides of this game compared to years past but I am not disappointed and in ways I love the strategy this year when trying to pick robots for elimination rounds. I think people are disappointed the most about this game because they are so used to it being a shooting game and now that there isn't a shooting aspect people are like, 'What now?', because this game is so different. I know this isn't the only reason why they are disappointed(most people at least). This game is great. Of course I wish one rule was this way and things like that but no game is perfect and sometimes we need to adjust to these new rules/game.
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#9
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Re: Week 1 Observations
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I have a lot of problems with this game. I just can't find a good way to say them without rambling. But my main problems in line with rules that don't support weak teams and allow superstar teams to do everything on the field without any need for teamwork on the alliance. (Staying out of each other's way isn't very good "teamwork" imo) |
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#10
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I don't like this game because it's less exciting for spectators. Getting sponsors and parents to come is a lot easier when it's a fast paced shooting game
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#11
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Was amazing being part of the Waterbury district final! Seeing 237, 558, and 4557 develop and implement their strategy made this mentor proud. |
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#12
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#13
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#14
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Re: Week 1 Observations
I think we discovered from finals at places like Dallas and Inland Empire that this game can actually be quite exciting when played well in a competitive setting (that catch of the falling stack by Code Orange in the last match though...). So my question is, why remove that competition from all but two or three matches a competition? Is the goal to encourage gracious professionalism, because the competitive element encourages taking of sides? Because if so, then it fails: I found myself on more than one occasion actually rooting for both alliances to play badly, so we could have a chance to move on. It's a shame that FIRST feels that this is the best way to handle nearly all the matches at a competition.
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#15
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Re: Week 1 Observations
One rule change in the Team Update today....
http://www.usfirst.org/roboticsprogr...ated-documents 3.2.2 Pre-MATCH and Post-MATCH G14 ROBOTS will not be re-enabled after the conclusion of the MATCH, nor will Teams be permitted to tether to the ROBOT except in exceptional circumstances (e.g. during TIMEOUTS, after Opening Ceremonies, etc.) and with express permiession from the FTA or a Referee. |
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