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#1
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Re: Tether rules?
You just had to start that water game thing, didn't you
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#2
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Re: Tether rules?
Yeah, I know what you mean. The concept of hunks of plastic that passively direct totes tied to a robot being considered "tethered subcomponents" seems to violate much of the spirit of the game.
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#3
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Re: Tether rules?
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When it comes to leaving hunks of plastic on the field, I think that's entirely the spirit of the game. |
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#4
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Re: Tether rules?
The game design committes designed a very difficult and complex game and relaxed robot design rules so teams can make risky and complex robots. I think this counts. It's no different than having a backfeeding robot.
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#5
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Re: Tether rules?
I have to disagree. Jumping the shark implies something flashy for the crowds that has nothing really to do with the general vision. RR is frankly going to be anything but flashy, except at the finals and championships.
As to following the FRC vision, I found this game to be a great design and strategy challenge, with some real engineering needed to pull off any speed in any of the tasks. Unlike last year, when the functional tasks consisted of:
This game has three utterly different game pieces, nonlinear scoring, multiple autonomous challenges, and a sizeable and achievable coopertition bonus. The landfill and step layout is genius. The design and strategy combinations on this game are far broader than average, certainly the best in my four years of FIRST, at a cost of spectator accessibility. The only thing I would have changed was to make the ratio between processed and unprocessed litter 1:1 or 2:1 instead of 1:4, which would have led to more noodle manipulators and probably not have inspired the noodle agreement. |
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#6
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Re: Tether rules?
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Agreed. We set our strategic goals on on day 1 and found them so challenging (from an engineering standpoint) that we did not truly accomplish our top priorities until we were tweaking our practice bot more than a week after Bag and Tag. At that point, we are generally tweaking secondary or tertiary goals on our team. The challenge was *hard.* At the same time, upon accomplishing our robot goals, the reward was very satisfying. I just hope it all works just as well tomorrow. Sure, from an uninvolved spectator's perspective, the game is lacking. I know that my team and I are very excited for our first match and we'll be cheering as loud as ever. |
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#7
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Re: Tether rules?
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Last edited by bduddy : 06-03-2015 at 17:35. |
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#8
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Re: Tether rules?
After being at a regional, I have to modify my remarks. The game was fully accessible to spectators. Sure, you had to explain the oddball scoring, but has there been an FRC game (at least recently) where you didn't? It was obvious that people were watching matches on the edge of their seat, even those whose team was not on the field. Every tall stack formed, and every item dropped, drew cheers or gasps from all over the audience. I believe also that this game has inspired more complete overhauls and total redesigns after stop build day than any other. Hearing the audience reaction to the "mosquito netting" noodle defense in Bayou Semi #2 was priceless, even though it proved of little value.
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#9
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Re: Tether rules?
At Northern Lights one of the robots tethered to a ramp with 30 feet of string.
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#10
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Re: Tether rules?
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#11
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So in summary, does that unpowered ramp have to be tethered?
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#12
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Re: Tether rules?
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This rule has existed since 1998, and is also known as "Beatty Rule #1". Back in 1997, you didn't have to have a tether if you left something behind, so 71 (or whatever their number was back then) would make it impossible to score in a certain area once they'd scored by leaving a structure behind. (Beatty Rule #2? No metal on carpet, but that's another story.) |
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#13
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Re: Tether rules?
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G25 ROBOTS may not intentionally detach or leave parts on the FIELD. VIOLATION: RED CARD |
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#14
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Re: Tether rules?
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