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#1
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Thank you GDC
(with apologies to Jimmy Fallon)
Thank you for listening to our concerns about bumpers. Thank you for making all team numbers clear and visible. Thank you for giving us a game that we can design aggressively for, without fear of damage from defenders. Thank you for making mecanums relevant. Thank you for providing a game that is easy to explain. Thank you for creating a game that all skill levels can play. Thank you for a game that has a strategy that changes weekly. Thank you for responding to our concerns quickly and with transparency, through email, phone calls, team updates, and blogs. Thank you for Recycle Rush. |
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#2
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Re: Thank you GDC
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#3
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Re: Thank you GDC
Thank you for cheesecake.
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#4
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Re: Thank you GDC
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#5
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Re: Thank you GDC
Umm...are we playing the same game?
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#6
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Re: Thank you GDC
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The game feels like something known in the MoBA gaming world as a "base race". I also don't see how the strategy changes every week; it's always been "stack as many totes as you can and then put a recycling container on top of them". In the preseason, before rule clarifications, people had some fairly wonky ideas but now they've been deemed illegal. Last edited by Ozuru : 03-18-2015 at 10:24 AM. |
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#7
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Re: Thank you GDC
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As someone who has been on both ends of heavy defense (putting defense on the other alliance and driving through said heavy defense) I would argue that it's usually driver skill, not design, that is the biggest factor in defense's success or failure. We had a ton of defense played on us in 2007, we were able to score anyway, which is one of the reasons we succeeded that year. But I think the merits of defense in FIRST games is just something that I will disagree with a lot of people on. After trying to explain the new playoff system to veteran members and FIRST newcomers, I heartily disagree with your ease of explanation assessment. Not to mention the shear number of scoring options and combinations. Yup, totally agree on this point. The response and transparency have been great this year, and was great last year as well. Not sure what that has to do with RR, but it's true none the less. I'm a fan of the GDC, and I appreciate the work they do. I don't like the end result of that work this year, but I can still appreciate the difficulty and stress of the job. |
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#8
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Re: Thank you GDC
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Yes, stacking totes as high as you can and topping them with a RC is the objective every week, you are correct. However, the flow of the match changes as the season progresses and teams get better. 2011, 2012, 2013. None of these years had the flow of the match change at the season progressed. |
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#9
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Re: Thank you GDC
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Last year's competition was a great example. Almost no one in our region did a truss shot to the human player. By week 4, it became common. Almost no one had the idea of lining themselves up at the low goal and shooting into the high goal to prevent defense skewing shots. By week 4, it became common. Almost no one had the idea of a two ball autonomous. By week 4, it was commonplace for the better teams of the game to have a two-ball autonomous that implemented a form of vision tracking. |
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#10
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Re: Thank you GDC
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Re: Thank you GDC
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For those that argue it's oversimplified, what about "We play soccer" or "We play basketball" when introducing past games? Quote:
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#12
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Re: Thank you GDC
The teams aiming for Champs were already thinking about the RC rush on Day 1 of the build season. They just don't need to use them yet because of the huge disparity in technological abilities and resources across teams at regionals and districts. That's much different than having a new strategy emerge, like the truss HP pass, inbounder and midfielder roles last year.
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#13
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Re: Thank you GDC
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If that rule returns, I'm thinking that the GDC needs to require white numbers on red and on blue, no outlines. |
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#14
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Re: Thank you GDC
The best thing about this year has to be the lack of bumpers. I really hope it sticks. Making bumpers and bumper mounts was annually one of the most dreadful parts of our robot build.
I also enjoy the focus on mechanisms and the lack of defense this year. This year's game has allowed my team to take risks in design that we never would have in any previous game. I also like that our robot is not getting pinned down nor smacked into by others. To me, everything about this year was a welcome change. From all of us at Team 696, THANK YOU GDC! Now, for next year, can we get rid of the bag? |
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#15
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Re: Thank you GDC
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Last edited by Ozuru : 03-18-2015 at 09:35 PM. |
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