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Predictions Championship 2015: Rush to the Finish & Top 25
As we approach the conclusion of the season, all FIRST participants can agree on the stress and demands of any build and competition season. Six tiring weeks of design, manufacturing, and testing followed by seven weeks of events. All of that is about to be settled. More than eleven thousand matches of Recycle Rush have been played so far, but nearly a thousand more lie ahead at the FRC Championship event. St. Louis will play host to an event of grander scale than any before, with over 600 teams, eight competition fields, and a full day of playoff play. The size of the event is truly remarkable, and it should hopefully lead to many more remarkable memories from this season.
As scores have rocketed higher over the course of the season, we've finally hit the point of no return. Championship is when the battle for the recycling containers will truly come into play like never before. To this point, the favored alliances from a scoring perspective have seldom been felled by quicker canburglars. That's not to say that can battles haven't been important, but the better scoring alliance was frequently also at least even in the burgling department. In the few instances where that was not the case, sometimes the better canburglars simply couldn't score enough points to hang in the rest of the way. St. Louis should play host to exceptions to what we've seen so far. The can battles will matter and they will be faster. That raises the very important question of exactly how fast is "fast?" Is there a slightly slower "fast enough" benchmark where cans can be contested? Will we see more tugs of war and entangled mechanisms? Will we see red cards? It's hard to say for certain, as teams are engaged in a convert arms race to be the fastest burglars out there and many teams will be heading in with new or improved systems than what they have shown before. Each mechanism will interact with the cans, the robot as a whole, and other burglars in a unique fashion. As a result, there likely won't be some uniform answer to the questions above. The can races have often been compared to minibots in 2011. Heading into the championship that year, minibots were referred to as a "coin flip" by many. The winning alliance used a weighted coin, and continuously won the races. Will it be the same this season, with repeatable victories from an alliance? Or will the quirks of mechanisms, field communications, and robot placement lead to another coin flip scenario? While there are certainly role playing teams that managed to find their way to St. Louis, most of the top teams in each sub-division generally put up large scores on their own. Because of this (and the serpentine draft), it come sometimes be difficult to find substantial roles for the 3rd member of an alliance. With the bar for advancement as high as it is, alliances with aims of taking home gold aren't going to be able to afford to have a partner sit still as a ramp anchor. The depth of the fields are enough that more modest point contributions from independent stacking will be possible from every team, but there are more creative ways to incorporate partners into the game plan. Much ado has been made about the possibilities of "cheesecaking" (and having a full day of eliminations and a back-up team at the captain's disposal should help these efforts), but the district championship events showed that even without additional modifications teams can contribute. Can handling may be an important role on many alliances, as canburglars often leave cans halfway pulled off the step or tipped in a fashion that is time consuming to deal with. Having a partner who can acquire, upright, move, and sometimes even noodle the cans for the powerhouse stackers on an alliance can allow those stackers to achieve their maximum outputs. If the can handler can win bins off the step and contribute a few points from whichever location the top two teams don't utilize (even if it's not a full 42-point stack), they're pretty much the ideal partner. Once any game reaches a significantly high level, some of the minutiae that don't really impact lower levels of play can become magnified. Subtle aspects like traffic flow and scoring positions have always grown in importance in previous years both for alliance construction (not everyone can score from the same location simultaneously) and match tactics. This year, stack placement is going to grow in importance on the highest of stages. As more stacks are scored it leaves less room to maneuver and less room to score more stacks. Many top level teams already have methods in place to ensure they can create dense stack walls without jeopardizing their existing stacks, especially the teams that drive down the length of the step in order to place their stacks. It's the middle alliances that want to pull an upset that are going to have to be particularly mindful of their placement in order to ensure they have room to score without causing issues later in the match. Toppled stacks are the obvious, and most devastating, consequence of poor stack placement, but leaving room to maneuver properly is critical as well. Poorly placed stacks can really limit access and movement space for teams, especially those in the right side feeder station or the left half of the landfill. Being able to choreograph stack placement with future robot movements in order to minimize delays may separate some of the contenders from the pack. Ultimately, this game is about how many points an alliance can score. The alliance that can consistently post high scores (which includes acquiring the game pieces required to do so) will emerge on top. While consistently is always a huge factor in eliminations, the playoff format this year is particularly unforgiving. Alliances with overly ambitious or intricate strategies may find themselves out of the tournament early. Some of the better canburglars may also face an early exit if they can't score enough behind it, but they may also play spoiler and take their opponents with them. Each subdivisions tournament will play slightly differently, but the winning alliance out of each will have proven they can handle both average score play and the head-to-head finals. Divisions are never perfectly balanced, and the differing populations of robots always leads to interesting quirks between the fields. Teams that benefit from scarcity on some fields may look pedestrian on others with more robots of their archetype. However, with 76 teams in each subdivision, there should be plenty of capable teams to fill out each playoff roster. And in the age of of withholding allowances (and cheesecake), expect plenty of new features to be tried out in order to better round out alliances. Make no mistake, every subdivision will be capable of fielding an alliance that can win on Einstein. And, as always, the wonderful 1114 spreadsheet captures a quick glance at all the divisions. ![]() A panel of FRC veterans and experts were polled to help create a Top 25 list after the regional season. Twenty-one ballots were collected from some of FIRST's most respected minds, including Woodie Flowers finalists, former FRC champions, respected FRC commentators, and mentors of Hall of Fame teams. A quick word about formatting to help you understand and interpret the rankings. The first number, which follows the #, is the ranking. A "#T-" indicates a tied ranking. The second number, in bold, is the team number. If a number in parenthesis follows, it's indicating the amount of first place votes the team received. If there's no parenthesized number, the team received zero first place votes. The number in brackets is the total number of points the team received from all twenty-one ballots.
Spoiler for Others Receiving Votes:
Each subdivision will have it's own prediction thread posted tomorrow, but here's a layout of how they will work. "Tips", "locks", "dark horses", and "sleepers" will be named for each division. In this context a tip is a team to watch, with a solid chance of going deep. A lock is a team that's guaranteed to do well, with a 50% chance or better of making the field's finals. A dark horse is a team that has played very well all year but hasn't generated a lot of attention and stands a strong chance to surprise a lot of people. Sleepers are teams that have shown flashes of brilliance but haven’t been able to put it all together yet, but have some potential to shine in St. Louis if they can play well. As always, if you don't like the predictions, go out there and prove them wrong. Last edited by Looking Forward : 20-04-2015 at 19:13. |
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