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  #16   Spotlight this post!  
Unread 01-06-2015, 18:06
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Re: Summer Design Competition 2015

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Originally Posted by DesignComp View Post
Extensions must fit within a 4" by 4" column. The intent of this rule is to prevent someone from making a thin blocking mechanism the width of the goal.
I guessed that, but wasn't sure. Thanks for clarifying!
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Unread 01-06-2015, 19:04
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Re: Summer Design Competition 2015

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Originally Posted by Bryce2471 View Post
P.S. Super cool game! I love the concept! It reminds me a lot of 2013, but a lot more craziness.
Actually this game reminds me more of last years game except with two more goals on each side. More game pieces and an end game minus the need for assists.
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Unread 01-06-2015, 20:06
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Re: Summer Design Competition 2015

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Originally Posted by Koko Ed View Post
Actually this game reminds me more of last years game except with two more goals on each side. More game pieces and an end game minus the need for assists.
I can't tell if you were joking...

But I got a good laugh out of it anyway

Although now that I think about it, I can see some resemblance.
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Unread 01-06-2015, 21:57
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Re: Summer Design Competition 2015

This is great, thanks for putting it together.
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Unread 02-06-2015, 19:46
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Re: Summer Design Competition 2015

I really do love the element of the snitch and I am so excited that our team is taking on the challenge this summer. Looking forward to seeing all of the designs!
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Unread 02-06-2015, 21:50
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Re: Summer Design Competition 2015

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Originally Posted by Koko Ed View Post
whatever FIRST was planning for next year they should just drop it and do this. The bad taste from the last two games will be easily forgotten.
Koko Ed speaks the truth -
never mind the past -
maybe crowd-source game design?

This game would be fun! Isn't that inspirational!
and clever use of bludgers as a gracious form of defense! and use of snitch.

(not making comment on this year game - just moving forward)
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Unread 02-06-2015, 22:35
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Re: Summer Design Competition 2015

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Originally Posted by page2067 View Post
Koko Ed speaks the truth -
never mind the past -
maybe crowd-source game design?

This game would be fun! Isn't that inspirational!
and clever use of bludgers as a gracious form of defense! and use of snitch.

(not making comment on this year game - just moving forward)
Could you imagine how different this years game would be with Bludgers?
Not only could you knock over stacks but you could void six stacks being carried in a robot before they make it on the scoring platform!
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  #23   Spotlight this post!  
Unread 03-06-2015, 11:08
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Re: Summer Design Competition 2015

Quote:
Originally Posted by Koko Ed View Post
Could you imagine how different this years game would be with Bludgers?
Not only could you knock over stacks but you could void six stacks being carried in a robot before they make it on the scoring platform!
Our off season event is Rumble in the Roads, which is loosely themed on the battle of the Monitor and the Merrimack in Hampton Roads. When we were throwing around ideas for custom rules, I suggested an end game. Each team would be supplied with three "cannon balls", balls around the size of the foam basketballs with less mass (actual game piece selected to be light enough that only a hard thrown direct hit would affect the stack). During the end game, the human players could throw these at the opposing team's stacks to try to knock them over. But every throw must be accompanied by the human player yelling "Boom!" at the top of their lungs.

My suggestion was not adopted.
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Unread 03-06-2015, 11:49
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Re: Summer Design Competition 2015

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Originally Posted by ToddF View Post
Our off season event is Rumble in the Roads, which is loosely themed on the battle of the Monitor and the Merrimack in Hampton Roads. When we were throwing around ideas for custom rules, I suggested an end game. Each team would be supplied with three "cannon balls", balls around the size of the foam basketballs with less mass (actual game piece selected to be light enough that only a hard thrown direct hit would affect the stack). During the end game, the human players could throw these at the opposing team's stacks to try to knock them over. But every throw must be accompanied by the human player yelling "Boom!" at the top of their lungs.

My suggestion was not adopted.
+1 BOOM!
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  #25   Spotlight this post!  
Unread 03-06-2015, 12:47
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Re: Summer Design Competition 2015

The only problem I can find with the snitch(blue) is when the human players(blue) are driving it, and two robots(red) from the opposing alliance are chasing said snitch, if the human player(blue) drives towards a third robot(red) from the opposing alliance to try to escape, what will be the consequence? Will the robot's(red) alliance be fouled, or will the snitch's(blue)?
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  #26   Spotlight this post!  
Unread 03-06-2015, 13:17
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Re: Summer Design Competition 2015

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Originally Posted by K-Dawg157 View Post
The only problem I can find with the snitch(blue) is when the human players(blue) are driving it, and two robots(red) from the opposing alliance are chasing said snitch, if the human player(blue) drives towards a third robot(red) from the opposing alliance to try to escape, what will be the consequence? Will the robot's(red) alliance be fouled, or will the snitch's(blue)?
G6: Don’t make other robots commit fouls/break rules would be if it's intentional. However the definition of PROXIMITY regarding robots near the snitch states:

Quote:
G20: No more than two robots per alliance may be in sustained PROXIMITY to the opponent’s uncaptured SNITCH, and no robots may be in sustained PROXIMITY to their uncaptured alliance SNITCH.
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  #27   Spotlight this post!  
Unread 07-06-2015, 22:39
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Re: Summer Design Competition 2015

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Glossary: 16) POSSESSION: Causing a QUAFFLE or BLUDGER to move in similar motion, direction...
So would a ball attached to a rope (attached to a robot) count as being possessed?
If the ball is being dragged behind the robot, of course it would be possessed. But what if the rope is loose and not exerting any force on the ball? Would the ball still count as being possessed by the robot?
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  #28   Spotlight this post!  
Unread 07-06-2015, 22:58
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Re: Summer Design Competition 2015

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Originally Posted by Chak View Post
So would a ball attached to a rope (attached to a robot) count as being possessed?
If the ball is being dragged behind the robot, of course it would be possessed. But what if the rope is loose and not exerting any force on the ball? Would the ball still count as being possessed by the robot?
Yes. Said rope would also likely break the frame perimeter rules, and will in fact exert a force on the ball (that's just how physics works).
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Unread 08-06-2015, 02:21
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Re: Summer Design Competition 2015

Umm... maybe I missed it in the rules but since there seems to be four stations per side so is this game played with alliances of four robots per alliance?

Edit: Haha, thanks for the response!

Last edited by LCJ : 08-06-2015 at 04:31.
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Unread 08-06-2015, 02:28
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Re: Summer Design Competition 2015

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Originally Posted by LCJ View Post
Umm... maybe I missed it in the rules but since there seems to be four stations per side so is this game played with alliances of four robots per alliance?
Yes, as the second sentence in the game manual clearly states, alliances are four teams each.
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