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| View Poll Results: See post #1 for questions | |||
| 1A & 2A |
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37 | 13.21% |
| 1A & 2B |
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52 | 18.57% |
| 1B & 2A |
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44 | 15.71% |
| 1B & 2B |
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147 | 52.50% |
| Voters: 280. You may not vote on this poll | |||
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#1
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Re: Alliance Captain versus last pick in Alliance Selection
1B and 2B. I'd always rather have the win. With proper marketing, a win can be used as a tool to strengthen your team's relationship with schools, local businesses, and your community. Plus, this situation probably means I am playing with teams more experienced than mine--which by my experience learning from them is far more useful for team development/growth than being a captain.
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#2
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Re: Alliance Captain versus last pick in Alliance Selection
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Sincerely, Alliance 1's last pick Alliance 1's last pick Alliance 2's backup Alliance 2's last pick |
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#3
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Re: Alliance Captain versus last pick in Alliance Selection
I would think it varies by person, team, and year based on what one’s capabilities and reasons for wanting to win are. If you want to win to prove that you can build a truly excellent machine, then that makes sense and you’d be more inclined to answer the A's. If you don’t believe you can dominate but want experience being around the teams who do, then that makes sense, too, and you’d probably rather pick the B's.
How beneficial either option can be for a given team depends on what they recognize as their biggest areas for growth. As long as a team is willing to use their end result, be it failure or success, and milk it for every opportunity it presents to improve their program, then they are clearly doing it right. Sometimes improving means testing your formula by trying to dominate, sometimes it means doing everything you can to be around the teams who have got it down; it just depends on where you feel your program is at right now. This is coming from someone on a team who has been going for B's in order to get to champs and experience as much as possible, but may be finally ready to aim to dominate because of what being there has taught us. Last edited by pabeekm : 12-08-2015 at 19:29. |
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#4
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Re: Alliance Captain versus last pick in Alliance Selection
I predict if the first question didn't involve you qualifying for Champs there would be a big difference.
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#5
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Re: Alliance Captain versus last pick in Alliance Selection
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For these reasons, I went with 1b and 2a but I also understand the somewhat of a paradox that creates. So I'll assume that after the regional event the team sat down and brainstormed some improvements knowing they had their CMP tickets punched and figured something out that ends up being successful. |
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#6
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Re: Alliance Captain versus last pick in Alliance Selection
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#7
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Re: Alliance Captain versus last pick in Alliance Selection
I think it greatly depends on the regional, but in a good amount of instances I don't believe the last pick of the first alliance contributes nearly as much as the first two robots. That being said, being essentially the 4th best robot at the competition (yeah I know it doesn't actually work like that) would make me feel a lot better than being handed a gold medal instead of earning one. of course it doesn't feel very good losing in the quarterfinals either.
Championships on the other hand has a much bigger and better field to choose from. If you want to win world champs that third robot is very crucial just like the second bot. Originally I was going to put 1a and 2a but after more thought I went with 1a and 2b |
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#8
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Re: Alliance Captain versus last pick in Alliance Selection
I'll take excellence over success in any scenario. Granted, being an alliance captain does not automatically translate into excellence, and more often than not all the teams playing in the eliminations at CMP are excellent.
I also think this would be more interesting if you switched the 24th pick to the 25th in the second scenario. Would people rather win a Championship when not playing a match in the eliminations than being a division alliance captain? |
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#9
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Re: Alliance Captain versus last pick in Alliance Selection
For me, 1A and 2A, without a doubt. I have had a few experiences being dragged to high placement as the last pick (and one being carried by excellent partners as an unworthy captain), with lousy, dysfunctional robots. They weren't fun, but they developed a very strong ability to gauge success through metrics other than final placement. To me, placing as a captain or early pick that doesn't make it far almost always represents a greater accomplishment for a team than a 3rd robot, even a well-done, role-player 3rd robot.
The "B" options are interesting because, while mid-range alliances that get eliminated quickly tend to be forgotten by the greater community, everyone in the community can point to several "golden examples" of picture-perfect 3rd robots, which were extremely simple to build, did their job perfectly, and had a major impact on their alliances. 1503 in 2011. 4334 in 2012. 148 in 2008 (calling this one "simple," or a good example of low resource design kinda baffles me, but a lot of people do so and it works with my point, so I'll include it). That pure ramp bot that won your local regional in 2007. And so on. And it's very easy, and in many ways completely correct, for a team to look at these success stories, decide "we should do that!", and build a robot which explicitly targets this 3rd robot position. Especially if part of what a team is after is greater recognition in the community. The problem with this mentality is twofold. First, contrary to popular belief, it's actually really hard, and I would argue not always fully possible, to be an ideal 3rd robot through designing to be a role player, or at least to spend a season with the intent of being an ideal 3rd robot. Building a sophisticated robot capable of being a contender is hard in some very real, obvious ways. It takes a lot of engineering skill to design effectively. It takes a lot of money to put together. It takes a lot of time to assemble it, program it, and practice with it enough to get the most out of it. Building a robot like 4334, on the other hand, is hard in a very different way. It's hard to do in-depth enough game analysis to be reasonably confident in your decision to depart from the "expected" strategy. It's hard to have the guts to intentionally design a robot that will probably not win a regional, and depend on other means to get to the world championship to play the role it was meant for. It's hard to convince stubborn people to abandon the "exciting" parts of the game. It's hard to judge where to draw the line between strategic flexibility, and unneeded features which take away from the core objective. It's hard to define simplicity, to judge exactly how simple a given mechanism will be, and determine whether or not a means of adding percieved simplicity is going to make your life more difficult in the long run, or paint yourself into a corner (My team messed up bigtime on this one this year). It's hard to design a robot, even a very simple one, that radically departs from the "stock" design from the past game this year's game follows closely, from Ri3D and other prototypes emerging, especially when success at 2B essentially depends on near-flawless execution. It's hard to convince teams that your little robot is the best possible partner for them, especially if your chosen strategy really doesn't play out very much during qualifying matches. And it's very hard to pick out the winning, genuinely useful support roles from those that just don't work out. Some examples of robots I have seen from each of the past few years, where the team behind them probably truly believed they were building "the next 4334" at the time:
Ultimately, while I think that it's extremely important for teams to build within their means and be realistic with their design goals, designing explicitly to be a specialty-role 3rd robot can actually be a much bigger risk with less payoff than building a mid-level robot with very conventional objectives. I admire the teams that do this and succeed greatly, but I also think that there's some of the "monkeys at typewriters" effect in play: there's an element of luck in identifying subtle, alternative strategies or nuanced specialty roles in a game that has never been played before, and with enough FIRST teams working away at the problem, there will be some bad solutions, some good solutions, and the occasional great solution. Of course, the more skilled, insightful, and dedicated you are, and the more you work at it, the greater your chance of being one of the "great solutions." But I think that it's misleading to describe this approach as safe, or low risk. Additionally, back to the question of "which type of robot represents "success," or team growth, better?", I'd point to the history of the classic examples of B-type teams in the years after their B-type year. I can't think of any teams that consistently target, and nail, this type of strategy and role year after year. It seems like most of them either float around this approach for years, and are very hit-and-miss during this time, or move on to more conventional designs, and may ultimately reach positions as alliance captains, but not necessarily immediately. 4334 built a full court shooter which missed elims at their first regional, then a pretty conventional 2014 robot (albiet with a revolutionary stupid-simple strategic innovation which permanently altered the game dynamics). 148 built upon their 2008 season to become one of FIRST's biggest powerhouses, but nobody would call their designs these days "simple." And so on. It's clear that the teams who have walked this path see growth beyond being the 3rd robot as a valuable thing for their program, even if there's a period where they don't get quite as many blue banners. Last edited by Joe G. : 12-08-2015 at 20:19. |
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#10
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Re: Alliance Captain versus last pick in Alliance Selection
Being an alliance captain and being a last pick also depends on the game. For a game like this year, it was physically impossible to beat the 1st or 2nd placed alliances(it just wasn't fun). In a game like this you would want to a last pick. However, in a game like last year where anything could happen, I wouldn't mind taking my chances as an alliance captain. For instance, our team's robot wasn't able to pick up a ball and had mecanum wheels, we got picked by the 7th placed alliance captain and due to good planning and driving skills we won the competition. Also on the case of anything can happen, that year our team managed to become 2nd place alliance captain and got out in the finals, just an example of how anything can happen. In a game like this year, I would much rather be a pick than a captain
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#11
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Re: Alliance Captain versus last pick in Alliance Selection
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#12
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Re: Alliance Captain versus last pick in Alliance Selection
Joe G's post is awesome, even if slightly walking away from the original question (as is to be expected). I agree with it almost 100%.
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I wouldn't even call their 2008 robot "simple." The swerve drive they built is already beyond the capability of most teams, let alone packing it all into such a tiny package. |
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#13
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Re: Alliance Captain versus last pick in Alliance Selection
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(I could write a whole white-paper on gross misuse of the word "simplicity," often retroactively, within the FIRST community). |
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#14
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Re: Alliance Captain versus last pick in Alliance Selection
Interestingly in my two years as a student on 4607 we were the 23rd pick at a regional of 62 teams in 2013, and the number 2 alliance captain at the Minnesota State Championship in 2014. In 2013 we won the Northstar Regional as that low functioning 3rd robot, and in 2014 lost in the finals at the State Championship. So I've more or less lived the scenario and can speak to how both felt, and the impact both had on 4607.
So in terms of impact on the team and team growth following an event, there is no better thing than winning. Following our 2013 regional win, our community hopped on the bandwagon and hasn't hopped off yet. People who were rooting against us stopped. Sponsors who had already given, gave even more so we could attend the world championship. Not only did winning bolster our community support. It also gave us the ultimate oppurtunity to improve our robot at champs. We didn't really make waves at champs as a rookie team, and 3rd robot, I think we seeded 76th. However, the improvements we made there to our team and robot put us in the perfect position to win the 2013 MN State Championship (again as a 3rd robot). On the flip side the community reaction to our losing the state championship in 2014 was more subdued. Granted getting second place at State is still going to be celebrated (I would imagine losing in the quarters of a regional would be a much harder sell). Losing the regional, even as a captain, doesn't allow for the team growth that inevitably happens at champs. As much as most of us hate the championsplit, FIRST's reasoning behind it (that Champs is a life changing experience) has validity. It is a life changing event. With all of that being said, I'm more proud of my team's accomplishment as an alliance captain. When people ask me about my greatest accomplishments in life, the first item on the list, so far, is leading 4607 to that alliance captain role. TL;DR in terms of team growth and community impact (making it loud), I'll choose winning everytime, regardless of our robot's contribution. In terms of personal feelings of accomplishment I'll choose captain status every time. |
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#15
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Re: Alliance Captain versus last pick in Alliance Selection
I chose 1A and 2B.
If we're the last pick at a regional event, I'm still happy, but I would still think we didn't do a very good job at that event. At least that's what I would think in my head. If we're the last pick in our division at the championship event, we were picked over 40+ teams and I'd still feel great about it. I think it comes down to the number of teams and the competitiveness of an event for me. |
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