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#1
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FRC T-bone-ing and Hexagonal drive
Is T-bone-ing just when two robot clash head to head? Also what are the benefits of a hexagonal drive train?
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#2
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Re: FRC T-bone-ing and Hexagonal drive
T boning is when the front of one robot hits the side of another robot.
Hexagon drive train lets you build a robot without as severe of "corners", might be easier to get around other robots or obstructions. |
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#3
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Re: FRC T-bone-ing and Hexagonal drive
T-Boning is when one robot "crashes" into the side of another robot. It's one of the most popular and easy ways to play defense because when you ram into the side of another robot and they try to drive forward, they're going to go in circles because the side of their robot that you are driving against can't move. This is furthermore effective because it technically does not count as pinning a robot. The advantage of a hexagonal drive train is that you cannot T-bone them because they don't really have a flat side to push against.
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#4
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Re: FRC T-bone-ing and Hexagonal drive
Are there any technical advantages of a hexagonal drive?
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#5
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Re: FRC T-bone-ing and Hexagonal drive
A hexagonal robot (if done correctly) is less susceptible to T-bone-ing in most cases. Other than that, not really. I usually find that the benefits don't outweigh the consequences. They are more complicated to design and build than a traditional rectangular bot, so you may want to choose to stick with a more basic drivetrain and work on making a kick @$$ manipulator. That's up to your team based on your team's resources and how your team wants to play the game.
P.S. If you are going to make a odd-sided drive, make a nonagon. 100% of nonagonal robots have won Einstein. EDIT - I didn't know CD automatically sensors "curse words" Last edited by Ari423 : 13-12-2015 at 12:30. |
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#6
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Re: FRC T-bone-ing and Hexagonal drive
One solution to the T-boning problem that is much simpler to implement is to make your bumpers out of different types of fabric. Many teams use a high friction cloth (such as emery cloth) for their front and back bumpers so that they can T-bone other teams, while using low friction cloth (such as sail cloth) for their side bumpers. so that other teams have difficulty T-boning them.
EDIT: Emery cloth is way too abrasive to be used on bumpers Last edited by jijiglobe : 13-12-2015 at 16:25. Reason: Factual error |
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#7
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Re: FRC T-bone-ing and Hexagonal drive
What are the consequences of a hexagonal drive then? Can you send me a picture of the nonogonal robot?
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#8
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Re: FRC T-bone-ing and Hexagonal drive
Wait is the nonogonal robot 148's tumbleweed?
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#9
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Re: FRC T-bone-ing and Hexagonal drive
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#10
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Re: FRC T-bone-ing and Hexagonal drive
Are hexagonal drive train any better at turning?
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#11
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Re: FRC T-bone-ing and Hexagonal drive
It's...a lot more complicated than that. A drivetrain's ability to turn (assuming a skid steer AKA tank drive) is based upon the geometry of the wheels and how they contact the floor.
See this guide for a good summary of how different drivetrains behave in different scenarios: http://www.simbotics.org/files/pdf/drivetraindesign.pdf You might look under the Applying Principles section for bits about wheelbase and track width and stuff like that to answer your question, but the presentation as a whole is fairly comprehensive and very useful to someone just getting into drivetrain design (which I presume you are interested in) and exploring beyond the buy-a-kitbot-and-put-it-together level of mechanical and physical analysis. |
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#12
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Re: FRC T-bone-ing and Hexagonal drive
Quote:
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#13
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Re: FRC T-bone-ing and Hexagonal drive
Citation Needed
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#14
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Re: FRC T-bone-ing and Hexagonal drive
Agreed. Emery cloth? That would be... surprising if that passed inspection.
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#15
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Re: FRC T-bone-ing and Hexagonal drive
Quote:
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