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Unread 05-02-2016, 13:41
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
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Re: Universal Spy Hand Signals

"Look at me":


"Don't do that":


"I said don't do that":


"You did it again":


"I give up, you aren't listening to me anyway":
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Unread 11-01-2016, 22:37
Mr. Lim Mr. Lim is offline
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*Wave hands furiously while jumping up and down* = Opponents are about to make a massive tactical error, get in position to take advantage now
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Unread 11-01-2016, 22:48
Sierra3883 Sierra3883 is offline
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Lightbulb Re: Universal Spy Hand Signals

My idea is to take some LED lights and hook them up to a vest for the "spy" to wear. Each color and flashing pattern that they display could stand for something different. Such as:
Red for right
Blue for left
Green for good
And so on..
It's just an idea but if it was executed properly it could possibly work. Although I am a proud 4th year ASL student and would LOVE to use sign language in the game. It would be very difficult to make sure the hands of the "spy" are visible at that distance. Where as the lights you could see even through obstructions.

Last edited by Sierra3883 : 11-01-2016 at 23:19. Reason: I messed up
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Unread 11-01-2016, 23:00
SteveDeonarine0 SteveDeonarine0 is offline
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Re: Universal Spy Hand Signals

Quote:
Originally Posted by Sierra3883 View Post
My idea is to take some LED lights and hook them up to a vest for the "spy" to wear. Each color and flashing pattern that they display could stand for something different. Such as:
Red for right
Blue for right
Green for good
And so on..
It's just an idea but if it was executed properly it could possibly work. Although I am a proud 4th year ASL student and would LOVE to use sign language in the game. It would be very difficult to make sure the hands of the "spy" are visible at that distance. Where as the lights you could see even through obstructions.
Why would you have 2 colors meaning the same thing?
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Unread 11-01-2016, 23:21
Sierra3883 Sierra3883 is offline
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Re: Universal Spy Hand Signals

Quote:
Originally Posted by SteveDeonarine0 View Post
Why would you have 2 colors meaning the same thing?
I apologize, I meant "Blue for left". I guess this build season has already got me lacking sleep and mixing up left and right!
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Unread 11-01-2016, 23:43
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Re: Universal Spy Hand Signals

We now have a use for captains!

anyway you can build a specialized defiant set of signals within your team and have a translator read them out as they're sent. I mean whats the chance everyone is on-board with a good complex and efficient system.
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Unread 12-01-2016, 08:57
He-manChiluka He-manChiluka is offline
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Re: Universal Spy Hand Signals

I have a dream, that frc teams alike, can use universal hand signals, to prevent confusion and robot collision. I have a dream that all frc are created equal. I have a dream all frc teams can go to St.Louis.
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Unread 12-01-2016, 11:01
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Re: Universal Spy Hand Signals

I think we need a poll to see which signals we think are most useful to include in a universal system.

I also know that some teams will want to augment their hand gestures with some form of signaling device, whereas others will not have the time/resources to plan that kind of thing in advance; as such, we should include both options in our final standard.

Example augmentations:
  • Glove with different colors on different surfaces
  • Traffic control wand or comparable pointing device
  • Semaphore with several different colored flags/cards/surfaces
  • Electronic sign with selectable shapes/patterns/signals
A few thoughts:
  • Indicate location of boulder
    (I think we can all agree this one is essential)
    • One hand points at the boulder
    • Other hand indicates "boulder". Examples:
      • Closed fist
      • White flag/card
      • Sign with a picture of a boulder
  • Instruct a robot to move in a specific direction
    (Useful for lining up with a goal)
    • One hand indicates the direction to move
    • Other hand indicates "move". Examples:
      • Raise index finger, rotate in circle
        (example)
      • Pale blue flag/card
        (to avoid confusion with the referees' penalty flags)
      • Sign with multidirectional arrows
        (example)
  • Indicate distance to target
    (Goal, boulder, whatever)
    • Both hands raised
      (example)
    • Bring hands together as the robot approaches the target
    • When robot is in correct position, hands are completely together
    • If robot goes too far, hands cross
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Unread 13-01-2016, 23:38
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Re: Universal Spy Hand Signals

Adding on to that last one some more.

specifying a robot-> an arm at 0, 45, and 90 degrees with closed or open fist

Shot clear-> hands make a circle above head

Shot blocked-> hands make X above head

insert part of robot Broken-> arms make X across chest

Last edited by Alex Chamberlin : 14-01-2016 at 10:29.
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Unread 14-01-2016, 06:59
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Re: Universal Spy Hand Signals

Another Possible Signal:

Safe, or not safe, to go to the SP area to intercept boulder being in-bounded.

Clear the SP because of approaching defending bot.

It might be worthwhile for the Spy to have a one-way communication device to hear questions from the drive team.
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Unread 14-01-2016, 15:02
mentos54 mentos54 is offline
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Re: Universal Spy Hand Signals

As much as I like the idea of a universal system, it could backfire. If I were able to see where the other robot wants to go, I could easily move to block them. Likewise, I could wait until the human player signals a shot before I ram in, ruining the shot.
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Unread 27-01-2016, 15:23
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Re: Universal Spy Hand Signals

Quote:
Originally Posted by mentos54 View Post
As much as I like the idea of a universal system, it could backfire. If I were able to see where the other robot wants to go, I could easily move to block them. Likewise, I could wait until the human player signals a shot before I ram in, ruining the shot.
If we can't use a universal system, then I'm having trouble imagining how the spy can assist others in the alliance. Is everyone just planning on using the spy for their own individual team purpose, and the rest of the alliance just supposed to ignore him/her?
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