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#1
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Re: Universal Spy Hand Signals
"Look at me":
![]() "Don't do that": ![]() "I said don't do that": ![]() "You did it again": ![]() "I give up, you aren't listening to me anyway": ![]() |
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#2
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*Wave hands furiously while jumping up and down* = Opponents are about to make a massive tactical error, get in position to take advantage now
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#3
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My idea is to take some LED lights and hook them up to a vest for the "spy" to wear. Each color and flashing pattern that they display could stand for something different. Such as:
Red for right Blue for left Green for good And so on.. It's just an idea but if it was executed properly it could possibly work. Although I am a proud 4th year ASL student and would LOVE to use sign language in the game. It would be very difficult to make sure the hands of the "spy" are visible at that distance. Where as the lights you could see even through obstructions. Last edited by Sierra3883 : 11-01-2016 at 23:19. Reason: I messed up |
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#4
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Re: Universal Spy Hand Signals
Quote:
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#5
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Re: Universal Spy Hand Signals
I apologize, I meant "Blue for left". I guess this build season has already got me lacking sleep and mixing up left and right!
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#6
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Re: Universal Spy Hand Signals
We now have a use for captains!
anyway you can build a specialized defiant set of signals within your team and have a translator read them out as they're sent. I mean whats the chance everyone is on-board with a good complex and efficient system. |
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#7
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Re: Universal Spy Hand Signals
I have a dream, that frc teams alike, can use universal hand signals, to prevent confusion and robot collision. I have a dream that all frc are created equal. I have a dream all frc teams can go to St.Louis.
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#8
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Re: Universal Spy Hand Signals
I think we need a poll to see which signals we think are most useful to include in a universal system.
I also know that some teams will want to augment their hand gestures with some form of signaling device, whereas others will not have the time/resources to plan that kind of thing in advance; as such, we should include both options in our final standard. Example augmentations:
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#9
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Re: Universal Spy Hand Signals
Adding on to that last one some more.
specifying a robot-> an arm at 0, 45, and 90 degrees with closed or open fist Shot clear-> hands make a circle above head Shot blocked-> hands make X above head insert part of robot Broken-> arms make X across chest Last edited by Alex Chamberlin : 14-01-2016 at 10:29. |
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#10
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Re: Universal Spy Hand Signals
Another Possible Signal:
Safe, or not safe, to go to the SP area to intercept boulder being in-bounded. Clear the SP because of approaching defending bot. It might be worthwhile for the Spy to have a one-way communication device to hear questions from the drive team. |
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#11
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Re: Universal Spy Hand Signals
As much as I like the idea of a universal system, it could backfire. If I were able to see where the other robot wants to go, I could easily move to block them. Likewise, I could wait until the human player signals a shot before I ram in, ruining the shot.
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#12
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Re: Universal Spy Hand Signals
If we can't use a universal system, then I'm having trouble imagining how the spy can assist others in the alliance. Is everyone just planning on using the spy for their own individual team purpose, and the rest of the alliance just supposed to ignore him/her?
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