|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Defense vs tower
In your stradegy, are you guys focusing on breaching the defense or scoring on the tower?
|
|
#2
|
|||
|
|||
|
Re: Defense vs tower
We are stuck between the benefits of defeating the obstacles and the benefits of shooting the boulders
|
|
#3
|
||||
|
||||
|
Re: Defense vs tower
Defeating 4/5 obstacles (running over them twice) will gain you one Game Point (or whatever it's called). Scoring boulders will gain you points, 2 for low goal and 5 for high goal, but you can do it infinite times. You can only get 10 points out of defeating defenses (5 per run, no more points after defense is defeated) per defense, so 50 points total from defenses, but your robots have to actually be able to cross the different defenses presented. If you want to equal that in boulders, you need to be able to get 10 high boulders or 25 low boulders (or a combination of the two) (and you have to be able to somehow land them in the tower, and can only have one at a time). Capturing a tower gains you another Game Point, but to get that you have to have the tower at 0 strength (8 boulders if no tech fouls occur). So I think you can pick and choose if you want to do obstacles or boulders. You are able to win (and get two Game Points) whichever path you choose.
|
|
#4
|
|||
|
|||
|
Re: Defense vs tower
Quote:
|
|
#5
|
||||
|
||||
|
Re: Defense vs tower
Personally, I'm leaning towards breaching defenses primarily. There are a lot of points there, and it seems like it would be faster than shuttling balls. However I could definitely see the arguments for both strategies.
I think competitions will be split between robots good at breaching and robots good at shooting. Good alliances will have both. |
|
#6
|
||||
|
||||
|
Re: Defense vs tower
It's possible to do all of them with Vex stuff. As Ri3D demonstrated you can clear all of the obstacles with a 6WD with 8" pneumatic wheels, and due to the new bumper rules this year that's certainly possible.
I think at the highest levels 2 robots on the alliance will be capable of doing everything, and one robot will be basically a drivetrain with an intake to transport balls to their alliance members. |
|
#7
|
||||
|
||||
|
Re: Defense vs tower
Quote:
Anyways, back on topic, we're planning on breaching more, but it depends on what our Alliance can do of course. |
|
#8
|
||||
|
||||
|
Re: Defense vs tower
Got a link for this? I'd love to see this bot in action as my team is considering a similar set up.
|
|
#9
|
||||
|
||||
|
Re: Defense vs tower
|
|
#10
|
||||
|
||||
|
Re: Defense vs tower
Quote:
Interestingly, in that same video a bot with the Rhino chassis seemed to be having a much easier time with moat, as well as the other static defenses, see quoted video, @ timestamp 8hr 15min |
|
#11
|
|||
|
|||
|
Re: Defense vs tower
Another point in favor of doing the defenses is that capturing a tower requires three bots. That means if some team on your alliance is disabled, too slow, not watching the clock, touching the carpet with their bumper, or otherwise not on the tower when the timer hits zero, then all the work you did, all match, was pretty much wasted. On the other hand, I can see one well-made robot single-handedly crossing all the defenses before the end of the match, and thereby nailing down one Rank Point for sure.
|
|
#12
|
||||
|
||||
|
Re: Defense vs tower
Looking at the video, that struggle with the moat might be due to the wheels being spaced exactly the length of the moat, not the wheels themselves. If you're not using kitbot, that can be fixed.
Last edited by Chak : 11-01-2016 at 00:58. |
|
#13
|
|||||
|
|||||
|
Re: Defense vs tower
it needs more drive power
|
|
#14
|
||||
|
||||
|
Re: Defense vs tower
I think the issue might have been the ground clearance. If you watch, the wheels spin freely in the bottom of the moat. I dimensioned it out last night, and it's pretty easy to get more than 2.5" of clearance with a pneumatic wheel on 2x1 rail, so this shouldn't really be a big issue.
|
|
#15
|
|||
|
|||
|
So far I've been siding with destroying defenses as a priority. The robot should still be able to transport balls and score in the low goal, however the ability to navigate the defenses is in my eyes the major priority
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|