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Unread 26-02-2016, 18:26
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Re: Palmetto Regional Week 0.5

Triple Tortuga for Red in that last match, Q58.
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Unread 26-02-2016, 18:29
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Re: Palmetto Regional Week 0.5

Quote:
Triple Tortuga for Red in that last match.
I'm wondering how they got into that tent formation...
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Unread 26-02-2016, 18:36
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Re: Palmetto Regional Week 0.5

Quote:
Originally Posted by Classified* View Post
I'm wondering how they got into that tent formation...
They all three followed each other through the drawbridge from the courtyard. Number one (6222) died getting rammed from behind. Number three (4748) got stuck sideways in the gate. Number two (4823) tried to push number three back into the courtyard and ended up tenting. At least that's the way I saw it at 240p.

NOPE: There is video over at the Tortuga Contest thread which shows what really happened... I was close, but not exact. 4823 went through first, followed by 6222 then 4748. 6222 appeared to be pinned by the drawbridge. Too funny.

Last edited by markmcgary : 26-02-2016 at 18:52. Reason: Added team numbers. And a correction to the account.
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Unread 26-02-2016, 18:44
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Re: Palmetto Regional Week 0.5

It was cool seeing the robots compete for the first time at an actual regional! A lot of interesting things happened. There's no doubt this is going to be an eventful year
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Unread 26-02-2016, 19:26
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Re: Palmetto Regional Week 0.5

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Originally Posted by hawktomatoes View Post
It was cool seeing the robots compete for the first time at an actual regional! A lot of interesting things happened. There's no doubt this is going to be an eventful year
Did I just walk in on a Turing test?
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Unread 26-02-2016, 18:49
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Re: Palmetto Regional Week 0.5

With what appears to be the end of Day 1, I have compiled all the match results into a spreadsheet, found here. I've computed winner and looser averages, and percentiles as well. The only thing I haven't captured are the breach totals. (The capture total for today: 0)

So far, the average score appears to be 59 for the whole field, 70 for the winning alliances, and 45 for the loosing alliances.
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Unread 26-02-2016, 18:56
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Re: Palmetto Regional Week 0.5

Not a single tower was captured from what I saw.
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Unread 26-02-2016, 23:31
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Re: Palmetto Regional Week 0.5

Quote:
Originally Posted by alephzer0 View Post
Not a single tower was captured from what I saw.
For sure tomorrow we should be able to see a capture in elims, but yeah definitely tougher than imagined. With coordination before matches with your alliance members it certainly is possible to capture the tower (and today there were so many times were it was so close..)

Week 1 should be better with captures but IMO, I don't think it'll be that noticeably better. This week 0.5 regional should give many teams the strategical ideas they need for quals matches during week 1, but again the challenge of breaching, capturing, and winning is overwhelming and will require a load of luck for it to happen during quals.
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Unread 27-02-2016, 00:44
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Re: Palmetto Regional Week 0.5

I think the strategy for teams that are capable of scoring boulders is damaging a defense every two cycles. In practice we ran 8 cycles in a timed practice period with a defensive robot (most ideal situation with a boulder sitting just outside the low bar - not in the same spot every time, though).

One robot can rack up a lot of points in a match by themselves if they follow this plan. Score a boulder, run under the low bar to grab a boulder, then cross a defense. 10 point cycles. If a robot is capable of doing 8 cycles, that's 80 points in tele-op by themselves.

I understand that there won't be many robots that can do this, but if you look at teams like 179 at this event, they could most definately get close to doing something similar. Especially in the right alliance.

Most teams are just focusing on the defenses at the moment. Remember, this is a week 0.5 event. A lot of teams tend to learn from regionals and make changes when it's their turn to compete, especially for teams that attend multiple regionals/district events.

I'm sure we will see a tower capture once every few matches in the coming weeks.
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Last edited by Landonh12 : 27-02-2016 at 00:47.
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Unread 27-02-2016, 02:09
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Re: Palmetto Regional Week 0.5

I'm curious if any teams at Palmetto are using 'birds eye' view cameras as a part of their driver stations? (Tall poles with a camera mounted on it)

It would seem that it could help the visibility problem in certain situations but we don't have a full field to test this against.

This game looks crazy rough and it's not even week 1 yet. Can't wait to see how our robot holds up.
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Unread 27-02-2016, 11:15
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Re: Palmetto Regional Week 0.5

Quote:
Originally Posted by Ryan Dognaux View Post
I'm curious if any teams at Palmetto are using 'birds eye' view cameras as a part of their driver stations? (Tall poles with a camera mounted on it)

It would seem that it could help the visibility problem in certain situations but we don't have a full field to test this against.

This game looks crazy rough and it's not even week 1 yet. Can't wait to see how our robot holds up.
We asked on the FRC Q&A if this was legal. They said it was so we're going to be doing this. It helped our drivers in practice tremendously.
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Unread 27-02-2016, 05:11
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Re: Palmetto Regional Week 0.5

Quote:
Originally Posted by Landonh12 View Post
One robot can rack up a lot of points in a match by themselves if they follow this plan. Score a boulder, run under the low bar to grab a boulder, then cross a defense. 10 point cycles. If a robot is capable of doing 8 cycles, that's 80 points in tele-op by themselves.

I'm sure we will see a tower capture once every few matches in the coming weeks.
This is the most logical sequence that I envision teams would be doing. Less wasted motion and accomplishing both at once.
Unless of course if youre like Team 118 that can Dukes of Hazard just about anything. No need come back via the low bar, other than not trying to wear out your robot.
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Unread 27-02-2016, 07:13
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Re: Palmetto Regional Week 0.5

Quote:
Originally Posted by waialua359 View Post
This is the most logical sequence that I envision teams would be doing. Less wasted motion and accomplishing both at once.
Unless of course if youre like Team 118 that can Dukes of Hazard just about anything. No need come back via the low bar, other than not trying to wear out your robot.
I think the main reason that teams aren't relying on this strategy is that they want to guarantee that they will get the ranking point for breaching. Picking up and scoring boulders can take some time. It's better to at least get the one ranking point for breaching rather than attempting to get two/getting extra points for scoring boulders but risking getting no ranking points at all. At least at Palmetto, if you can breach, the points you get for crossing defenses is usually enough to get you the win.
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Unread 26-02-2016, 18:31
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Re: Palmetto Regional Week 0.5

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Originally Posted by markmcgary View Post
Triple Tortuga for Red in that last match, Q58.
Can we get a ruling on that? What was up with the other bot not actually only the drawbridge?

If its a true Triple T, who would have though the first one would happen on the SAME Defense?! Stronghold is an awesome and crazy game.
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Unread 26-02-2016, 19:26
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Re: Palmetto Regional Week 0.5

Does anyone have a picture from the driver station showing the visibility of the field? I think it would be helpful to all of us to see a worst-case scenario (including Porticullus) so that we can judge the sight problems that a lot of us have been a little worried about.
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