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| View Poll Results: Is your team planning to go under the low bar? | |||
| Yes |
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410 | 87.61% |
| No |
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58 | 12.39% |
| Voters: 468. You may not vote on this poll | |||
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#1
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Re: Low Bar
We built for 15 7/8", and we were just scraping; 15 1/2" probably would've done it for that robot. Your mileage may vary based on wheel placement and angle of attack. (I drove the robot for the reveal video, and I had better luck coming in at a slight angle than straight on.)
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#2
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Re: Low Bar
When I see this pole I get the feeling that plenty of teams have come to the relatively same conclusion and that is that the consistency of the low bar out weighs many other considerations when it comes to design. What I believe is that most teams say that "we'll go under the low bar and then will just try to drive over some of the other obstacles and that will be enough for us."
What I don't think that many people have realized is that this will in fact not be enough in terms of a productive and winning robot. The robot will need to do something else. And making the decisions to go under the low bar limits your options in terms of other implements. A good robot, wanting to under the low bar, will need to be either able to shoot into the high goal or climb the tower in order to have any kind of value in eliminations. |
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#3
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Re: Low Bar
Maybe. Or maybe the low bar robot will be able to get a lot of ranking points, by ensuring that the alliance will breach and capture, using the quickest and most reliable methods. Then they'll be the ones picking the alliance for eliminations.
It will be fun to watch what happens |
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#4
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Re: Low Bar
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#5
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Re: Low Bar
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Remember all low bots can open the doors from behind too. So low gives you ability to destroy 1 and aid others on another defense every match. In the end the poll results show an unwillingness to give up on a guaranteed scoring play and assisting on another at the bare minimum. High only helps in defense abilities due to height. But limbo bot may transform to high. Last edited by Boltman : 31-01-2016 at 17:49. |
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#6
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Re: Low Bar
Thought 1: It's a poll on ChiefDelphi, so it's a small sample of a small sample.
Thought 2: It's a poll on ChiefDelphi at the end of week 3, so it's a small sample of a small sample whose sample could shrink even further by ship date. (I know 2815 planned to cross the center divider in 2012...right until about Thursday afternoon at Peachtree when we determined there was a frame member about 3/16" too low that we missed when designing.) Quote:
(Consider: A captured tower is worth at least 56 points in playoffs, before autonomous or high goals or scales. Really at least 66, since someone had to get balls across the defenses to do this. Viewed in isolation, a breach is 60 before autonomous. I figure you'll be able to win quite a few with a two-digit score from Week 0.5 until probably Week 2. After that, the phrase will be "breach and capture.") *Championship? MSC? IRI? Those are not most events. Start scaling and hitting high goals. |
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#7
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Re: Low Bar
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First of all you have to ask if you need to go under the bar in FWD and REV and from which side. The envelope changes significantly if you face your robot toward the opponent's tower or toward your own because (thanks FIRST) the bar is not in the middle of the outer works. A lot depends on your wheel base and wheel diameters and such but (SPOILERS) there is a V out in front of (and behind of) your robot that is not even close to 14 inches from the "ground plane" (i.e. the plane that your robot drives on if it were a flat floor). I don't have the CAD pulled up but I think for our particular chassis parameters, the base of the V shaped "keep out zones" comes close to the top of our bumper. SO... really if you have some boulder collector device you plan on folding out in front of your robot while it's doing the limbo, you really really really need to be sure that you can limbo in the real world not just in your minds. Word to the wise. Dr. Joe J. P.S. Getting your boulder mechanism hooked on the limbo bar counts as a Tortuga. I'm just saying... |
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#8
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Re: Low Bar
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#9
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Re: Low Bar
Moreover, a robot that has been designed to fit under the low bar as a rigid swept volume may find that things work a bit differently at 10+ feet per second...and especially with bouncy wheels...
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#10
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Re: Low Bar
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Crossing defenses is very dynamic, CAD doesn't really show whether a design will work or not. Adding pneumatic wheels just makes things even more unpredictable. We weren't at all happy with that 6wd pneumatic setup, we're doing something else. |
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#11
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Re: Low Bar
What about it were you unhappy with?
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#12
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Re: Low Bar
For reasons explained in the video. For one, you have a severe loss of control and precision going over the defenses when the drivetrain is doing nosedives across the defenses. It also wasn't that great at going over slowly. In short we weren't satisfied with going over defenses if we couldn't do it in a fast AND controlled manner so we opted not to go with a modified kitbot. Even if it meant sacrificing build time that could have went towards something else like the shooter. It seemed/still seems worth it since the drivetrain is literally half the game this year.
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#13
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Re: Low Bar
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#14
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Perhaps using phone to post and spell check is helping out lol
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#15
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Re: Low Bar
Planning yes but I see some weird things happening when we run the simulation.
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