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View Poll Results: Is the low bar worth it or not?
yes 256 78.29%
no 71 21.71%
Voters: 327. You may not vote on this poll

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Unread 06-02-2016, 11:11
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Low bar or not

My team is wondering if the low bar is worth it or not and we want to hear from you.
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Unread 06-02-2016, 11:47
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Re: Low bar or not

It is very much late in the season for this kind of decision to be made in my opinion.

It's going to be a trade-off decision for your team, and many others. Can you accomplish the goals you need/want to to be able to compete effectively by going under the low-bar, or can you achieve your goals easier by not doing so.

There is definitely more of an engineering challenge to trying to scale with a short robot (low bar capable). Scaling is significantly easier with a tall robot (non low-bar capable).
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Unread 06-02-2016, 12:00
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Are you a rookie team? Can you contribute to your alliance in more ways if you do not go under the low bar? Do the math for how many points you could do with or without doing the low bar and go from there.
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Unread 06-02-2016, 12:05
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Re: Low bar or not

no we are not a rookie and the reason we were wondering is because we ran in to some problems with are some of are mechanisms
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Unread 06-02-2016, 12:52
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Re: Low bar or not

Quote:
Originally Posted by JohnFogarty View Post
It is very much late in the season for this kind of decision to be made in my opinion.
It's about the right time. Not from the design perspective but from the build perspective. Conceptually the low bar is worth it. But if there are other required components that can't fit in a low bar package then now is the time to decide if you want:
  • A functional shooter or the ability to go under the bar.
    The ability to climb during the end game or to be able to go under the low bar.
    The ability for the drive train to negotiate other obstacles or go under the low bar.

Any one of those bullet points may be a reason to give up on the low bar. Certainly if all 3 are the case the low bar is holding you back.
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Unread 06-02-2016, 19:31
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Re: Low bar or not

It depends entirely on your game strategy. If it involves being able to breach the defenses solo or essentially so, yes. If it involves a rapid cycle time of getting boulders from your own secret passage to the courtyard for scoring, yes. Those two items are where most of the points are.

The only game goals which requires that you be tall are scaling the tower and defending/evading defense of boulder launches at the high goal. When you remember that you do not have to have all of your manipulators inside the frame perimeter when you go under the low bar, (only when scaling, launching, or defending), even these conflicts can be easily resolved.
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Unread 06-02-2016, 19:44
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Re: Low bar or not

We were faced with this decision early this week.

It was low bar or scale.

Essentially our scaling mechanism did not fit under the low bar (A large cylinder on an articulating shaft. We even went as far to have this manufactured.
http://imgur.com/r8dtvma

We looked at it this way
No low bar = loss of 10pts
No climb = loss of 10pts

But there are other advantages of the low bar including easier autonomous and faster cycle times. So, we decided to forget that climber.

Key word is that.

Since it was only the Monday of week 4 we decided to R&D a new climber in a day. We came up with a telescoping PVC design that deployed a hook.

We are also in talk of making the old climber some extreme cheesecake. I cheesecake worth a couple hundred dollars.
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Unread 06-02-2016, 20:47
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Re: Low bar or not

I would agree with JohnFogarty, it's pretty late in the season to be making the decision for such a crucial feature, as it basically defines how your robot will look.

The benefits for a Low Bot:
-Low Bar
* Your robot can feed balls to a shooter, making you a strong support robot
* significantly decreases time spent maneuvering other defenses if going for pure cycling
- Low robots tend to have low CoG, making them effective pushing robots, a strong consideration for any alliance's second pic
- Potentially better at crossing defenses than a High Robot due to CoG

cons of Low Bot:
-It's much harder to fit mechanisms in, and represents a very significant design challenge to fit a lot of features into a smaller space.
-Shooters are in general less effective, since the ball has to travel farther/you have to take a greater shot angle since you're so low
-Potentially faces robot defense issues, as they are unable to block shots and their own shots are easily blocked


Benefits of High Robot:
-Higher shooting platform may lead to better accuracy
-More space to put components and mechanisms, increasing versatility and value as an alliance captain's pick
-some defenses may be easier if you are able to manipulate the defense from the top
-It's almost impossible to block you from taking a shot
-possibly easier to climb, as your mechanism moves a lesser distance if you mount it high
-Significantly greater capability when loading balls AND playing courtyard defense, as your height will allow you to block

Cons of High Robot:
- Higher CoG means that you may face tipping issues against Cheval, Ramparts, Rough Terrain and Rock Wall if balance is not taken into consideration
- Higher CoG also means that tipping is a possibility against powerful drivetrains or collisions
- You are entirely unable to use the Low Bar, making it easier for opponents to plan their match
- Possible weight issues, due to extra mechanisms
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Unread 06-02-2016, 21:03
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Re: Low bar or not

Quote:
Originally Posted by Sperkowsky View Post
We were faced with this decision early this week.

It was low bar or scale.

Essentially our scaling mechanism did not fit under the low bar (A large cylinder on an articulating shaft. We even went as far to have this manufactured.
http://imgur.com/r8dtvma

We looked at it this way
No low bar = loss of 10pts
No climb = loss of 10pts

But there are other advantages of the low bar including easier autonomous and faster cycle times. So, we decided to forget that climber.

Key word is that.

Since it was only the Monday of week 4 we decided to R&D a new climber in a day. We came up with a telescoping PVC design that deployed a hook.

We are also in talk of making the old climber some extreme cheesecake. I cheesecake worth a couple hundred dollars.
How is the low bar worth 10pts?
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Unread 06-02-2016, 21:09
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Re: Low bar or not

Quote:
Originally Posted by orangemoore View Post
How is the low bar worth 10pts?
Well its instantly worth 10pts for us in auto as its really the easiest defense to cross without throwing off all of our sensors and, crossing the defense twice is 10pts.

Effectively 20 possible points.

However, it is very likely another robot will be low bar capable so we took 5 points off. And, its also likely we can do an auto while breaching obstacles like rough terrain, ramparts, the moat, and the rock wall so we knocked down another 5 points.

It is not the most scientific way of thinking but imo its a decent rationalization of the point values up for grabs.
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Unread 06-02-2016, 23:57
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Re: Low bar or not

Quote:
Originally Posted by Sperkowsky View Post
Well its instantly worth 10pts for us in auto as its really the easiest defense to cross without throwing off all of our sensors and, crossing the defense twice is 10pts.

Effectively 20 possible points.

However, it is very likely another robot will be low bar capable so we took 5 points off. And, its also likely we can do an auto while breaching obstacles like rough terrain, ramparts, the moat, and the rock wall so we knocked down another 5 points.

It is not the most scientific way of thinking but imo its a decent rationalization of the point values up for grabs.
Actually, the MAX you can get out of the low bar is 15 points (solo, at any rate). You can't get crossing points twice in auto. One auto, one telop, after that it's Damaged and no more points are awarded.

But yes, I see how you're thinking. I kind of like that line of thought.
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Unread 07-02-2016, 19:15
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Re: Low bar or not

Our team decided to combine the best of both worlds, and create a robot that fits under the low bar, but unfolds upward to shoot and climb. So far, our clearance beneath the low bar is less than an inch, which is very problematic. It doesn't look like we're going to scrap the low design, for the simple sake of going underneath the low bar, but might have to alter some other mechanisms to gain that ability.
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Unread 07-02-2016, 19:26
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Re: Low bar or not

If you are making this decision at this point in the season, the answer is no. If you were making it earlier, the answer is maybe.
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Unread 08-02-2016, 00:27
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Re: Low bar or not

Quote:
Originally Posted by anishde View Post
Our team decided to combine the best of both worlds, and create a robot that fits under the low bar, but unfolds upward to shoot and climb. So far, our clearance beneath the low bar is less than an inch, which is very problematic. It doesn't look like we're going to scrap the low design, for the simple sake of going underneath the low bar, but might have to alter some other mechanisms to gain that ability.

Are you an inch under 16, or an inch under 14? The low bar is located at the neutral zone end of the defense, which means that you will need to be significantly shorter than 16 inches on your leading edge as you pass under hte low bar.

(I use the term leading because we have tried to eschew use of front and back for our robot. It will cross different defenses in different directions. We have a boulder launch that projects the boulder at the high goal from the opposite end of the pickup. Our robot ends are "pickup" and "launch" rather than "front" and "back".
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Unread 08-02-2016, 11:48
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Re: Low bar or not

Quote:
Originally Posted by first3234 View Post
My team is wondering if the low bar is worth it or not and we want to hear from you.
Depends on how good your packaging guru's are.

It is possible to fit everything you need to play the game under the low bar. You just have to plan for the space for each mechanism beforehand rather than look for space when you get around to it.
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