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View Poll Results: What will be the average shooting percentage at a week 1 competition?
0%-10% 11 4.66%
11%-20% 21 8.90%
21%-30% 71 30.08%
31%-40% 62 26.27%
41%-50% 35 14.83%
51%-60% 28 11.86%
61%-70% 14 5.93%
71%-80% 8 3.39%
81%-90% 3 1.27%
91%-100% 10 4.24%
Multiple Choice Poll. Voters: 236. You may not vote on this poll

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Unread 16-02-2016, 14:45
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Shooting Percentage for week 1

As build season comes to a close, I have been spending a lot of time thinking about shooting percentage, especially at events towards the beginning of competition season. What do you think will be the average shooting percentage at a week 1 event and why?
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Unread 16-02-2016, 14:52
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Re: Shooting Percentage for week 1

In our early practice rounds we're hitting about 50% of our shots. Right now we don't have a camera, or a gyro on our shooter so we're just eyeballing it from 40 feet away. I'd expect our accuracy to go up dramatically when we have our final sensors.

I'll predict that the top 3-5 teams at a mid level event will hit over 90% of their high goal shots, and do 3-5 cycles. The mid tier teams will hit less than 70% of their shots and would be better served by going low goal.
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Unread 16-02-2016, 15:09
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Ginger Power View Post
I'll predict that the top 3-5 teams at a mid level event will hit over 90% of their high goal shots
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Unread 16-02-2016, 15:12
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by XaulZan11 View Post
This statistic wouldn't completely shock me to be honest. We ran the numbers for our 2012 robot. We found we were 80% shooting our first shot at Queen City, and actually a little bit worse than that for the proceeding shots due to wheel speeds slowing down. We were a good shooter in 2012 (probably among the best in percentages). I think for the most part, teams are getting good at shooter games, which could boost up shot %.
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Unread 16-02-2016, 15:17
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Michael Hill View Post
This statistic wouldn't completely shock me to be honest. We ran the numbers for our 2012 robot. We found we were 80% shooting our first shot at Queen City, and actually a little bit worse than that for the proceeding shots due to wheel speeds slowing down. We were a good shooter in 2012 (probably among the best in percentages). I think for the most part, teams are getting good at shooter games, which could boost up shot %.
It was much easier to hit the 2012 goals than it will be to hit the Stronghold goals.
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Unread 16-02-2016, 15:37
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Ty Tremblay View Post
It was much easier to hit the 2012 goals than it will be to hit the Stronghold goals.
For certain types of shooters and distances yes. You have more allowable height error this year then 2012, and I would guess that angle error is fairly identical to 2012. I think close shots are going to be easier then close high goal shots in 2012, but far shots will be the same, if not a little harder.
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Unread 16-02-2016, 15:41
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Thad House View Post
For certain types of shooters and distances yes. You have more allowable height error this year then 2012, and I would guess that angle error is fairly identical to 2012. I think close shots are going to be easier then close high goal shots in 2012, but far shots will be the same, if not a little harder.
Geometrically, I agree with you, but defense will be much easier in Stronghold than in 2012. The only safe zone is at least 16ft away.
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Unread 16-02-2016, 15:53
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Ty Tremblay View Post
Geometrically, I agree with you, but defense will be much easier in Stronghold than in 2012. The only safe zone is at least 16ft away.
...and on batter
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Unread 16-02-2016, 15:56
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Boltman View Post
...and on batter
You're not protected there. It's like in front of the low goal in 2014. Teams could bash away at you while you were there and they can do the same while you're on the batter.
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Unread 16-02-2016, 16:23
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Ty Tremblay View Post
You're not protected there. It's like in front of the low goal in 2014. Teams could bash away at you while you were there and they can do the same while you're on the batter.
Exactly this.
And a word of advice, hold that ball in tight and make sure the back of your robot (opposite side of shooting) is robust.
I cant stress enough how many times the back of our robot got damaged from appendages coming into our robot from high speed ramming in 2014 as we scored from in front the low goal.
And 99% of them were no penalty calls too.
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Unread 16-02-2016, 16:20
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Boltman View Post
...and on batter
The batter offers no protection (via rules) until the final 20 seconds. The geometry of the batter may help you avoid defensive measures from steering you off target when shooting, but that same geometry may well also work against you making it off the batter and back to collect more boulders in a timely fashion.
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Unread 16-02-2016, 18:22
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by Lil' Lavery View Post
The batter offers no protection (via rules) until the final 20 seconds.
Pinning?
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Unread 16-02-2016, 18:27
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Re: Shooting Percentage for week 1

Hitting 2 out of every 3 shots in Rebound Rumble is a lot more favorable than making 2 of 3 shots in Stronghold.
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Unread 19-02-2016, 12:33
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by jeremylee View Post
Pinning?
Draft of a question I plan to submit to Q&A:
------------------
Per Rule G22, would either of the following actions by blue robot initiate the 5 second countdown toward a pinning penalty:
a) Red robot is fully supported by blue batter and is in control of a boulder. Red robot appears to be preparing to score the boulder and does not appear to be attempting to leave the batter. Blue robot makes contact (single or repeated) with red robot and remains in a position that would prevent red robot from leaving the batter.
b) Red robot has released control of the boulder and appears to be attempting to leave the batter. Blue robot is in a position that would prevent red robot from leaving the batter.

In other words, does G22 provide limited protection to robots on the batter that are attempting to score boulders, or are they subject to normal defensive action as long as they are attempting to score and not attempting to leave the batter?
----------------------------------

As for the shooting percentage for Week 1, I voted for 31%-40% but I suspect that is too high. Never underestimate the ability of teams to overestimate the quality of Week 1 performance.
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Unread 16-02-2016, 15:19
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Re: Shooting Percentage for week 1

Quote:
Originally Posted by XaulZan11 View Post
I'm basing my estimates off my team's early practice runs. Hitting the high goal isn't as hard as I thought it would be. I'm also taking into consideration little to no defense in quals as every alliance will be trying to breach and capture. It'll take 3 average offensive robots to breach and capture during week 1, I don't think 2 average robots can do it.
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