|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
FIRST 7 year carpet color cycle theory
So while everyone is busy trying to answer silly questions like "What will next year's game be?", I have been hard at work (I actually spent way too much time on this) diving in to the history of FRC to find an answer to the real question on everyone's minds: "What color will the carpet be next year?". To answer this question I studied the past 15 games because what can you possibly learn from a mere 14 games? I even braved looking back through the what is known as the "Dark Years" of FRC (2004-2008), when FIRST did not provide carpet names. What I have come up with I am calling the "FIRST 7 year carpet color cycle theory". Every 7 years starting back in 2003, the field has featured three colors of carpet: a red, a blue, and a third color.
2016-FIRST Stronghold: "Scotch Pine" 2015-Recycle Rush: "Polar Express" and "Capital Red" 2014-Aerial Assist: "Ground Pepper" 2013-Ultimate Ascent: "Ground Pepper" 2012-Rebound Rumble: "Park Bench" 2011-Logomotion: "Ground Pepper" 2010-Breakaway: "Scotch Pine" with small amounts of "Polar Express" and "Capitol Red" 2009-Lunacy: "Glasliner FRP(tm)" 2008-FIRST Overdrive: "gray" 2007-Rack 'n Roll: "gray" 2006-Aim High: "gray" 2005-Triple Play: "gray" 2004-FIRST Frenzy: Raising the Bar: "gray" 2003-Stack Attack: "Saphire Night", "Pewter", and "Festival Red" 2002-Zone Zeal: "Black Coal" 2017 will be 7 years from 2010, so we will see this pattern occur again. Look at the facts, they're indisputable. Now that I have cracked this mystery that has puzzled FRC for decades, all of CD can sleep easy until kickoff knowing what the carpet will be and can stop worrying about silly things like the what the game will be. ![]() |
|
#2
|
|||
|
|||
|
Re: FIRST 4 year game theme cycle theory
With the water game joke that's always floating around, I was thinking blue carpet and plastic shark game pieces.
|
|
#3
|
||||
|
||||
|
Re: FIRST 4 year game theme cycle theory
Another GDC pattern I've been keeping close track of over the years that goes all the way back to the beginning:
1992: Maize Craze - Not a Water Game 1993: Rug Rage - Not a Corn Game 1994: Tower Power - Not a Water Game 1995: Ramp 'n Roll - Not a Corn Game 1996: Hexagon Havoc - Not a Water Game 1997: Toroid Terror - Not a Corn Game 1998: Ladder Logic - Not a Water Game 1999: Double Trouble - Not a Corn Game 2000: Co-Opertition FIRST - Not a Water Game 2001: Diabolical Dynamics - Not a Corn Game 2002: Zone Zeal - Not a Water Game 2003: Stack Attack - Not a Corn Game 2004: FIRST Frenzy: Raising the Bar - Not a Water Game 2005: Triple Play - Not a Corn Game 2006: Aim High - Not a Water Game 2007: Rack 'n Roll - Not a Corn Game 2008: FIRST Overdrive - Not a Water Game 2009: Lunacy - Not a Corn Game 2010: Breakaway - Not a Water Game 2011: Logomotion - Not a Corn Game 2012: Rebound Rumble - Not a Water Game 2013: Ultimate Ascent - Not a Corn Game 2014: Aerial Assist - Not a Water Game 2015: Recycle Rush - Not a Corn Game 2016: FIRST Stronghold - Not a Water Game As you can see this pattern fluctuates every other year. If this pattern continues 2017 will not be a corn game. Cheers, Bryan |
|
#4
|
|||
|
|||
|
Re: FIRST 4 year game theme cycle theory
Quote:
![]() |
|
#5
|
||||
|
||||
|
Re: FIRST 4 year game theme cycle theory
I was looking for some cool science related things for 2017:
https://en.m.wikipedia.org/wiki/2017 I must admit, the JAXA robot mission to the moon has me a bit concerned for the return of lunacy.... |
|
#6
|
|||||
|
|||||
|
Re: FIRST 4 year game theme cycle theory
Not quite that strong. I believe he's conjecturing that sometime next year, at some event, there shall be played at least one match without corn on one side of the field.
An alternate conjecture:
Edit: or is it too soon? Last edited by GeeTwo : 23-07-2016 at 09:38. |
|
#7
|
|||
|
|||
|
Re: FIRST 4 year game theme cycle theory
Quote:
|
|
#9
|
|||
|
|||
|
Re: FIRST 4 year game theme cycle theory
Quote:
Quote:
|
|
#10
|
|||||
|
|||||
|
Re: FIRST 4 year game theme cycle theory
|
|
#11
|
||||
|
||||
|
Re: FIRST 4 year game theme cycle theory
I see a clear trend in the number of robots per alliance each year. I think that this clearly indicates that 2017 will be the year we finally see 3.63 robots per alliance.
|
|
#12
|
||||
|
||||
|
Re: FIRST 4 year game theme cycle theory
2010 you scored on the goals on your side of the field.
|
|
#13
|
||||
|
||||
|
Re: FIRST 4 year game theme cycle theory
Quote:
Quote:
Quote:
Quote:
|
|
#14
|
|||
|
|||
|
Thanks for positing this- 100% will use at offseason meetings! (Also maybe to bet on next years game with some fellow students- outside school of course!)
Sent from my iPhone using Tapatalk |
|
#15
|
||||
|
||||
|
Re: FIRST 4 year game theme cycle theory
So this pre-season we will be discussing ways in which our robot can manipulate unusually shaped ball things while crossing carpet that is not corn water colored. All the while remembering that we will likely need to score in a fashion that will not include said ball or carpet to maximize points.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|