(Basing any conclusions on data from
this post)
Throughout build season, there were many predictions that low-bar robots which cycled quickly to score balls, followed by a capture, would be a common and high-scoring design. However, it looks like the highest success rate was 9% during a given competition.
Does this mean a lot of low-bar bots failed to achieve what they attempted? And if so, do you think this will be changed as the season progresses?
Or, was CD wrong, with a large portion of First teams going for a breaching bot instead of the low-bar bot?
(Note: It could just be that this small sampling didn't have many of those bots, and the percentages will vary greatly with each weekend)