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#1
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Re: Zone versus man-to-robot refereeing styles
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I don't think there is an easy solution to making ref calls more reliable. At least not with the current number of refs most events are able to get. Of course, all of these statements can be changed easily, but you'll lose other things. Want an exciting complicated game? - refs will be less reliable Want reliable refs? - game will be more like Recycle Rush Want both? - get more volunteers, or be okay with a much simpler game |
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#2
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Re: Zone versus man-to-robot refereeing styles
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For this to work, the Referees would have to be stationed on tall chairs (like those at tennis tournaments) so that they have an adequate view of the field without running around. |
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#3
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Re: Zone versus man-to-robot refereeing styles
How to best utilize referees is certainly an interesting discussion, and there is no "right" answer.
First it is critical to understand that what works well one year will not work with other years. For example, take the proposal that each ref is assigned to a single robot and apply it to Recycle Rush. Robot A makes a stack of 6 totes plus a recycling container, then 2 minutes later Robot B knocks the stack over. Ref A (assigned to Robot A) properly records the stack. When the stack is knocked over, does Ref A have to remember that the stack was created by "his" robot? Does Ref B just have a button to decrement the score if "his" robot knocks a stack over? What if the stack just falls over on its own? Clearly robot-based ref assignment would have been problematic. As evanperryg touched on, UX is also a huge concern (and one that the folks at HQ actually think about a lot). Buttons need to be big enough that the refs can easily hit the right one without hunting and pecking. There also needs to be sufficient information on screen to verify the current state of the match. If refs were to be assigned to individual robots, here's a rough list of things that they would need to see on screen (just during teleop):
If we are operating under the assumption that the refs would also be moving around the field to see "their" robot, you have to multiply this information for each panel each ref might run over to (let's be nice and assume that three refs per side stay on their side of the field, so only this x3). This also makes my first bullet a bit more complicated. Not saying it's impossible or a bad idea, just that it is complicated. If anyone is around for setup day at an event, ask your FTA if you can check out the ref panels while they are testing the field. It will give you pretty good perspective on how they currently work. |
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#4
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Re: Zone versus man-to-robot refereeing styles
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If I got something drastically wrong in my analysis of how the referees currently operate, I would appreciate someone explaining what I missed. Last edited by Caleb Sykes : 14-03-2016 at 02:36. Reason: "criterion" is the singular |
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#5
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Re: Zone versus man-to-robot refereeing styles
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The only thing that multiple refs on a single panel would work for is most fouls. |
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#6
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Re: Zone versus man-to-robot refereeing styles
A couple notes --
- if red 1 pins blue 1, who puts in the foul? red 1 ref or blue 1 ref? - since refs have been heavily involved in scoring in recent years, how do you propose they do verification checks? (exe: refs have to agree/match on challenges/scales this year for the score to be finalized) - moving around to follow a robot is the biggest issue I see with this (tablets could be a solution, but they're not exactly comfortable to hold in a useful position for 8+ hours a day) other than that, I readily agree with changing up the ref style, or maybe creating a position that is the scorekeeper on the field, so refs can focus on penalties and not things like crossings |
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#7
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Re: Zone versus man-to-robot refereeing styles
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On the note of tablets, I'm concerned about wireless interference given how many comms issues already occur for teams, and a wired tablet would be a tripping hazard. I would however like to see the time sensitivity on the current screen buttons adjusted, as there were times where I and others have attempted to push a button but not had it register. Not sure if FIRST uses the default settings for button sensitivity or has actually tested the timing settings but it is a pretty easy change to make for next year's displays. Last edited by Donut : 13-03-2016 at 22:21. |
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#8
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Re: Zone versus man-to-robot refereeing styles
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3 red robots are in the neutral zone, all are in the process of crossing a defense. To my knowledge, with the current "zone" system of refereeing, 2 referees would likely be watching them, and each would have a panel to input the crossings. With the "man-to-robot" system, there will still be 3 robots to watch and 2 panels to input crossings, but there will be 3 referees instead of 2 watching. |
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#9
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Re: Zone versus man-to-robot refereeing styles
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